gameboy Posted July 7, 2019 Author Share Posted July 7, 2019 (edited) @wraitii, @wraitii Please help me and fix it, thank you! Edited July 8, 2019 by gameboy 1 Link to comment Share on other sites More sharing options...
Freagarach Posted July 9, 2019 Share Posted July 9, 2019 (edited) Might or might not be related: Whilst testing I frequently encounter this: Spoiler Thread 1 "pyrogenesis" received signal SIGSEGV, Segmentation fault. 0x000055555572dd2a in SimRasterize::RasterizeRectWithClearance ( spans=std::vector of length -4902356204900312, capacity -4902356208761474 = {...}, shape=..., clearance=..., cellSize=...) at ../../../source/simulation2/helpers/Rasterize.cpp:27 27 { (gdb) bt #0 0x000055555572dd2a in SimRasterize::RasterizeRectWithClearance ( spans=std::vector of length -4902356204900312, capacity -4902356208761474 = {...}, shape=..., clearance=..., cellSize=...) at ../../../source/simulation2/helpers/Rasterize.cpp:27 #1 0x406e3bccab53cdaa in ?? () #2 0x00000000ffff9c01 in ?? () #3 0x00007fffffff9ce0 in ?? () #4 0x0000000000000000 in ?? () At revision 22443. All graphics to the lowest, three AI players against eachother on random maps, quite early in the game. The length/capacity numbers vary, as well as the bottom numbers (and count thereof). The mainlog shows no warnings, only things loaded succesfully. There is neither a crashlog nor an interestinglog. If more information is needed I'm happy to give that -- Just noticed I have more than 1200 replays in A24 in little over three months. -- commands.txt Edited July 9, 2019 by Freagarach Typo. 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 9, 2019 Share Posted July 9, 2019 10 minutes ago, Freagarach said: -- Just noticed I have more than 1200 replays in A24 in little over three months. -- I hear ya. 2 1 Link to comment Share on other sites More sharing options...
gameboy Posted July 9, 2019 Author Share Posted July 9, 2019 Undeniably, this error does exist. We tested it. " The specified module could not be found! " Link to comment Share on other sites More sharing options...
gameboy Posted July 10, 2019 Author Share Posted July 10, 2019 (edited) @wraitii Today, I tested the latest SVN22449 and found that the error still existed and the game crashed. commands.txt Edited July 10, 2019 by gameboy 1 Link to comment Share on other sites More sharing options...
gameboy Posted July 10, 2019 Author Share Posted July 10, 2019 (edited) Details: unhandled exception (Access violation writing 0x0000FFFF) Location: unknown: 0 (?) Call stack: 1CA94480 Erno = 0 (No error reported here) OS error = 126 (the specified module could not be found. ) commands.txt Edited July 10, 2019 by gameboy 1 Link to comment Share on other sites More sharing options...
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