gameboy Posted July 4, 2019 Share Posted July 4, 2019 (edited) Today, I tested SVN22432 and found an error: The map I tested was the Thessaly Plain (4). @wraitii ERROR: Error in timer on entity 8519, IID96, function TimerHandler: TypeError: herdPos is undefined UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.GATHER.GATHERING.Timer@simulation/components/UnitAI.js:2293:1 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3769:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 8514, IID96, function TimerHandler: TypeError: herdPos is undefined UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.GATHER.GATHERING.Timer@simulation/components/UnitAI.js:2293:1 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3769:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 8536, IID96, function TimerHandler: TypeError: herdPos is undefined UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.GATHER.GATHERING.Timer@simulation/components/UnitAI.js:2293:1 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3769:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 8512, IID96, function TimerHandler: TypeError: herdPos is undefined UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.GATHER.GATHERING.Timer@simulation/components/UnitAI.js:2293:1 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3769:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 8518, IID96, function TimerHandler: TypeError: herdPos is undefined UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.GATHER.GATHERING.Timer@simulation/components/UnitAI.js:2293:1 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3769:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 commands.txt Edited July 4, 2019 by gameboy Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 4, 2019 Share Posted July 4, 2019 Did you rebuild the exe? Link to comment Share on other sites More sharing options...
gameboy Posted July 4, 2019 Author Share Posted July 4, 2019 Yes, When you test it, you will find this problem again. Link to comment Share on other sites More sharing options...
wraitii Posted July 4, 2019 Share Posted July 4, 2019 There's a mistake... I incorrectly assumed that we would always have a herd position set if I set it in Order.Gather, but that might not be true. Reproduction needs multiple units that gather from one resource, and doesn't always happen. I'll fix that tonight. 3 2 Link to comment Share on other sites More sharing options...
wraitii Posted July 4, 2019 Share Posted July 4, 2019 This has been fixed, thanks for your patience. The remaining issues are going to be fixed also over the next few days and weeks, see https://github.com/wraitii/0ad/tree/D13_outtakes for an up-to-date view of upstream changes. 2 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now