Shiqi Posted June 29, 2019 Report Share Posted June 29, 2019 pi@raspberrypi:~ $ 0ad TIMER| InitVfs: 37.584 ms Writing the mainlog at /home/pi/.config/0ad/logs/mainlog.html TIMER| CONFIG_Init: 33.7722 ms Sound: AlcInit success, using OpenAL Soft TIMER| shutdown ConfigDB: 2.448 us TIMER| resource modules: 26.9786 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_pool_alloc: 0 us (0x) tc_png_decode: 0 us (0x) tc_dds_transform: 0 us (0x) tc_transform: 0 us (0x) tc_plain_transform: 0 us (0x) tc_ShaderGLSLLink: 0 us (0x) tc_ShaderGLSLCompile: 0 us (0x) tc_ShaderValidation: 0 us (0x) xml_validation: 0 us (0x) ----------------------------------------------------- TIMER| shutdown misc: 1.54423 ms TIMER| InitVfs: 1.48307 s Writing the mainlog at /home/pi/.config/0ad/logs/mainlog.html TIMER| CONFIG_Init: 18.5609 ms Sound: AlcInit success, using OpenAL Soft UserReport written to /home/pi/.config/0ad/logs/userreport_hwdetect.txt TIMER| RunHardwareDetection: 119.764 ms TIMER| write_sys_info: 14.408 ms No SSE available. Slow fallback routines will be used. TIMER| InitRenderer: 68.3025 ms TIMER| ps_console: 47.3143 ms TIMER| ps_lang_hotkeys: 11.9116 ms TIMER| common/modern/setup.xml: 1.64101 ms TIMER| common/modern/styles.xml: 3.52279 ms TIMER| common/modern/sprites.xml: 24.7929 ms TIMER| common/setup.xml: 3.06446 ms TIMER| common/sprites.xml: 6.28501 ms TIMER| common/styles.xml: 872.196 us TIMER| pregame/backgrounds/: 3.52686 ms TIMER| pregame/sprites.xml: 4.29905 ms TIMER| pregame/styles.xml: 412.765 us TIMER| pregame/mainmenu.xml: 218.369 ms TIMER| common/global.xml: 5.66339 ms TIMER| common/modern/setup.xml: 1.32798 ms TIMER| common/modern/styles.xml: 1.5221 ms TIMER| common/modern/sprites.xml: 18.1665 ms TIMER| splashscreen/setup.xml: 1.50955 ms TIMER| splashscreen/splashscreen.xml: 155.91 ms TIMER| common/global.xml: 6.0712 ms TIMER| common/modern/setup.xml: 1.37756 ms TIMER| common/modern/styles.xml: 1.717 ms TIMER| common/modern/sprites.xml: 18.3235 ms TIMER| common/setup.xml: 3.36727 ms TIMER| common/sprites.xml: 6.50647 ms TIMER| common/styles.xml: 970.531 us TIMER| gamesetup/setup.xml: 1.58653 ms TIMER| gamesetup/styles.xml: 279.846 us TIMER| gamesetup/gamesetup.xml: 4.60184 s TIMER| common/global.xml: 25.129 ms Writing replay to /home/pi/.local/share/0ad/replays/0.0.23/2019-06-29_0003 TIMER| common/modern/setup.xml: 1.39184 ms TIMER| common/modern/styles.xml: 1.53048 ms TIMER| common/modern/sprites.xml: 19.0513 ms TIMER| common/setup.xml: 3.0944 ms TIMER| common/sprites.xml: 6.53605 ms TIMER| common/styles.xml: 943.447 us TIMER| loading/styles.xml: 439.796 us TIMER| loading/sprites.xml: 2.42513 ms TIMER| loading/loading.xml: 163.104 ms TIMER| common/global.xml: 6.33178 ms Segmentation fault Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 29, 2019 Report Share Posted June 29, 2019 Hi @Shiqi and welcome to the forum! Do I understand correctly that it happens on start? Did you see the main menu? Also could you attach system info that was detected by the game? You may find it at GameDataPaths. Quote Link to comment Share on other sites More sharing options...
Shiqi Posted June 29, 2019 Author Report Share Posted June 29, 2019 @vladislavbelov Yes I saw the main menu ,the CPU is BCM2837B0 System_info.txt Spoiler (generated 2019-06-29 07:04:18 UTC) OS : Linux 4.19.50-v7+ (#896 SMP Thu Jun 20 16:11:44 BST 2019) CPU : armv7l, unknown Memory : 874 MiB; 315 MiB free Graphics Card : Broadcom VC4 V3D 2.1 OpenGL Drivers : 2.1 Mesa 19.1.0-devel; OpenGL 2.1 Mesa 19.1.0-devel Video Mode : 1280x768:24 Sound Card : ALSA Default; bcm2835 ALSA, bcm2835 ALSA (CARD=ALSA,DEV=0); bcm2835 ALSA, bcm2835 IEC958/HDMI (CARD=ALSA,DEV=1); vc4-hdmi, (CARD=vc4hdmi,DEV=0); Sound Drivers : 1.1 ALSOFT 1.19.1 OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_texture_multisample GL_EXT_provoking_vertex GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_AMD_shader_trinary_minmax Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 29, 2019 Report Share Posted June 29, 2019 See Unfortunately I haven't found a solution. Maybe @Itms's spidermonkey 45 update will fix it. Quote Link to comment Share on other sites More sharing options...
Shiqi Posted June 29, 2019 Author Report Share Posted June 29, 2019 @Stan` That is not a same problem.Remember That is 2016.This time it crashes when loading to 100%,but before i it always forzen at the main menu. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 29, 2019 Report Share Posted June 29, 2019 12 minutes ago, Shiqi said: @Stan` That is not a same problem.Remember That is 2016.This time it crashes when loading to 100%,but before i it always forzen at the main menu. My last post is not 2016 ;P Quote Link to comment Share on other sites More sharing options...
Shiqi Posted June 29, 2019 Author Report Share Posted June 29, 2019 @Stan` maybe run it on raspberry pi 4 can find out if it is a Ram problem because it has 4GB Ram .But I do not have one. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 29, 2019 Report Share Posted June 29, 2019 20 minutes ago, Shiqi said: @Stan` maybe run it on raspberry pi 4 can find out if it is a Ram problem because it has 4GB Ram .But I do not have one. I was thinking of buying one for that purpose but it seems a bit overkill ^^ I don't think it's ram related, there is something else at play here. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted June 29, 2019 Report Share Posted June 29, 2019 2 hours ago, Stan` said: I was thinking of buying one for that purpose but it seems a bit overkill ^^ I don't think it's ram related, there is something else at play here. The first thing I thought of when I saw the announcement was 0 A.D. I do remember there being ram issues with the raspberry pi in the past since it has to share ram for video. Quote Link to comment Share on other sites More sharing options...
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