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Making my own template for buildings.


Lion.Kanzen
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1 minute ago, AIEND said:

I have a question, does this kind of water cellar above the ground really exist? I don't seem to have seen such a facility in Asia.

if you have an asian equivalent it would be good, for now I use a generic design.

is more a water spring. almost a well(很好).

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6 分钟前,Lion.Kanzen 说:

你有照片吗? 或者一个例子。我是视觉的,我通过看到来了解更多。

1243952075_0aafe73bb171448f8ba2f87219deecc8tplv-mlhdmxsy5m-q7500.image.jpg.296c942de4f8878bfdc702a278d21425.jpg1200px-Qanat_cross_section_svg.thumb.png.3f0d92b4e23e5dc1bba7ad6321cbc05f.png2021_0801_5c2aeaf4j00qx5x710027c000na00ftm.jpg.479044acea404f68228350fba862b22e.jpg2894e007a810445da04bf38aac2d74c0.jpeg.6a01be97c6fd7f42f43d490a4128eda9.jpeg20210509112619_6dcbesytgd.thumb.png.4d1fc02e2a3804967b161d1fbb17c3b4.png20210509112620_8x8qibesmk.thumb.png.16688ac1f22210828eb7df6eab5ead22.png1284.jpg.4be99fc5227023a2396071cfd0269a26.jpg253b7b944d560011ab9acfbc0bf8f15e.jpg.8a7d2a48b2d6b6bfb00677430ffb6270.jpg

It should be noted that part of this is 21st century, and we still use these facilities in the countryside today, but the building materials have become steel and concrete.

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3 minutes ago, AIEND said:

1243952075_0aafe73bb171448f8ba2f87219deecc8tplv-mlhdmxsy5m-q7500.image.jpg.296c942de4f8878bfdc702a278d21425.jpg1200px-Qanat_cross_section_svg.thumb.png.3f0d92b4e23e5dc1bba7ad6321cbc05f.png2021_0801_5c2aeaf4j00qx5x710027c000na00ftm.jpg.479044acea404f68228350fba862b22e.jpg2894e007a810445da04bf38aac2d74c0.jpeg.6a01be97c6fd7f42f43d490a4128eda9.jpeg20210509112619_6dcbesytgd.thumb.png.4d1fc02e2a3804967b161d1fbb17c3b4.png20210509112620_8x8qibesmk.thumb.png.16688ac1f22210828eb7df6eab5ead22.png1284.jpg.4be99fc5227023a2396071cfd0269a26.jpg253b7b944d560011ab9acfbc0bf8f15e.jpg.8a7d2a48b2d6b6bfb00677430ffb6270.jpg

It should be noted that part of this is 21st century, and we still use these facilities in the countryside today, but the building materials have become steel and concrete.

that seems perfect to me. It is one of the variations that he thought to make like the ones that the Arabs and nomads of the desert in the Middle East had.

Obviously your example is bigger.

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5 分钟前,Lion.Kanzen 说:

这对我来说似乎很完美。 这是他想像中东沙漠的阿拉伯人和游牧民族那样做出的变化之一。

显然你的例子更大。

I have imagined water resources before. I feel that natural water bodies are more important than man-made wells or cisterns. Open channels and aqueducts should be a better choice. Let them be built on the water's edge and then extend like a city wall. , if this can be done, it would be very interesting.

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Just now, AIEND said:

I have imagined water resources before. I feel that natural water bodies are more important than man-made wells or cisterns. Open channels and aqueducts should be a better choice. Let them be built on the water's edge and then extend like a city wall. , if this can be done, it would be very interesting.

I have thought of it as integrated with territorial mechanics.

PD: villages start with small things, some pictures I took of the village where my girlfriend's parents are living.

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2 分钟前,Lion.Kanzen 说:

我认为它与领土机制相结合。

PD:村庄从小事开始,我拍了一些我女朋友父母居住的村庄的照片。

In other words, in the future, the water supply system must be built first before new towns can be built?         On the other hand, water supply and agriculture should also be closely integrated. Without enough water, farmland cannot be cultivated.

Latin American villages?

 

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1 minute ago, AIEND said:

In other words, in the future, the water supply system must be built first before new towns can be built?         On the other hand, water supply and agriculture should also be closely integrated. Without enough water, farmland cannot be cultivated.

Latin American villages?

 

yes.

my inspiration comes from the citybuilders Caesar II and II and Pharaoh.

WvZgmeI.jpeg

a8QK4lX.jpeg

even stronghold  crusader

but I needed to think about something rural.
The most primitive I saw myself travelling around my country.

 

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3 分钟前,Lion.Kanzen 说:

是的。

我的灵感来自城市建设者凯撒二世和二世以及法老。

WvZgmeI.jpeg

a8QK4lX.jpeg

甚至要塞十字军

但我需要考虑一些农村的事情。
最原始的我看到自己在我的国家旅行。

 

I'm not quite sure what real-life archetypes these in-game art images correspond to. At least it should be said, I have never seen such a big tank. It would be great if you could check it, because the art elements in some old games usually come from the creator's imagination.

5 分钟前,Lion.Kanzen 说:

是扩张版图,获取资源的借口。 它不依赖于市民中心。

Conversely, what about making civic centers dependent on the water supply system?

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Pliny the Elder, who was a procurator in the region in 74 AD, described a technique of hydraulic mining that may be based on direct observation at Las Médulas:

What happens is far beyond the work of giants. The mountains are bored with corridors and galleries made by lamplight with a duration that is used to measure the shifts. For months, the miners cannot see the sunlight and many of them die inside the tunnels. This type of mine has been given the name of ruina montium. The cracks made in the entrails of the stone are so dangerous that it would be easier to find purpurine or pearls at the bottom of the sea than make scars in the rock. How dangerous we have made the Earth![7]

Rock-cut aqueduct in La Cabrera

Pliny also describes the methods used to wash the ores using smaller streams on riffle tables to enable the heavy gold particles to be collected. Detailed discussion of the methods of underground mining follows, once the alluvial placer deposits had been exhausted and the mother lode sought and discovered. Many such deep mines have been found in the mountains around Las Médulas. Mining would start with the building of aqueducts and tanks above the mineral veins, and a method called hushing used to expose the veins under the overburden.

The remains of such a system have been well studied at Dolaucothi Gold Mines, a smaller-scale site in South Wales. Opencast methods would be pursued by fire-setting, which involved building fires against the rock and quenching with water. The weakened rock could then be attacked mechanically and the debris swept away by waves of water. Only when all opencast work was uneconomical would the vein be pursued by tunneling and stoping.

Ghost town "Orellán" at Las Médulas, 1st–2nd centuries AD)

Pliny also stated that 20,000 Roman pounds (6,560 kg) of gold were extracted each year.[8] The exploitation, involving 60,000 free workers, brought 5,000,000 Roman pounds (1,640,000 kg) in 250 years.

https://en.wikipedia.org/wiki/Las_Médulas

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2 分钟前,Lion.Kanzen 说:

古代采矿和采石也需要水

Water is needed wherever people move, so in my mind water is more like electricity in Command & Conquer, whether it's housing, barracks, or whatever, more or less water is needed.

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Just now, AIEND said:

I'm not quite sure what real-life archetypes these in-game art images correspond to. At least it should be said, I have never seen such a big tank. It would be great if you could check it, because the art elements in some old games usually come from the creator's imagination.

it is a problem to design something like this.

in the player's mind should be easy to recognise. the game is not always going to be a museum, sometimes it has to have that practical part.

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2 minutes ago, AIEND said:

I'm not quite sure what real-life archetypes these in-game art images correspond to. At least it should be said, I have never seen such a big tank. It would be great if you could check it, because the art elements in some old games usually come from the creator's imagination.

Conversely, what about making civic centers dependent on the water supply system?

I prefer not to restrict players. it is only an economical alternative and easy to do but difficult to defend.

It is to avoid the territory mechanics being so restrictive.

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2 minutes ago, AIEND said:

Water is needed wherever people move, so in my mind water is more like electricity in Command & Conquer, whether it's housing, barracks, or whatever, more or less water is needed.

Yes, but when I suggested it to wow and he either didn't understand or didn't like the idea.

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5 分钟前,Lion.Kanzen 说:

是的,但是当我建议它时,他要么不理解,要么不喜欢这个主意。

Maybe this makes the resource types in the game more complicated, after all Command & Conquer only has two resources: money and electricity, but I still like the idea, because if you just design a resource that is provided by trickle, it will be the same as Other resources are very homogeneous, and the meaning of adding new resources is very weak.

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11 分钟前,Lion.Kanzen 说:

我不想限制球员。 这只是一种经济的选择,而且容易做到,但难以防御。

这是为了避免领土机制如此严格。

I think from the perspective of resource extraction, first of all, this must be combined with the model of the new large mine, otherwise it will still look awkward to build a warehouse next to a well.

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