Duileoga Posted September 22 Report Share Posted September 22 On 04/09/2024 at 12:44 AM, Obskiuras said: @Duileoga Buenos días o tardes; -Tengo que buscar el pendrive donde lo guardé , en cuanto pueda les paso todos los edificios Suevos . Disculpen las molestias* Quote Link to comment Share on other sites More sharing options...
Duileoga Posted September 22 Report Share Posted September 22 On 11/09/2024 at 7:19 AM, Obskiuras said: Suebian wonder by @Duileoga Ya hice una actualización de la maravilla Sueva y se ve mucho mejor , aunque es el mismo concepto. Buscaré el Pendrive donde lo tengo guardado y os lo pasaré. On 18/09/2024 at 8:27 PM, Obskiuras said: Does anyone know if there is anyone working in Dacian faction? Yo ya hice los edificios; -Sería bueno que hiciera las unidades @Obskiuras, ya que yo no hice casi nada, solo tengo las referencias e hice un listado de las 27 posibles. Disculpe las molestias* 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5 Report Share Posted October 5 On 22/09/2024 at 1:12 AM, Duileoga said: Ya hice una actualización de la maravilla Sueva y se ve mucho mejor , aunque es el mismo concepto. Buscaré el Pendrive donde lo tengo guardado y os lo pasaré. Yo ya hice los edificios; -Sería bueno que hiciera las unidades @Obskiuras, ya que yo no hice casi nada, solo tengo las referencias e hice un listado de las 27 posibles. Disculpe las molestias* Very cool. Le faltan banderas o banderolas el concepto está excelente. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 11 Report Share Posted October 11 https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 We have great progress on the civ, but among the remaining art tasks, we need heroes above all else. Both actors and portraits. German heroes: Boiorix Cimbri leader local attack range aura and global damage boost inspired by battle of arausio. should be a cavalry unit imo. Lugius cimbri leader loot bonus reduces enemy vision range inspired by raids on roman territory and the romans' fear of the unpredictable german forces. should be cavalry, but can be made an infantry unit for balancing reasons. Teutobod of the teutons Should be an infantry unit 500 extra HP like agis from the spartans provides a large speed boost to melee infantry inspired by large groups of charging infantry reportedly taking place at battles with the romans. Of these, sources only describe teutobod. Apparently, he was foreboding and athletic figure. Other than that, as far as I'm aware, basically nothing is known about these historical figures. I think creative liberties are fine here, like the use of some captured roman armor. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 11 Report Share Posted October 11 On 05/10/2024 at 1:50 AM, Lion.Kanzen said: Very cool. Le faltan banderas o banderolas el concepto está excelente. We need to make a version without gore and a more realistic tree. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 11 Report Share Posted October 11 1 hour ago, real_tabasco_sauce said: creative liberties are fine here, like the use of some captured roman armor. I can think of an infantry warrior with a long sword.(Spatha) Similar to the Gaulish swordman, I suppose. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 11 Report Share Posted October 11 (edited) I made a sketch, it's missing the clothes, helmet and armor Edited October 11 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 11 Report Share Posted October 11 (edited) Helmet montefortino Lorica hamata Wolf skin cap Edited October 11 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 11 Report Share Posted October 11 2 hours ago, Lion.Kanzen said: Helmet montefortino Lorica hamata Wolf skin cap I painted it on my cell phone. I have back pain all these days. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 11 Report Share Posted October 11 Just now, Lion.Kanzen said: I painted it on my cell phone. I have back pain all these days. Helmet and armor may. Suggestions are welcome. If you want to change the helmet or make it more heroic. It would be good to make a brainstorm. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 12 Report Share Posted October 12 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 16 Report Share Posted October 16 On 11/10/2024 at 10:20 AM, real_tabasco_sauce said: https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 We have great progress on the civ, but among the remaining art tasks, we need heroes above all else. Both actors and portraits. German heroes: Boiorix Cimbri leader local attack range aura and global damage boost inspired by battle of arausio. should be a cavalry unit imo. Lugius cimbri leader loot bonus reduces enemy vision range inspired by raids on roman territory and the romans' fear of the unpredictable german forces. should be cavalry, but can be made an infantry unit for balancing reasons. Teutobod of the teutons Should be an infantry unit 500 extra HP like agis from the spartans provides a large speed boost to melee infantry inspired by large groups of charging infantry reportedly taking place at battles with the romans. Of these, sources only describe teutobod. Apparently, he was foreboding and athletic figure. Other than that, as far as I'm aware, basically nothing is known about these historical figures. I think creative liberties are fine here, like the use of some captured roman armor. @nifa any chance you could help with hero actors? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 16 Report Share Posted October 16 On 11/10/2024 at 7:27 PM, Lion.Kanzen said: Quote Link to comment Share on other sites More sharing options...
nifa Posted October 18 Report Share Posted October 18 On 16/10/2024 at 7:25 PM, real_tabasco_sauce said: @nifa any chance you could help with hero actors? I'd really like to help but I've some other projects I'd want to finish first and unfortunately don't have much time at the moment, but I will keep it in mind for later 1 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 23 Report Share Posted October 23 (edited) Testing is welcome on gitea: https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 to apply the patch, make a remote of my fork and checkout the branch 'add_germans', then build. Also, you may test by: 1) navigate to mods folder 2)git clone https://gitlab.com/real_tabasco_sauce/cimbri-refinement.git Cloning the repo should work for the nightly build too. Hopefully some art contributions can be made, we need hero actors and portraits. Edited October 23 by real_tabasco_sauce 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23 Report Share Posted October 23 2 hours ago, real_tabasco_sauce said: Testing is welcome on gitea: https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 to apply the patch, make a remote of my fork and checkout the branch 'add_germans', then build. Also, you may test by: 1) navigate to mods folder 2)git clone https://gitlab.com/real_tabasco_sauce/cimbri-refinement.git Cloning the repo should work for the nightly build too. Hopefully some art contributions can be made, we need hero actors and portraits. What about a patch for SVN? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 23 Report Share Posted October 23 2 minutes ago, Lion.Kanzen said: What about a patch for SVN? I suppose a svn patch could be made, but i've already moved on from svn entirely. In any case, I think the easiest way would be to git clone the mod directly into your mods folder and then apply the mod in the version of 0ad you have access to with svn. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23 Report Share Posted October 23 20 minutes ago, real_tabasco_sauce said: I suppose a svn patch could be made, but i've already moved on from svn entirely. In any case, I think the easiest way would be to git clone the mod directly into your mods folder and then apply the mod in the version of 0ad you have access to with svn. I was thinking of making a mod but I didn't know if you wanted us to try it as a mod. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 23 Report Share Posted October 23 (edited) 5 minutes ago, Lion.Kanzen said: I was thinking of making a mod but I didn't know if you wanted us to try it as a mod. Yeah the github i linked is a mod. Its just a mod for a27, not a26. So, if you clone the repo directly into your mods folder, it will work. Edited October 23 by real_tabasco_sauce 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24 Report Share Posted October 24 On 11/10/2024 at 7:27 PM, Lion.Kanzen said: I have to correct it, it looks deformed in the pc screen, in the cell phone it looks smaller. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24 Report Share Posted October 24 several things I am curious about. The Faction is called Germans. The faction emblem. generic sound for the supply Wagons. we need fix that right here. a got some errors. Spoiler ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml" ERROR: Failed to load entity template 'gaia/flora_cactus_big' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml" ERROR: Failed to load entity template 'gaia/flora_cactus_small' WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_fishing' from node 'Entities'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_merchant' from node 'Entities'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'training_naval_architects' from node 'Technologies'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_ship_reinforcedhull' from node 'Technologies'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_ship_hypozomata' from node 'Technologies'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_ship_hullsheathing' from node 'Technologies'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen_house' from node 'Entities'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen' from node 'Entities'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_structure_defense_wall.xml" ERROR: Failed to load entity template 'other/palisades_rocks_watergate' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml" ERROR: Failed to load entity template 'gaia/flora_cactus_big' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml" ERROR: Failed to load entity template 'gaia/flora_cactus_small' WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_fishing' from node 'Entities'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_merchant' from node 'Entities'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'training_naval_architects' from node 'Technologies'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_ship_reinforcedhull' from node 'Technologies'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_ship_hypozomata' from node 'Technologies'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_ship_hullsheathing' from node 'Technologies'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen_house' from node 'Entities'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen' from node 'Entities'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_structure_defense_wall.xml" ERROR: Failed to load entity template 'other/palisades_rocks_watergate' Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24 Report Share Posted October 24 the banner. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 24 Report Share Posted October 24 did you checkout the gitea branch or clone the mod? I'll test the branch version periodically to catch errors. What about the banner? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24 Report Share Posted October 24 4 minutes ago, real_tabasco_sauce said: did you checkout the gitea branch or clone the mod? I'll test the branch version periodically to catch errors. What about the banner? i clone the mod https://gitlab.com/real_tabasco_sauce/cimbri-refinement.git Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24 Report Share Posted October 24 At the gameplay level it lacks some "spice" something that gives a cool differentiating element to combat. Something unique and exotic. -The nomadic camps are interesting. There are not enough archers, any archers, brother, could the women be archers? Or would they be better for combat and combat support? Can wagons be used for combat? @Genava55 Any ideas? Quote Link to comment Share on other sites More sharing options...
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