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Civ: Germans (Cimbri, Suebians, Goths)


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On 11/09/2024 at 7:19 AM, Obskiuras said:

Suebian wonder by @Duileoga1315891824_foto-maravilhasuev.png.88742174e45884d067bcd07778312ca8.png.26a8fce9c7112b3c94eb13cf79e1fbde.png

Ya hice una actualización de la maravilla Sueva y se ve mucho mejor:sweatdrop: , aunque es el mismo concepto. Buscaré el Pendrive donde lo tengo guardado y os lo pasaré.

On 18/09/2024 at 8:27 PM, Obskiuras said:

Does anyone know if there is anyone working in Dacian faction?

Yo ya hice los edificios;

1187885715_fotocatlogodaciedificios.png.21d8f23efeecbc7f7a8c33356dfaca6e.png

-Sería bueno que hiciera las unidades @Obskiuras, ya que yo no hice casi nada, solo tengo las referencias e hice un listado de las 27 posibles.

 

Disculpe las molestias*

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  • 2 weeks later...
On 22/09/2024 at 1:12 AM, Duileoga said:

Ya hice una actualización de la maravilla Sueva y se ve mucho mejor:sweatdrop: , aunque es el mismo concepto. Buscaré el Pendrive donde lo tengo guardado y os lo pasaré.

Yo ya hice los edificios;

1187885715_fotocatlogodaciedificios.png.21d8f23efeecbc7f7a8c33356dfaca6e.png

-Sería bueno que hiciera las unidades @Obskiuras, ya que yo no hice casi nada, solo tengo las referencias e hice un listado de las 27 posibles.

 

Disculpe las molestias*

1315891824_foto-maravilhasuev.png.88742174e45884d067bcd07778312ca8.png

Very cool. Le faltan banderas o banderolas el concepto está excelente.

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https://gitea.wildfiregames.com/0ad/0ad/pulls/7104

We have great progress on the civ, but among the remaining art tasks, we need heroes above all else. Both actors and portraits.

German heroes:

  • Boiorix
    • Cimbri leader
    • local attack range aura and global damage boost
    • inspired by battle of arausio.
    • should be a cavalry unit imo.
  • Lugius
    • cimbri leader
    • loot bonus
    • reduces enemy vision range
    • inspired by raids on roman territory and the romans' fear of the unpredictable german forces.
    • should be cavalry, but can be made an infantry unit for balancing reasons.
  • Teutobod of the teutons
    • Should be an infantry unit
    • 500 extra HP like agis from the spartans
    • provides a large speed boost to melee infantry inspired by large groups of charging infantry reportedly taking place at battles with the romans.

Of these, sources only describe teutobod. Apparently, he was foreboding and athletic figure. Other than that, as far as I'm aware, basically nothing is known about these historical figures. I think creative liberties are fine here, like the use of some captured roman armor.

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On 11/10/2024 at 10:20 AM, real_tabasco_sauce said:

https://gitea.wildfiregames.com/0ad/0ad/pulls/7104

We have great progress on the civ, but among the remaining art tasks, we need heroes above all else. Both actors and portraits.

German heroes:

  • Boiorix
    • Cimbri leader
    • local attack range aura and global damage boost
    • inspired by battle of arausio.
    • should be a cavalry unit imo.
  • Lugius
    • cimbri leader
    • loot bonus
    • reduces enemy vision range
    • inspired by raids on roman territory and the romans' fear of the unpredictable german forces.
    • should be cavalry, but can be made an infantry unit for balancing reasons.
  • Teutobod of the teutons
    • Should be an infantry unit
    • 500 extra HP like agis from the spartans
    • provides a large speed boost to melee infantry inspired by large groups of charging infantry reportedly taking place at battles with the romans.

Of these, sources only describe teutobod. Apparently, he was foreboding and athletic figure. Other than that, as far as I'm aware, basically nothing is known about these historical figures. I think creative liberties are fine here, like the use of some captured roman armor.

@nifa any chance you could help with hero actors?

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On 16/10/2024 at 7:25 PM, real_tabasco_sauce said:

@nifa any chance you could help with hero actors?

I'd really like to help but I've some other projects I'd want to finish first and unfortunately don't have much time at the moment, but I will keep it in mind for later

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Testing is welcome on gitea:

https://gitea.wildfiregames.com/0ad/0ad/pulls/7104

to apply the patch, make a remote of my fork and checkout the branch 'add_germans', then build.

Also, you may test by:

1) navigate to mods folder

2)git clone https://gitlab.com/real_tabasco_sauce/cimbri-refinement.git

Cloning the repo should work for the nightly build too.

Hopefully some art contributions can be made, we need hero actors and portraits.

Edited by real_tabasco_sauce
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2 hours ago, real_tabasco_sauce said:

Testing is welcome on gitea:

https://gitea.wildfiregames.com/0ad/0ad/pulls/7104

to apply the patch, make a remote of my fork and checkout the branch 'add_germans', then build.

Also, you may test by:

1) navigate to mods folder

2)git clone https://gitlab.com/real_tabasco_sauce/cimbri-refinement.git

Cloning the repo should work for the nightly build too.

Hopefully some art contributions can be made, we need hero actors and portraits.

What about a patch for SVN?

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2 minutes ago, Lion.Kanzen said:

What about a patch for SVN?

I suppose a svn patch could be made, but i've already moved on from svn entirely.

In any case, I think the easiest way would be to git clone the mod directly into your mods folder and then apply the mod in the version of 0ad you have access to with svn.

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20 minutes ago, real_tabasco_sauce said:

I suppose a svn patch could be made, but i've already moved on from svn entirely.

In any case, I think the easiest way would be to git clone the mod directly into your mods folder and then apply the mod in the version of 0ad you have access to with svn.

I was thinking of making a mod but I didn't know if you wanted us to try it as a mod.

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several things I am curious about.screenshot0182.thumb.png.1c84a06187972cb193e9c18a997f2556.png

 

The Faction is called Germans.

The faction emblem.

generic sound for the supply Wagons. we need fix that right here.

 

a got some errors.

Spoiler

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml"

ERROR: Failed to load entity template 'gaia/flora_cactus_big'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml"

ERROR: Failed to load entity template 'gaia/flora_cactus_small'

WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_fishing' from node 'Entities'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_merchant' from node 'Entities'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'training_naval_architects' from node 'Technologies'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'armor_ship_reinforcedhull' from node 'Technologies'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'armor_ship_hypozomata' from node 'Technologies'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'armor_ship_hullsheathing' from node 'Technologies'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen_house' from node 'Entities'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen' from node 'Entities'; not present in list nor inherited (possible typo?)

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_structure_defense_wall.xml"

ERROR: Failed to load entity template 'other/palisades_rocks_watergate'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml"

ERROR: Failed to load entity template 'gaia/flora_cactus_big'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml"

ERROR: Failed to load entity template 'gaia/flora_cactus_small'

WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_fishing' from node 'Entities'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_merchant' from node 'Entities'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'training_naval_architects' from node 'Technologies'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'armor_ship_reinforcedhull' from node 'Technologies'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'armor_ship_hypozomata' from node 'Technologies'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'armor_ship_hullsheathing' from node 'Technologies'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen_house' from node 'Entities'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen' from node 'Entities'; not present in list nor inherited (possible typo?)

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_structure_defense_wall.xml"

ERROR: Failed to load entity template 'other/palisades_rocks_watergate'

 

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At the gameplay level it lacks some "spice" something that gives a cool differentiating element to combat.

Something unique and exotic.

-The nomadic camps are interesting.

There are not enough archers, any archers, brother, could the women be archers?

Or would they be better for combat and combat support?

Can wagons be used for combat?

@Genava55

Any ideas?

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