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My Units get stuck in "run" mode


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11 minutes ago, wraitii said:

Do you have a replay showcasing this?

Sometimes they go into "run mode" and move at run speeds, other times the run animation plays randomly with no corresponding movement rate increase. Here is a replay of the latter, where I send a cavman to scout the southern part of the map at around 3:20 and he randomly goes in and out of run animation for the next couple of minutes.

 

commands.txt metadata.json

Edited by wowgetoffyourcellphone
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This appears to be a rounding issue, we're off-by-one. The walking speed is computed correctly everywhere, but unitMotion moves by one 'comma' more than should be possible. That doesn't always happen though, and I don't think the run multiplier code is related... But it's the one related change we did recently :P.

Odd.

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  • 3 months later...

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