Silier Posted January 3, 2019 Share Posted January 3, 2019 I have made UV mapping for flag object and after applying texture with alpha channel I have got strange lines on the right and bottom side. But UV looks correct in Blender. What could be problem ? 1 Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2019 Share Posted January 3, 2019 Ah, what you see is texture bleeding. that's because the UV is either in the middle of two pixels, you can snap to pixels using blender tools. Or reduce a bit the size of the uvmap. Link to comment Share on other sites More sharing options...
LordGood Posted January 9, 2019 Share Posted January 9, 2019 There must be at least a little interpolation in the engine. You need to give a reasonable margin 1 Link to comment Share on other sites More sharing options...
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