dmzerocold Posted September 18, 2018 Report Share Posted September 18, 2018 (edited) Hello Guys Could you please explain to me how can i do these? 1) Bribe enemy unit 2) Corall elephants / other animals For example in these texts it is mentioned: The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled. Or Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants. When right click on them , my units kill them for food 3) in game , when carthage build a wall and upgrade it to Rubble material / Geometric masonry , then for new walls how can i change it? for example i want to build a wall with rubble material and another wall with geometric , can you please explain if its possible to switch ? Edited September 18, 2018 by dmzerocold Quote Link to comment Share on other sites More sharing options...
macemen Posted September 18, 2018 Report Share Posted September 18, 2018 I was wandering how (2) works myself. Could never find out how to do that. Quote Link to comment Share on other sites More sharing options...
asterix Posted September 18, 2018 Report Share Posted September 18, 2018 18 minutes ago, dmzerocold said: 1) Bribe enemy unit partly possible, for now only for traders https://trac.wildfiregames.com/changeset/19247 19 minutes ago, dmzerocold said: 2) Corall elephants / other animals For example in these texts it is mentioned: The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled. Or Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants. When right click on them , my units kill them for food https://trac.wildfiregames.com/search?q=capture+gaia+animals&noquickjump=1&changeset=on&milestone=on&ticket=on&wiki=on not implemented yet (did not find a ticket for it in link above) Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 18, 2018 Author Report Share Posted September 18, 2018 (edited) 3 minutes ago, asterix said: not implemented yet (did not find a ticket for it in link above) So translation is not align with current features , i updated my post .. please add your comment for no3 Edited September 18, 2018 by dmzerocold Quote Link to comment Share on other sites More sharing options...
asterix Posted September 18, 2018 Report Share Posted September 18, 2018 1 minute ago, dmzerocold said: So translation is not align with current features no, it is in-line with design documents with each civ plus with things that were implemented in the meantime. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2018 Report Share Posted September 18, 2018 6 minutes ago, asterix said: not implemented yet (did not find a ticket for it in link above) #997 and #1310. Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 18, 2018 Author Report Share Posted September 18, 2018 1 minute ago, asterix said: no, it is in-line with design documents with each civ plus with things that were implemented in the meantime. So it means we are going to have them for in future release for example in A24 , Do i need to mention it on translation text ? or translate it as it is , assuming it will include in later phase Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2018 Report Share Posted September 18, 2018 Just now, dmzerocold said: So it means we are going to have them for in future release for example in A24 , Do i need to mention it on translation text ? or translate it as it is , assuming it will include in later phase Just translate as it is I guess. I think thats how its done for other languages too. Quote Link to comment Share on other sites More sharing options...
asterix Posted September 18, 2018 Report Share Posted September 18, 2018 3 minutes ago, dmzerocold said: translate it as it is 1 minute ago, (-_-) said: Just translate as it is I guess. I think thats how its done for other languages too. Do it like smiley said, at least I did it the same way. 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted September 18, 2018 Report Share Posted September 18, 2018 37 minutes ago, dmzerocold said: 3) in game , when carthage build a wall and upgrade it to Rubble material / Geometric masonry , then for new walls how can i change it? for example i want to build a wall with rubble material and another wall with geometric , can you please explain if its possible to switch ? well i think that the answer you will find in techs and templates of certain buildings e.g. when the tech is global it will affect all same buildings that are specified in the description or if it is local it will affect only that one building all this info is written in source code in the specific templates what affects them https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures?rev=21796 Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 18, 2018 Author Report Share Posted September 18, 2018 5 minutes ago, asterix said: well i think that the answer you will find in techs and templates of certain buildings e.g. when the tech is global it will affect all same buildings that are specified in the description or if it is local it will affect only that one building all this info is written in source code in the specific templates what affects them https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures?rev=21796 Ok so because it is global , you have to decide 1 time , so not possible to change it.. if you go for 1 style you have to stick to it ... but maybe not a a bad idea to let player decide based on the game situation Also FYI, this upgrade doesn't impact the armor of wall (at it intention to) , at least not in details page of wall Quote Link to comment Share on other sites More sharing options...
asterix Posted September 18, 2018 Report Share Posted September 18, 2018 15 minutes ago, dmzerocold said: Ok so because it is global , you have to decide 1 time , so not possible to change it.. if you go for 1 style you have to stick to it correct 15 minutes ago, dmzerocold said: Also FYI, this upgrade doesn't impact the armor of wall (at it intention to) , at least not in details page of wall civ specific technologies you can find here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians?rev=21796 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 18, 2018 Report Share Posted September 18, 2018 guys , the game is in early stage yet. you can check missing mayor features, unit conversion is one of those. https://trac.wildfiregames.com/wiki/GameplayFeatureStatus Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 18, 2018 Author Report Share Posted September 18, 2018 4 minutes ago, asterix said: civ specific technologies you can find here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians?rev=21796 from this URL , can you please tell which one is related to above upgrade? Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 18, 2018 Author Report Share Posted September 18, 2018 6 minutes ago, Lion.Kanzen said: guys , the game is in early stage yet. you can check missing mayor features, unit conversion is one of those. Acknowledged , first 2 questions is clear for me now, 3rd one is not yet, apparently this upgrade is not working for "crush armor" ... if its a bug , then do we need to have a ticket for it ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 18, 2018 Report Share Posted September 18, 2018 can you help us? @Imarok @elexis Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2018 Report Share Posted September 18, 2018 34 minutes ago, dmzerocold said: Acknowledged , first 2 questions is clear for me now, 3rd one is not yet, apparently this upgrade is not working for "crush armor" ... if its a bug , then do we need to have a ticket for it ? Not really a bug (atleast not with the tech). The ingame template details viewer doesnt update with technologies researched or team bonuses. Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 18, 2018 Author Report Share Posted September 18, 2018 2 minutes ago, (-_-) said: Not really a bug (atleast not with the tech). The ingame template details viewer doesnt update with technologies researched or team bonuses. OK , so details page is not updated , for these 2 upgrade case ... to be sure later today i will test in action 1 catapult vs 1 Carthage wall and lets see, will update you here Quote Link to comment Share on other sites More sharing options...
asterix Posted September 18, 2018 Report Share Posted September 18, 2018 I know it is an old thread but you can look also how early on was done metagame or balancing. 1 Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 18, 2018 Author Report Share Posted September 18, 2018 @(-_-) i checked , only view details of wall remain same ... mechanic works fine and damage reduced ... Quote Link to comment Share on other sites More sharing options...
FeiLongbay Posted March 1, 2021 Report Share Posted March 1, 2021 As of a24, bribe unit is a button that looks like a stack of 3 gold pieces in the diplomacy bar if anyone else looks at this post. 1 Quote Link to comment Share on other sites More sharing options...
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