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In-game question


dmzerocold
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Hello Guys

Could you please explain to me how can i do these?

1) Bribe enemy unit

2) Corall elephants / other animals

For example in these texts it is mentioned:

 The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled.

Or

Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants.

When right click on them , my units kill them for food

 

3) in game , when carthage build a wall and upgrade it to Rubble material / Geometric masonry , then for new walls how can i change it? for example i want to build a wall with rubble material and another wall with geometric , can you please explain if its possible to switch ?

1.PNG

2.PNG

Edited by dmzerocold
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  On 18/09/2018 at 7:35 AM, dmzerocold said:

1) Bribe enemy unit

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partly possible, for now only for traders https://trac.wildfiregames.com/changeset/19247

  On 18/09/2018 at 7:35 AM, dmzerocold said:

2) Corall elephants / other animals

For example in these texts it is mentioned:

 The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled.

Or

Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants.

When right click on them , my units kill them for food

Expand  

https://trac.wildfiregames.com/search?q=capture+gaia+animals&noquickjump=1&changeset=on&milestone=on&ticket=on&wiki=on 

not implemented yet (did not find a ticket for it in link above)

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  On 18/09/2018 at 8:01 AM, asterix said:

no, it is in-line with design documents with each civ plus with things that were implemented in the meantime.

 

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So it means we are going to have them for in future release for example in A24 ,  

Do i need to mention it on translation text ? or translate it as it is , assuming it will include in later phase

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  On 18/09/2018 at 8:04 AM, dmzerocold said:

So it means we are going to have them for in future release for example in A24 ,  

Do i need to mention it on translation text ? or translate it as it is , assuming it will include in later phase

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Just translate as it is I guess. I think thats how its done for other languages too.

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  On 18/09/2018 at 7:35 AM, dmzerocold said:

3) in game , when carthage build a wall and upgrade it to Rubble material / Geometric masonry , then for new walls how can i change it? for example i want to build a wall with rubble material and another wall with geometric , can you please explain if its possible to switch ?

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well i think that the answer you will find in techs and templates of  certain  buildings e.g.   when the tech is global it will affect all same buildings that are  specified in the description or if it  is local it will affect only that one building all this info is written in source code in the specific templates what affects them   https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures?rev=21796

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  On 18/09/2018 at 8:19 AM, asterix said:

well i think that the answer you will find in techs and templates of  certain  buildings e.g.   when the tech is global it will affect all same buildings that are  specified in the description or if it  is local it will affect only that one building all this info is written in source code in the specific templates what affects them   https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures?rev=21796

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Ok so because it is global , you have to decide 1 time ,  so not possible to change it.. if you go for 1 style you have to stick to it ... but maybe not a a bad idea to let player decide based on the game situation

Also FYI, this upgrade doesn't impact the armor of wall (at it intention to) , at least not in details page of wall 

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  On 18/09/2018 at 8:30 AM, dmzerocold said:

Ok so because it is global , you have to decide 1 time ,  so not possible to change it.. if you go for 1 style you have to stick to it

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correct

 

  On 18/09/2018 at 8:30 AM, dmzerocold said:

Also FYI, this upgrade doesn't impact the armor of wall (at it intention to) , at least not in details page of wall 

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 civ specific technologies  you can find here   https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians?rev=21796

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  On 18/09/2018 at 9:01 AM, Lion.Kanzen said:

guys , the game is in early stage yet. you can check missing mayor features, unit conversion is one of those.

 

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Acknowledged , first 2 questions is clear for me now, 3rd one is not yet, apparently this upgrade is not working for "crush armor" ... if its a bug , then do we need to have a ticket for it ?

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  On 18/09/2018 at 9:10 AM, dmzerocold said:

Acknowledged , first 2 questions is clear for me now, 3rd one is not yet, apparently this upgrade is not working for "crush armor" ... if its a bug , then do we need to have a ticket for it ?

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Not really a bug (atleast not with the tech). The ingame template details viewer doesnt update with technologies researched or team bonuses.

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  On 18/09/2018 at 9:47 AM, (-_-) said:

Not really a bug (atleast not with the tech). The ingame template details viewer doesnt update with technologies researched or team bonuses.

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OK , so details page is not updated , for these 2 upgrade case ... 

to be sure later today i will test in action :) 1 catapult vs 1 Carthage wall and lets see, will update you here 

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