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Champions and civilisations balance mod for A23


Feldfeld
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Hello, I made a balance mod for online testing

Its principal objective is to rehabilate champion units and balance civilizations between them.

Here is the  complete list of changes. Some are kind of extreme, the mod is very experimental.

- sentry tower +4 pierce damage
I may add a sentrynelle tech that adds an arrow for sentry tower only but is cheaper.
- stone tower +4 pierce damage
- all humans +10 crush armor (catapult nerf)
- citizen soldier swordsman +1.5 melee damage
- removed champion trainable at barrack tech for gauls and brits
- iber stone tower -50 stone cost, but can garrison maximum 5 units
- maur worker elephant train time reduced to 10 seconds
- maur elephant archer now cost 150f 80w
- rome military camp -5 pierce damage
- Instead of mercenary skirmisher, ptols will train slingers p1 (not satisfied with this change but should help)
- slinger accuracy nerf and -0.5 pierce damage
- infantry skirmisher -1.5 pierce damage
- loom now costs 100 food/wood but gives a 100% health bonus for women
- ranged cavalry units damage (and accuracy) may be adjusted in the future to follow their infantry counterparts
- I temporarily gave carthage a limit of 3 embassies until i can do something better
- I will probably buff elephants and rams in the future.
- Each hero is now trainable only one time through all game. (Thanks @(-_-) )
- Catapults area attack now 5 pierce damage.
- Spearmen +1.5 walk speed
- Spartan skirtai now cost 50 metal
- Added hero changes by @Hannibal_Barca ( https://code.wildfiregames.com/D1400#change-6Pes5Jtrq5P9 )

very experimental champions buff :
- All regular infantry champions : -25f/w cost and -3 seconds of train time
- All regular cavalry champions : -50f/w cost and -8 seconds of train time
- Sword infantry champion +1 hack damage
- Black cloak train time now same as other sword champs

 

Current version : 1.0.5

Changes through all versions:

Spoiler

1.0.0

- sentry tower +4 pierce damage
- stone tower +4 pierce damage
- all humans +10 crush armor (catapult nerf)
- citizen soldier swordsman +1.5 melee damage
- kush trireme cost now the same as other civs
- removed champion trainable at barrack tech for gauls and brits
- iber stone tower -50 stone cost, but can garrison maximum 5 units
- maur worker elephant train time reduced to 10 seconds
- maur elephant archer now cost 150f 80w
- rome military camp -5 pierce damage
- Instead of mercenary skirmisher, ptols will train slingers p1 (not satisfied with this change but should help)
- slinger accuracy nerf and -0.5 pierce damage
- infantry skirmisher -1.5 pierce damage
- loom now costs 100 food/wood but gives a 100% health bonus for women
- I temporarily gave carthage a limit of 3 embassies until i can do something better

very experimental champions buff :
- Sword infantry champion +3 hack damage
- Spear infantry champion +1 H/P damage
- Archer and javelinist infantry champion +2 H/P armor
- Black cloak train time now same as other sword champs

 

1.0.1

- Removed kush trireme changes.
- Each hero is now trainable only one time through all game.


1.0.2

- Every cavalry champions -5 seconds of train time
- Catapults area attack now 5 pierce damage.

 

1.0.3

- Spearmen +1.5 walk speed
- Spartan skirtai now cost 50 metal
- Added hero changes by Hannibal

 

1.0.4

Modification for balance for champions :
- All regular infantry champions : -25f/w cost and -3 seconds of train time
- All regular cavalry champions : -50f/w cost and -8 seconds of train time
- Sword infantry champion +1 hack damage
- Removed attack buff for spear champions
- Removed armor buff for ranged champions

 

1.0.5

- Fixed a bug where canceling a technology would throw error

champions-civs-balance.zip

 

or

 

champions-civs-balance.zip

To install, you can drag and drop the zip file to 0AD.

champions-civs-balance.pyromod

Edited by Feldfeld
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3 hours ago, wowgetoffyourcellphone said:

Can this be made into a standalone mod and added to mod.io? Depending upon its structure, other mods could make it a dependency.

Actually the changes i used in the mod are something like 4 lines added for it to work so it might be not worth to use it as a dependency but here's the mod anyway.

heroes-do-not-reincarnate.zip This should work

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