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AI intel


silverpathic
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ok so been more or less trying to see whats possible with limits. made a quick map to utilize expansion and push a bottle neck. massive amounts of rss. long play time etc...

problem is the AI dont expand or even build ships. its my error. did i miss something?

screenshot0007.png

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ok so the issue i am having (and this will let me learn more). the AI wont leave their islands. How Do i get them to build a navy, so what makes the AI decide to build a port/dock? Do i need to script some cfg fle?

(note i am learning so pay no attention to details etc of the map. its divided into two with 1 open pit in the center. 3 islands per side and each having specific rss.)

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if you mean the check mark box that next to demo under map info yes i did, btw its very hard to type with a fat tom cat stoned off cat nip. is there anything i can ss  and put up here to help?

this is the first map based on navel,.

Edited by silverpathic
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lol   put more informative titles if you want to get attention ;). I would never have looked at it as i thought it was about problems on intel cards which i don't know anything.

 

The AI does not use the flag quoted above, it tries to determine itself if it will need ships or not.  What is supported for the time being is going from A to B with ships, but it does not know how to go from A -> B -> C if it has to take 2 ships (i.e. if it can't go directly from A -> C). So maybe that's the problem in your map. What surprises me is that you say you have the same problem when you open up the center island (if you mean you made a way for ships to go through it?).

 

But anayway, i can't answer more without the map, so if you need more help, upload it somewhere.

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ah ha! ty you answered it perfectly.

:happy: i will get better titles.

there needs to be a passable space from two points, not three. so maybe i will experiment with a few ways to get it done. maybe placing territories in the center? dunno know but ty!

 

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