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How to import textures to Blender?


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I imported the .dae files of a house.

5a9fc22abdbc9_Screenshotfrom2018-03-0717-36-52.thumb.png.9a75030fb7a92e4dc13737a02b9ff1cf.png

When I wanted to use textures and there are 4 images (from the xml), but I don't know which one to apply.

5a9fc258aa977_Screenshotfrom2018-03-0717-36-33.png.e8b00d776bf0a6177ba27696f93bdc66.png

I assume the black and white  one is the result of an AO baking.

There are two UV maps, but none of the images matches with it.

5a9fc3e905eb0_Screenshotfrom2018-03-0717-50-00.thumb.png.ab1dd966d81b7ba1299bf43dbb8329b6.png

 

Thanks.

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meshmap 0 should be your UVMap for base texture, specular texture, and normal textures. meshmap 1 should be for AO. I'm pretty sure you have the wrong texture, try the Celtic textures in the structural skins folder, you'll likely have better luck there

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On 3/8/2018 at 8:09 PM, stanislas69 said:

Hey @ASD23 the texture you are looking for is celt_struct_1.dds

That's it, Thanks.

On 3/9/2018 at 10:42 AM, Loki1950 said:

Not sure but you may have to enable an add-on for blender to see .dds files they are just a compressed format of jpg,gif,or png files.

Enjoy the Choice :)

I just use an online dds to png converter.

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6 hours ago, stanislas69 said:

DDS should natively be supported by Blender. But glad you figured it out !

Looking forward to seeing what you come up with !

Been using blender for over 10 years now native DDS support is a very recent thing there used to be an add-on for support which is why I chimed in.

Enjoy the Choice :)

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Just now, Loki1950 said:

Been using blender for over 10 years now native DDS support is a very recent thing there used to be an add-on for support which is why I chimed in.

Enjoy the Choice :)

Ah Yeah something like 2.65 or more recent. I never put too much attention to it to be honest.

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