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Gaia: Animals


Acumen
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This thread is to keep track of the Art Animal tasks that needs to be done and who is working on which one. Keep it clean, post only when you are going to start a task and when it has been finished and approved or committed by someone of the team.
- Do not post suggestions. Create a new topic or use any suggestion thread.
- Do not post Wips. Create a ===[TASK]=== thread on the Art forum for this matter.
- Do not post references. Use the relevant task thread.
- LEGAL WAIVER: Please read this before contributing and abide by it.

*We can't assure that your models will be used for the final game, and we n 're also looking for a certain quality level, don't get upset if your model doesn't make it into the game, practice is the best way to improve.

The following google sheet should be edited to reflect the current state : Google Sheet

Assigned: 

Missing only animations

  • Gorilla Thread Ticket  Animations
    • presumably western lowland gorilla (Gorilla gorilla gorilla)
  • Indian Cobra (Naja najaThread Ticket -  Animations
  • Hippopotamus (Hippopotamus amphibius- Thread Ticket -  Animations
  • Chukar Partridge (Alectoris chukar) - Thread Ticket - Animations
  • Muskox - Thread - Animations
  • Pig Thread - Animations
  • Cheetah (Acinonyx jubatus- Thread - Animations
  • Oryx - Thread - Animations
    • Arabian Oryx (Oryx leucoryx): Arabian Peninsula
    • Scimitar Oryx (Oryx dammah): North Africa
    • East African oryx (Oryx beisa): Horn of Africa
    • Gemsbok (Oryx gazella): South Africa
  • Golden Eagle (Aquila chrysaetos- Thread Animations

Missing textures

  • Hen - Textures

Missing textures and animations

  • Striped Hyena (Hyaena hyaena- Thread - Texture, Animations
  • Mandrill (Mandrillus sphinx) - Thread - Textures, Animations
  • Indian Rhinoceros (Rhinoceros unicornis)Thread Ticket - Reuse White Rhinoceros needs Textures, Model Tweak with 1 horn less.
  • Shark - Thread - Textures, Animations
  • Tuna - Thread - Animations  Done in r23143
  • Brown/Black/Polar Bear (Ursus arctosThread Ticket - Polar Texture, Animations Done in r23542

Missing models, textures and animations

  • African Sacred Ibis (Threskiornis aethiopicus) - Model, Textures, Animations
  • Albatros - Model, Textures, Animations
  • Bison (Bison bisonModel, Textures, Animations
  • Brown Hare (Lepus europaeus) - Model, Textures, Animations
  • Common Ostrich (Struthio camelus- Model, Textures, Animations
  • Common Pheasant (Phasianus colchicus- Model, Textures, Animations
  • Dalmatian Pelican (Pelecanus crispus- Model, Textures, Animations
  • Duck (Anas platyrhynchos- Model, Textures, Animations
  • Dragon - Model, Textures, Animations
  • Egret - Model, Textures, Animations
  • Eurasian Otter (Lutra lutra) - Model, Textures, Animations
  • Ibex - Thread - Model, Textures, Animations [several species, see https://en.wikipedia.org/wiki/Ibex ]
  • Gharial (Gavialis gangeticusTicket - Model, Textures, Animations
  • Graylag Goose (Anser anser) - Model, Textures, Animations
  • Greater Flamingo (Phoenicopterus roseus) - Model, Textures, Animations
  • Gull - Model, Textures, Animations
  • Helmeted Guineafowl (Numida meleagris- Model, Textures, Animations
  • Leopard (Panthera pardus- Model, Textures, Animations
  • Lion - Model, Textures, Animations
  • Lioness - Model, Textures, Animations
  • Mallard (Anas platyrhynchos- Model, Textures, Animations
  • Mute Swan (Cygnus olor) - Model, Textures, Animations
  • Parrot - Thread Model, Textures, Animations
  • Porpoise - Model, Textures, Animations
  • Rat Model, Textures, Animations
    • Black Rat (Rattus rattus)
    • Brown Rat (Rattus norvegicus)
  • Reindeer (Rangifer tarandus) - Model, Textures, Animations
  • Rhésus Macaque (Macaca mulatta) - Model, Textures, Animations
  • Rock Ptarmigan (Lagopus muta) - Model Textures, Animations
  • Rooster  (Gallus gallus domesticus) - Model, Textures, Animations
    • Seal - Model, Textures, Animations
    • Seagull - Model, Textures, Animations
    • Tortoise - Model, Textures, Animations
    • Turkey (Meleagris gallopavo- Model, Textures, Animations
    • Turtle - Model, Textures, Animations
    • Vulture - Model, Textures, Animations
    • Walrus -  Model, Textures, Animations
    • Water Buffalo (Bubalus bubalisModel, Textures, Animations
    • Wildebeest -  Model, Textures, Animations
    • Wisent (Bison bonasus) Model, Textures, Animations
    • Hamadryas Baboon (Papio hamadryas) - Model, Textures, Animations

       

      If you feel limited by this list, there is a bigger one there

       

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          • 4 months later...

          Great job, Ken. Extremely diverse and representative assortment. Assuming that Art Dept don't mind modelling, texturing and animating all these fellows, we're going to have ourselves quite a menagerie. ;)

          I've been preoccupied with merging the DD versions tonight (hopefully I'll have it finished before I go to bed), so I've sent this to work and will read it over in detail in tomorrow's lunchbreak. All I've done tonight is set up the href links for all Fauna Object sections.

          Just a couple of quick thoughts off the cuff ...

          a] I'm surprised that sheep aren't considered domestic animals. Was that uncommon in the period, or is there some other reasons, such as that they aren't milked? Since sheep were quite a common domestic in the Age games, people might try to domesticate these guys a lot out of habit.

          b] Is it okay if I add some of the special traits we've created for camels and elephants (stench aura, trample damage, etc) to their wild equivalents here?

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          Okay, thanks, Ken. I've proofread the text and put up the new version here.

          In addition to the off-the-cuff points I posted last night above (post #11), here's a few more:

          * Note to self: Need to modify a part of the website FAQ where we say that the only flying units are cosmetic birds (Albatross, Flamingo, Goose, Hawk, Parrot, Seagull, Vulture), due to the Dragon (though obviously that unit has to stay under wraps). Jason, this also means that you need to be able to account for selectable flying units in your entities, something we'd previously discarded as unnecessary.

          * And Jason, obviously the entity attributes for these animals need to be taken into account in the entities (eg IsBreedable/IsHerdable boolean, CorralYieldRate attribute, etc).

          * The Whale and Wildebeest are down as Fearful/Passive animals; however, they're defensive. Maybe they just don't put up much of a fight, but if they do, shouldn't they be considered Dangerous Consumable Animals?

          * You might need to explain it further, but for the Pig, I *think* you mean that it starts with 150 Food, and uniquely fattens over time (at a rate of 50 extra Food every 15 minutes). If so, what should its Yield per minute be when it's in a Corral? Does the Yield differ depending on how fat the Pig is, or is it a constant? (Have left the text as-is until that's resolved.)

          In other news, I seem to have picked up a dose of 'flu, and all my body wants to do right now after work is crash out. So it looks like my checkup to ensure all the right parts have been moved between forums is going to have to wait. I had a quick look and I think it's okay, though. The pinned index should be able to account for everything.

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            Quote
          * The Whale and Wildebeest are down as Fearful/Passive animals; however, they're defensive. Maybe they just don't put up much of a fight, but if they do, shouldn't they be considered Dangerous Consumable Animals?

          Yes, I saw that after I''d posted but was very late so deferred action. Sorry about that. I'll move them up.

            Quote
          * You might need to explain it further, but for the Pig, I *think* you mean that it starts with 150 Food, and uniquely fattens over time (at a rate of 50 extra Food every 15 minutes). If so, what should its Yield per minute be when it's in a Corral? Does the Yield differ depending on how fat the Pig is, or is it a constant? (Have left the text as-is until that's resolved.)

          The net yield per minute would be 3.33 Food, but I spec'd it to deliver at a rate of every 15 minutes attended in order to encourage keeping pig(s) garrisoned in corral. Maybe that won;t 'play' so well but just a thought on how we could make the pig a useful resource in the regular game (had previously been spec'd only to the Scenario Editor, but even then... like, so what?).

          I'm gonna take Pig and Boar out of Desert and Semi-Arid map availability as the folks inhabiting those lands were not fond of that food source and the animal didn't thrive there in any case.

            Quote
          In other news, I seem to have picked up a dose of 'flu, and all my body wants to do right now after work is crash out. So it looks like my checkup to ensure all the right parts have been moved between forums is going to have to wait. I had a quick look and I think it's okay, though. The pinned index should be able to account for everything.

          Sorry to hear that, take care of yourself and get over it soonest... for your own comfortability.

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            Quote
          a] I'm surprised that sheep aren't considered domestic animals. Was that uncommon in the period, or is there some other reasons, such as that they aren't milked? Since sheep were quite a common domestic in the Age games, people might try to domesticate these guys a lot out of habit.

          It was common enough in some areas, for sure. How did anyone domestic a sheep in the Age games? To my knowledge (that doesn't extend as far as AoM) we just rounded them up herding them to near the Mill or the TC and then whacked 'em for their food value... not very 'domestic' imo. ;) Well, I thought long and hard on it, and although it IS possible to milk a sheep, you won't be getting much from it, so I had rejected the idea. I had also thought about how might benefit from sheep's wool but nothing came to mind. I suppose now though since I came up with a use for miss piggy in the regular game that we could make it, the sheep, domestic, like the piggy... because one not only 'raises' mutton but gets a benefit of the wool, too. Whatcha think?

            Quote
          b] Is it okay if I add some of the special traits we've created for camels and elephants (stench aura, trample damage, etc) to their wild equivalents here?

          Sure. ;)

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          Agreed, we seem to have moved beyond milking to other purposes for domestic animals, so that'd be cool if we could domesticate the sheep too. I've moved him over to domestic animals (I gave him a Yield -- quite arbitrarily -- of 8; feel free to adjust as appropriate).

          Also defined those camel and elephant traits (created a Special: attribute, and moved some other stuff from other animals into that attribute, since I'd lumped them pretty arbitrarily with Nature beforehand).

          Also created a Fattening attribute specifically for the Pig to distinguish from its Yield.

          Fixed all the stuff in the index too.

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          • 1 month later...
          • 2 weeks later...
          • 7 years later...

          I never modelled any animals... Guess there's always a first try. Gonna see what I can do with the dog...

          Can you post some reference images for the animals/breeds? So it can be historically accurate... I dont wanna end up doing a puddle or a pitbull :P

          But I'll get started on something. - at least untill Sunday...Them, I'll be "grounded"... :(

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            On 24/02/2012 at 7:51 PM, Gen.Kenobi said:

          Do you really work better with Cylinders? Cube modelling is wayy better for me :P

          Oh... Wait... That would be poly-by-poly for me... Ah. Scratch that. But seriously, is there a specific reason? Better for animating? Maintening a clean topology?

          Still needs to get started. Not sure If I'll be abble to do it. :/

          Well, animals are more rounded than cube shaped, so I think starting from a round object would lead to a better end product... maybe. :)
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