Jump to content
Sign in to follow this  
Micket

Oryx (Beisa)

Recommended Posts

Micket    199

http://trac.wildfiregames.com/ticket/1967

Modeling an Oryx. It's a big to high poly this time, (currently 850 triangles).

I was aiming for 700, like specified in the art document, but there is plenty of regions that could be simplified, but I figured I'd finish this model first before tweaking it for 0AD

I've been rigging it up to see how it looks (but it's not quite finished). Here is a sample

post-15430-0-94157000-1370511849_thumb.p

  • Like 5

Share this post


Link to post
Share on other sites
kosmo    4

Very very nice. I would really like it if there are a lot of different species, i think there are not much things that make maps more interesting and beautiful, especially if the crowd-behaviour is implemented! :)

Share this post


Link to post
Share on other sites
Enrique    1,296

Very nice work!

850 triangles is reasonable. Proportions look great. Well done! :)

BTW: Art design document is just for reference (pretty old) you can aim sightly higher of the polycount specified there, specially if the asset/unit is big.

Share this post


Link to post
Share on other sites
Micket    199

Alright, then I'll stick with the current model. I have a bit of tweaking left, but I'll post and update when I'm finished rigging it up and UV-map it.

Share this post


Link to post
Share on other sites
wraitii    785

Do note though that if you can without much loss of detail reduce the number of triangles, you should try, it will be faster (ever so slightly) to render

Share this post


Link to post
Share on other sites
Micket    199

I stayed at 838 triangles in the end.

Next animal model is up for a vote i guess. I'm thinking Ostrich, or maybe crocodile (if so, exactly which subspecies should I model it after?)

post-15430-0-80705500-1370556604_thumb.p

oryx.zip

Edited by Micket
  • Like 2

Share this post


Link to post
Share on other sites
historic_bruno    438

Excellent work, Micket! You don't happen to know any animators who can help us out, do you? ;) (Preferably using Blender)

I'd like to see a crocodile, it would really be different than the animals we have so far.

Share this post


Link to post
Share on other sites
wraitii    785

This is sort I a side request but I'd like it if the animation guide was going into slightly more details. I have tried and failed to load an animated mesh into 0 ad and it's really hard to figure out why.

Anyway, good job! I'd like to see the Nile crocodile myself, looks like it could fit some maps

Share this post


Link to post
Share on other sites
Yves    344

I'd like to see a crocodile, it would really be different than the animals we have so far.

That would be awesome. I think it would be our first animal that can walk on land and swim in water. Is that even possible at the moment?

I think we don't have a sophisticated animal AI yet.

I also like how crocodiles tend to sit on a stone for hours without moving a bit and looking just like the stone while they are such an agile predator in the water (or if a prey moves too close).

Share this post


Link to post
Share on other sites
sanderd17    1,001

Great work with the oryx. If someone can now draw a nice texture for it, we have a great new animal.

That would be awesome. I think it would be our first animal that can walk on land and swim in water. Is that even possible at the moment?

I think we don't have a sophisticated animal AI yet.

I also like how crocodiles tend to sit on a stone for hours without moving a bit and looking just like the stone while they are such an agile predator in the water (or if a prey moves too close).

Crocodile is indeed an interesting animal. It can move in water and on land, doesn't move a lot on land, but is fast in the water. And when in the water, it should float with almost the entire body under water.

I'm thinking, for the sake of simplicity, we could have two models. As they behave so different. So in Atlas, we could have water-crocodile and land-crocodile. Water-crocodile attacks could also be nicely animated with water splashes. So definitely in interesting animal to have.

@Micket, this doesn't matter for modelling though, the model would just be in the game twice. With different animations and speed stats.

Share this post


Link to post
Share on other sites
Micket    199

I just felt a need to point out that hippos also tend to be in water :)

I'll do a crocodile next then, but could someone please specify which subspeices it should be?

Nile crocodile?

Share this post


Link to post
Share on other sites
sanderd17    1,001

I just felt a need to point out that hippos also tend to be in water :)

A hippo also lives in the water, but doesn't swim that often. They mostly walk on the shores, or walk/swim on the bottom of the lake or river so completely under water. They also have about the same speed in water as on land (well, comparable to other animals, a bit slower in the water). So as they stay mostly with their feet on the ground, it's possible with the current engine.

Crocodiles on the other hand have two very different behaviours. Swimming is very speedy, and they often wait for a prey, while when they're lying in the sun, they're slow, and won't attack someone (unless they're being attacked).

As for which species, Nile crocodile (http://en.wikipedia.org/wiki/Nile_crocodile) and Indian crocodile (http://en.wikipedia.org/wiki/Mugger_crocodile) seem to fit best in the current set of factions.

Share this post


Link to post
Share on other sites
wraitii    785

I think we already model-swap airplanes between air and ground mode. I would suggest adding an "multiterrain" component of some sort that would specify how to handle air-land, land-water or air-water transitions (same model? What template animated transition?)

  • Like 2

Share this post


Link to post
Share on other sites
historic_bruno    438

That would be awesome. I think it would be our first animal that can walk on land and swim in water. Is that even possible at the moment?

Couldn't the actor use the "float on water" property, it should then be able to walk on land and float on water? It wouldn't look perfect, especially without animations and improved animal AI, but it would be a start :)

Share this post


Link to post
Share on other sites
Micket    199

Since the pc at my workplace has been changed and cannot handle the shields hipoly sculpts... I entertained myself this afternoon giving a try at texturing the Oryx.

...

Looking good Enrique. We make a good team :)

* I think the black stripe on the bellow should go all the way up the neck.

http://commons.wikim...ash_NP_Oryx.jpg

* Some of them also have a black stripe on their back and on the mane

http://commons.wikim...yx_beisa%29.jpg

* For the tail I figured an alpha map would be suitable. The many as well.

* The toes are to dark

http://commons.wikimedia.org/wiki/File:Antelope_new.jpg

Edited by Micket

Share this post


Link to post
Share on other sites
Micket    199

Updated

Sorry Enrique, completely new UV-map now. Good news is that I managed to get rid of a few more triangles and made better use of the texture space.

post-15430-0-65432600-1370814182_thumb.p

oryx.zip

  • Like 3

Share this post


Link to post
Share on other sites
sanderd17    1,001

Needs replaced, definitely. Please continue on crocodile, micket, if you please. :)

Agree with that. But it could be used as a base to work on I guess?

Share this post


Link to post
Share on other sites
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×