Lion.Kanzen Posted August 8, 2017 Report Share Posted August 8, 2017 Ok i need to your approval @niektb. And we can hold the release of Aristeia ? Quote Link to comment Share on other sites More sharing options...
niektb Posted August 8, 2017 Report Share Posted August 8, 2017 You should ask @Zophim Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 8, 2017 Author Report Share Posted August 8, 2017 but that's dev / gameplay decision. is minimal thing. Quote Link to comment Share on other sites More sharing options...
Zophim Posted August 8, 2017 Report Share Posted August 8, 2017 (edited) How much is actually left to do to get Aristeia compatible for Alpha 22? Once that is done, then as far as I'm concerned, if the rest of the Council has no objections, I see no reason not to Alpha-22-release Aristeia as is, with placeholder civs and everything. I will say this: The more I study ancient history, the more I realize how much we don't actually know about things that far back in time, and a lot of what we read in the textbooks and reference works is often educated guesswork based on bits of material remains, manuscripts, classical writings, inscriptions, monuments, artwork, etc.. Part of my problem is that I was constantly in the process of trying to rework things based on a three-part model, and if I'm not careful my perfectionist streak starts to kick in. That's part of the reason I decided very recently stop being so "exact" about the whole thing, to do away with this whole Part I, II, and III business for Aristeia, and to just have a set of general civs, those civs consisting of Egyptians, Assyrians, Mycenaeans, and Hebrews (and add more civs only if those first four got completed). So what you'll end up getting for an Aristeia civ is a cross-section of that civilization's architecture and army across a thousand or more years, often because there simply isn't enough information from any one single period to put flesh and blood on the skeletal outline. Edited August 8, 2017 by Zophim Quote Link to comment Share on other sites More sharing options...
s0600204 Posted August 8, 2017 Report Share Posted August 8, 2017 Aristeia as-is is currently A22 compatible. The changes implemented thus far as part of the redesign process have been kept separate for now, but are also A22 compatible. All that needs to happen is for the redesign changes to be marked for inclusion into the file that people download so as to run the mod "Aristeia" on their computers. This action, once taken, can be reversed, but not cleanly. All in favour? Anyone against? After that, we can discuss making a "release" of Aristeia, if you desire one. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 8, 2017 Author Report Share Posted August 8, 2017 @s0600204 you see me second reply in A22 issues. Quote Link to comment Share on other sites More sharing options...
Zophim Posted August 13, 2017 Report Share Posted August 13, 2017 On 8/8/2017 at 0:23 PM, s0600204 said: All in favour? Anyone against? I'm in favour. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 13, 2017 Author Report Share Posted August 13, 2017 Is more aesthetic and elegant than current "chains" Quote Link to comment Share on other sites More sharing options...
niektb Posted August 13, 2017 Report Share Posted August 13, 2017 In favour 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 13, 2017 Author Report Share Posted August 13, 2017 Remember this feature can be included in the game at a moment. When a faction can have diverse building and options. ok I will stat to work in layout. Quote Link to comment Share on other sites More sharing options...
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