jonbaer Posted July 1, 2017 Report Share Posted July 1, 2017 Hi, I am curious to know has anyone built a world map mod somewhere? Something akin to the Red Sea map but more global or covering a larger area. I realize it doesn't have to be to scale but someone was looking for a gaming engine to do something like a global world map for a strategy game and thought he could use pyrogenesis pretty easily if that was the case, just wanted to see if that mod existed yet though. - Jon Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted July 1, 2017 Report Share Posted July 1, 2017 I have not seen such a map even at the largest size the current editor supports as you said it's scale would make it not very useful for a full RTS though a RISK or Diplomacy clone might be feasible. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
leper Posted July 1, 2017 Report Share Posted July 1, 2017 What the editor supports is just sensible choices, if you really want to go somewhere were you might run into limitations (be that performance, memory, or just the code not designed to handle more than a certain size (though I would consider crashes that don't tell you that you are doing something unsupported bugs)) you can. Open the editor, save the blank map, delete the .pmp file, open the .xml file in an editor, add something like <Terrain patches="25" texture="blue" priority="0" height="16384"/> under the Scenario tag, save. Load it again. You might want to play with the patches parameter, but at least using 50 works (in the sense of you possibly eventually seeing a result, though editing terrain is very slow, and that map is huge enough that at the zoom level where you can see the whole map you'll likely not see much of any unit). (Might also be that we should only do certain recalculations in atlas after some modification finished instead of all the time.) Also since it seems relevant you might want to take a look at some of the old campaign demo scenario maps, though those are just mockups. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 1, 2017 Report Share Posted July 1, 2017 (edited) 1 hour ago, leper said: height="16384" I sincerely think you guys should change this to something like 2048. Why? Because the water levels at that height reflect the skybox poorly. Also, you don't need that much depth, usually. You want the height more, again, usually. Edited July 1, 2017 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 9, 2017 Report Share Posted July 9, 2017 On 1 июля 2017 г. at 9:39 AM, wowgetoffyourcellphone said: I sincerely think you guys should change this to something like 2048. Why? Because the water levels at that height reflect the skybox poorly. Also, you don't need that much depth, usually. You want the height more, again, usually. This height is mostly for the terrain, not for water. It could be used for high mountains. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 9, 2017 Report Share Posted July 9, 2017 9 hours ago, vladislavbelov said: This height is mostly for the terrain, not for water. It could be used for high mountains. Lowering the default height as I suggest would allow for much larger mountains, if desired. But would also solve the problem I see in other people's screenshots where the sky box is ridiculously blurred out in water reflections. The obvious solution is to fix the skybox already, but my solution has the benefit of being very simple. 1 Quote Link to comment Share on other sites More sharing options...
man_s_our Posted October 20, 2023 Report Share Posted October 20, 2023 in 2019 I once downloaded and edited a 0ad map that has north east africa (including east libya) and eastern Europe and persia. but unfortunately I lost the computer back then. Quote Link to comment Share on other sites More sharing options...
SolarEagle Posted October 23, 2023 Report Share Posted October 23, 2023 On 20/10/2023 at 10:50 PM, man_s_our said: in 2019 I once downloaded and edited a 0ad map that has north east africa (including east libya) and eastern Europe and persia. but unfortunately I lost the computer back then. Wasn't it part of Community Maps at some point. There is at least the Asian campaign with a big map, as of now: https://github.com/0ad-matters/community-maps-2 Quote Link to comment Share on other sites More sharing options...
man_s_our Posted October 24, 2023 Report Share Posted October 24, 2023 On 23/10/2023 at 9:11 AM, SolarEagle said: Wasn't it part of Community Maps at some point. There is at least the Asian campaign with a big map, as of now: https://github.com/0ad-matters/community-maps-2 I found that map now on 0AD fandom. here is the download link: https://www.dropbox.com/sh/7uss4ew7uhp8ik7/AADDCrms-a7YReJ56s3NxRsTa?dl=0 Quote Link to comment Share on other sites More sharing options...
SolarEagle Posted October 30, 2023 Report Share Posted October 30, 2023 On 24/10/2023 at 4:44 PM, man_s_our said: I found that map now on 0AD fandom. here is the download link: https://www.dropbox.com/sh/7uss4ew7uhp8ik7/AADDCrms-a7YReJ56s3NxRsTa?dl=0 Do these maps work with 0AD 26? Some old maps tend to break, or load but with missing features, like no trees. Quote Link to comment Share on other sites More sharing options...
man_s_our Posted October 30, 2023 Report Share Posted October 30, 2023 17 minutes ago, SolarEagle said: Do these maps work with 0AD 26? Some old maps tend to break, or load but with missing features, like no trees. idk about a26 but it doesn't load in a27 however, it loads in atlas well. maybe you need to remove all entities or just load the height map in a new map and start from scratch. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted October 30, 2023 Report Share Posted October 30, 2023 25 minutes ago, man_s_our said: however, it loads in atlas well. maybe you need to remove all entities or just load the height map in a new map and start from scratch. Might also want to take a look at https://trac.wildfiregames.com/wiki/PortA26ToA27 Quote Link to comment Share on other sites More sharing options...
man_s_our Posted October 30, 2023 Report Share Posted October 30, 2023 3 hours ago, vladislavbelov said: Might also want to take a look at https://trac.wildfiregames.com/wiki/PortA26ToA27 the map is older than a26. I think is a23 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted October 30, 2023 Report Share Posted October 30, 2023 2 hours ago, man_s_our said: the map is older than a26. I think is a23 Maybe consequently applying https://trac.wildfiregames.com/wiki/PortA24ToA25 and https://trac.wildfiregames.com/wiki/PortA25ToA26 might help. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.