Render Posted October 2, 2003 Report Share Posted October 2, 2003 In Aok, Aom and other RTS games the unit stance has had little effect on game play as when and attack is encountered units soon break stance anyway.Last night as I was sitting on the loo I came up with this Idea.Special Stances for some unit groupsBlitzkrieg - Avaliable to Blitz units only.When in this stance Units gain a fair increased attack and speed at a substantial loss of defence. A Blitz is a rush attack so their speed should increace greatly in the last 10 meters (by scale) befor encountering an enemy unit or building (A rush like this occours only once in a battle so that they dont have a continual rush effect in enemy teritory.) [*]Skermish - Avaliable to Skermish units only.When in this stance Units gain a greater increase in speed and ranged attack again at a loss of defence.Do you think this could work? Quote Link to comment Share on other sites More sharing options...
Aeros Posted October 2, 2003 Report Share Posted October 2, 2003 Wow, this idea could totally make 0 AD an even more awesome game Thats amazing, it'll actually make formations important, which is historically acurate too.Excelent idea, have some points Quote Link to comment Share on other sites More sharing options...
The_Avenger Posted October 2, 2003 Report Share Posted October 2, 2003 It'll be great to have formations/stances effect units properly. Age games only had Stand Ground as a useful thing for siege and archers.Y'know.. how about a two-way thing? Each formation effects units differently, then each stances effect them differently also. You could have stance A *and* formation B for incredible speed at the expense of attack power, or have stance A and C for decent attack/speed for lower armour, etc. Maybe too complex. Quote Link to comment Share on other sites More sharing options...
Quacker Posted October 2, 2003 Report Share Posted October 2, 2003 But its that complexity that'll make this game all the better Quote Link to comment Share on other sites More sharing options...
Render Posted October 3, 2003 Author Report Share Posted October 3, 2003 Ok great, Well I thought of another one also."Needs Propper Name" (Tank) - Tight packed formation greatly decreased speed greatly Increaced Attack and Defence.How can we stop people from switching stances willy nilly? Blitz for example when going into and attack change to "Tank" when in the thick of a battle then to skermish to pull out? Quote Link to comment Share on other sites More sharing options...
The_Avenger Posted October 3, 2003 Report Share Posted October 3, 2003 That you can only change your stance every ten seconds or something? Alternatively, switching into stances could take some time, because really, mid-battle formation switch only works in modern warfare, and not always even in that case. It'd be stupid to say "oh, i'm in a line formation now" if there is no battle line and everyone's in a skirmish. Quote Link to comment Share on other sites More sharing options...
Aeros Posted October 3, 2003 Report Share Posted October 3, 2003 Well, I think it would take time for the units to switch their formation, 5 seconds or so and they would physically move themselves in position. That way people will be at a disadvantage if they decide to switch their formation in the middle of a battle, it'll prevent people from using formations the wrong way. Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 4, 2003 Report Share Posted October 4, 2003 pikemen should be able to stick out their pikes in a formation, which would be devistating to charging horses Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted October 4, 2003 Report Share Posted October 4, 2003 What about a scouting stance? Quote Link to comment Share on other sites More sharing options...
Aeros Posted October 4, 2003 Report Share Posted October 4, 2003 I think we should have an auto scout button, like in EE, where a unit would go out and explore all unexpored regions Quote Link to comment Share on other sites More sharing options...
The_Avenger Posted October 5, 2003 Report Share Posted October 5, 2003 How about, as part of the bonus unit types have against each other, spear infantry get the special formation of raising pikes and huge attack bonus vs. cavalry, etc? It would be more interesting than the simple "1.2x attack vs. cavalry" statistics. Quote Link to comment Share on other sites More sharing options...
Render Posted October 5, 2003 Author Report Share Posted October 5, 2003 I liike cheezys Sugestion about an auto scout button. Cheers Mate! Good Call! Quote Link to comment Share on other sites More sharing options...
Aeros Posted October 5, 2003 Report Share Posted October 5, 2003 If we're going to have things like that avenger, we have to make them obvious so that a newbie isn't at a disadvantage for not knowing that a spear formation does 1.5X damage to cavalry. Quote Link to comment Share on other sites More sharing options...
The_Avenger Posted October 5, 2003 Report Share Posted October 5, 2003 Let us imagine a two-way bonus/penalty system. Spear-based infantry, for example, might have the conventional RTS bonus of, say, 1.2x attack against cavalry. To most people it would be common sense, and I'm sure you don't want a speech bubble around each spearman saying "I have a bonus against cavalry." Now, then, you could also have the X formation, a nice icon of raised spears, a help bubble (á la AOM) detailing its additional bonus against cavalry, but penalty against archers. A newbie not using formations to his advantage is simply like not using unit stances to his advantage; one would have to pick up on it. Also, I don't know how fast-paced 0AD combat is, but if it's going to have things like formations, it'll have to be a *bit* slower than the AOM/WCIII line. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted October 5, 2003 Report Share Posted October 5, 2003 In Empires: DotMW there or very often two attack options, its really cool!I think that if i ever made a RTS, the units should be VERY cheep, so that BIG battles where very often. AND units shouldnt have much health, it would have been realistic, so one arrow is enough to kill a soldier! Quote Link to comment Share on other sites More sharing options...
Ornlu Posted October 5, 2003 Report Share Posted October 5, 2003 Yeah it would be cool if for example an archer shoots a unit with no armor, there will be a 20% chance the unit dies, 40% unit gets wounded, 40% chance miss. Quote Link to comment Share on other sites More sharing options...
Marcus Petrius Posted October 5, 2003 Report Share Posted October 5, 2003 An auto-scout function is a must have now. About every new game has this, I guess.But I think that function is a bit limited, you just say to the unit:"Hey, just walk around anywhere you want." That's not really realistic.I might want a unit to scout, say, the upper right corner of the screen. Then I don't want him to walk into the nearest fog of war, I want him to go to that corner and do some exploring over there. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted October 5, 2003 Report Share Posted October 5, 2003 Yeah it would be cool if for example an archer shoots a unit with no armor, there will be a 20% chance the unit dies, 40% unit gets wounded, 40% chance miss. YEs! Would have been cool? Slaughter like 300 units in 30 seconds, and the chance for missing gotta be some smaller, like hit 50 %, wound 30% miss 20%. But it gotta depend on distance, if the object is moving, and so on! Quote Link to comment Share on other sites More sharing options...
The_Avenger Posted October 6, 2003 Report Share Posted October 6, 2003 Marcus, simply use manual waypoints if you want to be that specific. It takes like a second, and I can't see anyone using more than 3 scouts. Quote Link to comment Share on other sites More sharing options...
Marcus Petrius Posted October 6, 2003 Report Share Posted October 6, 2003 But then it wouldn't be autoscouting anymore. I want him to continue looking around when he's in that spot. Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 6, 2003 Report Share Posted October 6, 2003 there should be a "search and destroy" scout button for those multiplayer games for when theres 5 units left hiding out in a corner of a map which you have to kill Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted October 6, 2003 Report Share Posted October 6, 2003 That has more to do with your game ending conditions in your pregame settings? ... "Conquest" or "Last Man Standing" That sort of thing right? Quote Link to comment Share on other sites More sharing options...
Murchad Posted October 6, 2003 Report Share Posted October 6, 2003 I like the idea of units speeding up when they close in on enemy units.I think formations should be important. But that units in transition between formations should be vulnerable Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.