wowgetoffyourcellphone Posted May 21, 2017 Report Share Posted May 21, 2017 (edited) When a force of enemy troop try to capture my Civic Center, they couldn't capture it because of the number of garrisoned defenders. So, the attackers switched from capture to attack instead. Very nice. @mimo May have been in the logic for a long time, but it really showed this time. They would capture it by about 5% but my defenders capture it back to 100% every 5 seconds or so. The attackers were all like, "Screw this!" and switch to destroy instead. Very nice, something a human player would do. Edited May 21, 2017 by wowgetoffyourcellphone 7 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2017 Report Share Posted May 21, 2017 Your first time with that? 3 Quote Link to comment Share on other sites More sharing options...
serveurix Posted May 22, 2017 Report Share Posted May 22, 2017 I've never managed to make it work. Each time I Ctrl-click on a structure the units move away from it to kill the units around, no matter how close I am to the building. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 22, 2017 Report Share Posted May 22, 2017 9 minutes ago, serveurix said: I've never managed to make it work. Each time I Ctrl-click on a structure the units move away from it to kill the units around, no matter how close I am to the building. If you start to train inside the building, this way units don't go outside. You can see this Ai behavior. Quote Link to comment Share on other sites More sharing options...
mimo Posted May 22, 2017 Report Share Posted May 22, 2017 20 hours ago, wowgetoffyourcellphone said: When a force of enemy troop try to capture my Civic Center, they couldn't capture it because of the number of garrisoned defenders. So, the attackers switched from capture to attack instead. Very nice. @mimo May have been in the logic for a long time, but it really showed this time. They would capture it by about 5% but my defenders capture it back to 100% every 5 seconds or so. The attackers were all like, "Screw this!" and switch to destroy instead. Very nice, something a human player would do. Should be https://trac.wildfiregames.com/changeset/19209 so already quite old 3 Quote Link to comment Share on other sites More sharing options...
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