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Special Formation Animations stop working when idle


wowgetoffyourcellphone
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  • 3 weeks later...
13 hours ago, elexis said:

a19 had the new pathfinder, but there were also some formation changes http://trac.wildfiregames.com/search?changeset=on&q=formation&page=2&noquickjump=1, 3086 perhaps

I linked the revision which broke it above (r17036), reverting it fixes the animation, but then the issue from #3429 should return (unless it was fixed by something else in a different way). Maybe the code from r17036 can be enhanced to select the formation-specific animation rather than always returning to 'idle' on "MoveCompleted"?

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On 07.11.2016 at 2:37 PM, elexis said:

That's enough material for a ticket with the pathfinding keyword. Perhaps we should also add the "formation" keyword to related tickets.

I created a ticket: #4318, not sure about the 'pathfinding' keyword though, it's UnitAI logic which is related to movement states, but not to pathfinding logic itself. I added 'UnitAI' and 'formations' keywords for a start, feel free to edit as necessary.

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