wowgetoffyourcellphone Posted October 18, 2016 Report Share Posted October 18, 2016 In Syntagma or Testudo, the special animations for idle stop working when formation stop moving. Anyone else verify? 2 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted November 2, 2016 Report Share Posted November 2, 2016 I can. 3 Quote Link to comment Share on other sites More sharing options...
elexis Posted November 3, 2016 Report Share Posted November 3, 2016 Is it the old bug with errorspam or is it solely the animation? The animations had been rewritten in alpha 21 and there were some things like that already. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 3, 2016 Report Share Posted November 3, 2016 I think its solely the animation, which makes it quite stupid since unit will break testudo as soon as they stop. Quote Link to comment Share on other sites More sharing options...
elexis Posted November 3, 2016 Report Share Posted November 3, 2016 Replay? Can anyone test whether alpha 20 has it too? Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 6, 2016 Report Share Posted November 6, 2016 On 03.11.2016 at 5:25 PM, elexis said: Can anyone test whether alpha 20 has it too? Yes, it does. On 03.11.2016 at 5:25 PM, elexis said: Replay? testudo_animation_test_a20.zip -- a20, I started the roman sandbox map, gathered some starting units into testudo and moved back and forth a bit. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 6, 2016 Report Share Posted November 6, 2016 Also reproducible in a19, but works properly in a18. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 6, 2016 Author Report Share Posted November 6, 2016 1 hour ago, fcxSanya said: Also reproducible in a19, but works properly in a18. Let us go deeper: does ir work properly in a1? Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 6, 2016 Report Share Posted November 6, 2016 12 minutes ago, wowgetoffyourcellphone said: Let us go deeper: does ir work properly in a1? You are going in a wrong direction, as soon as you have a working version and a broken one, you have to bisect between them. a18 is r16411, a19 is r17298 and the issue seems to be caused by r17036 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 6, 2016 Author Report Share Posted November 6, 2016 Is joke. There were not formation in a1. Quote Link to comment Share on other sites More sharing options...
elexis Posted November 6, 2016 Report Share Posted November 6, 2016 a19 had the new pathfinder, but there were also some formation changes http://trac.wildfiregames.com/search?changeset=on&q=formation&page=2&noquickjump=1, 3086 perhaps Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 7, 2016 Report Share Posted November 7, 2016 13 hours ago, elexis said: a19 had the new pathfinder, but there were also some formation changes http://trac.wildfiregames.com/search?changeset=on&q=formation&page=2&noquickjump=1, 3086 perhaps I linked the revision which broke it above (r17036), reverting it fixes the animation, but then the issue from #3429 should return (unless it was fixed by something else in a different way). Maybe the code from r17036 can be enhanced to select the formation-specific animation rather than always returning to 'idle' on "MoveCompleted"? 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted November 7, 2016 Report Share Posted November 7, 2016 That's enough material for a ticket with the pathfinding keyword. Perhaps we should also add the "formation" keyword to related tickets. 1 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 8, 2016 Report Share Posted November 8, 2016 On 07.11.2016 at 2:37 PM, elexis said: That's enough material for a ticket with the pathfinding keyword. Perhaps we should also add the "formation" keyword to related tickets. I created a ticket: #4318, not sure about the 'pathfinding' keyword though, it's UnitAI logic which is related to movement states, but not to pathfinding logic itself. I added 'UnitAI' and 'formations' keywords for a start, feel free to edit as necessary. 2 Quote Link to comment Share on other sites More sharing options...
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