gameboy Posted May 31, 2016 Report Share Posted May 31, 2016 Today, I tested the latest SVN18271, when I started a new game, the game crashes. Function call failed: return value was -100026 (Invalid parameter) Location: rand.cpp:59 (rand) Call stack: rand (rand.cpp:59) min_inclusive = 0 (0x00000000) max_exclusive = 1088741697 (0x40E4E141) CObjectEntry::GetRandomAnimation (objectentry.cpp:261) this = animationName = 0x1B1D8B14 -> { (unsupported basic_string<char,char_traits<char> >) } anims = (unsupported vector<CSkeletonAnim * >) CUnitAnimation::AddModel (unitanimation.cpp:61) this = model = 0x1A26A360 -> m_WorldBounds = m_Data = [2] X = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Y = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Z = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) X = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Y = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Z = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 31, 2016 Report Share Posted May 31, 2016 Are you on Windows? And if so, do you use the autobuild we provide? Quote Link to comment Share on other sites More sharing options...
gameboy Posted May 31, 2016 Author Report Share Posted May 31, 2016 (edited) Yes, I use the automatic compiler. My operating system is 64bit Win10. crashlog.txt Edited June 1, 2016 by gameboy Quote Link to comment Share on other sites More sharing options...
feneur Posted June 1, 2016 Report Share Posted June 1, 2016 There was an error with the autobuild system, so it could not compile the game. Now it is fixed though, so now it should work again. Please update and try again. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 1, 2016 Report Share Posted June 1, 2016 (edited) Latest autobuild too give me the same rand error after a lot of these error: ERROR: No animation found ERROR: No animation found ERROR: No animation found ERROR: No animation found ERROR: No animation found EDIT: Got Atlas to start. Seems it really do not like VisibleGarrisonPoints in my walls. Edited June 1, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
feneur Posted June 1, 2016 Report Share Posted June 1, 2016 Is that updated within the last ten hours or so? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 1, 2016 Report Share Posted June 1, 2016 (edited) 6 minutes ago, feneur said: Is that updated within the last ten hours or so? Yes, the autbuild that posted 10 hrs ago. Got Atlas to start. Seems it really really do not like VisibleGarrisonPoints on walls for some reason. I don't know if it realated or a symptom or cause. Edited June 1, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 1, 2016 Report Share Posted June 1, 2016 1 hour ago, wowgetoffyourcellphone said: Latest autobuild too give me the same rand error after a lot of these error: Is it exactly the same error (including the same line numbers)? And does it happen on every game immediately after loading? Or are there certain maps or civs where it happens? Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 1, 2016 Author Report Share Posted June 1, 2016 It happen on every game immediately after loading. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 1, 2016 Report Share Posted June 1, 2016 (edited) Spoiler Function call failed: return value was -100026 (Invalid parameter) Location: rand.cpp:59 (rand) Call stack: 00CD59B7 00CD5804 00C5AEFC 00C407E1 00C1735A 00C16C39 00C18325 00C196D3 00C11035 00C110C4 errno = 0 (No error reported here) OS error = 0 (no error code was set) Happens upon map load after choosing to start match in gamesetup screen. Loading screen appears, then these error dialogs. I hit suppress and get these: Spoiler Assertion failed: "state.anim != NULL" Location: UnitAnimation.cpp:67 (CUnitAnimation::AddModel) Call stack: 00CD59B7 00CD5804 00C5AEFC 00C407E1 00C1735A 00C16C39 00C18325 00C196D3 00C11035 00C110C4 errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) Choosing suppress again crash the game at 100% map load. Happens all civs I have try, all maps I have try. EDIT: This time the map and match load!! Okay, so I select some soldier and I get all these error messages (copied from interesting log): Spoiler ERROR: No animation found ERROR: No animation found ERROR: No animation found ERROR: RelaxNGValidator: Validation error: (null):0: Extra element VisibleGarrisonPoints in interleave ERROR: RelaxNGValidator: Validation error: structures/athen_wall_long:1: Element GarrisonHolder failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'structures/athen_wall_long' ERROR: JavaScript error: gui/session/selection_panels.js line 298 TypeError: GetTemplateData(...) is null g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:298:4 setupUnitPanel@gui/session/unit_commands.js:94:8 updateUnitCommands@gui/session/unit_commands.js:150:4 updateSelectionDetails@gui/session/selection_details.js:463:2 updateGUIObjects@gui/session/session.js:735:2 onTick@gui/session/session.js:594:3 __eventhandler57 (tick)@sn tick:0:1ERROR: JavaScript error: gui/session/selection_panels.js line 298 TypeError: GetTemplateData(...).auras is null g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:298:4 setupUnitPanel@gui/session/unit_commands.js:94:8 updateUnitCommands@gui/session/unit_commands.js:150:4 updateSelectionDetails@gui/session/selection_details.js:463:2 updateGUIObjects@gui/session/session.js:735:2 onSimulationUpdate@gui/session/session.js:717:2 __eventhandler58 (simulationupdate)@sn simulationupdate:0:1 Edited June 1, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 1, 2016 Report Share Posted June 1, 2016 Ok, thanks for the report, I think I found the issue now. Can you try updating again? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 1, 2016 Report Share Posted June 1, 2016 Thanks. The updated EXE gets rid of the error dialogs (progress!), but still does not like VisibleGarrison. Spoiler ERROR: RelaxNGValidator: Validation error: (null):0: Extra element VisibleGarrisonPoints in interleave ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_medium:1: Element GarrisonHolder failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'skirmish/structures/iber_wall_medium' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_medium' ERROR: RelaxNGValidator: Validation error: (null):0: Extra element VisibleGarrisonPoints in interleave ERROR: RelaxNGValidator: Validation error: skirmish/structures/iber_wall_long:1: Element GarrisonHolder failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_medium' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_medium' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_medium' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_medium' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_long' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_medium' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_medium' ERROR: Failed to load entity template 'skirmish/structures/iber_wall_medium' ERROR: RelaxNGValidator: Validation error: (null):0: Extra element VisibleGarrisonPoints in interleave ERROR: RelaxNGValidator: Validation error: structures/imp_wall_long:1: Element GarrisonHolder failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'structures/imp_wall_long' ERROR: JavaScript error: gui/session/selection_panels.js line 298 TypeError: GetTemplateData(...) is null g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:298:4 setupUnitPanel@gui/session/unit_commands.js:94:8 updateUnitCommands@gui/session/unit_commands.js:150:4 updateSelectionDetails@gui/session/selection_details.js:463:2 updateGUIObjects@gui/session/session.js:735:2 onTick@gui/session/session.js:594:3 __eventhandler57 (tick)@sn tick:0:1 ERROR: JavaScript error: gui/session/selection_panels.js line 298 TypeError: GetTemplateData(...) is null g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:298:4 setupUnitPanel@gui/session/unit_commands.js:94:8 updateUnitCommands@gui/session/unit_commands.js:150:4 updateSelectionDetails@gui/session/selection_details.js:463:2 updateGUIObjects@gui/session/session.js:735:2 onSimulationUpdate@gui/session/session.js:717:2 __eventhandler58 (simulationupdate)@sn simulationupdate:0:1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 1, 2016 Report Share Posted June 1, 2016 Does this happen with just the public mod too? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 1, 2016 Report Share Posted June 1, 2016 9 minutes ago, sanderd17 said: Does this happen with just the public mod too? Sorry friend. Looks like I had: <VisibleGarrisonAllowedClasses datatype="tokens"> Infantry+Ranged Siege+BoltShooter </VisibleGarrisonAllowedClasses> In my wall templates which made the game mad at me. So, the original rand problem is been fix and the walls are just a patch/mod problem on my end (I was testing a patch from Trac). 2 Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 2, 2016 Author Report Share Posted June 2, 2016 (edited) My problem has been solved, thank you very much my friend sanderd17. Edited June 2, 2016 by niektb Remove disturbing text format 1 Quote Link to comment Share on other sites More sharing options...
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