Assertion failed: "state.anim != NULL" Location: UnitAnimation.cpp:67 (CUnitAnimation::AddModel) Call stack: CUnitAnimation::AddModel (unitanimation.cpp:67) this = model = 0x1B1671E8 -> m_WorldBounds = m_Data = [2] X = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Y = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Z = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) X = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Y = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Z = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 0.000000 (0x20202020) _21 = 0.000000 (0x20202020) _31 = 0.000000 (0x20202020) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000007) _22 = 0.000000 (0x20202000) m_RenderData = 0x00000000 m_BoundsValid = false m_Parent = 0x00000000 m_PositionValid = true m_PlayerID = 4294967295 (0xFFFFFFFF) m_ShadingColor = r = 1.000000 (0x3F800000) g = 1.000000 (0x3F800000) b = 1.000000 (0x3F800000) a = 1.000000 (0x3F800000) m_SelectionBox = m_Center = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_HalfSizes = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Basis = [3] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_SelectionBoxValid = false m_CustomSelectionShape = 0x00000000 m_Simulation = 0x1B555EF8 -> m = 0x1B1870D8 -> m_SimContext = m_ComponentManager = 0x1B1870F0 -> m_ScriptInterface = m_CxPrivate = { pScriptInterface = 0x1B1870F0 (see above), pCBData = 0x1B1870F0 (see above) } m = (unique_ptr >) m_rng = 0x00000000 m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) m_SimContext = 0x1B1870D8 (see above) m_SystemEntity = m_Id = 1 (0x00000001) m_ComponentCache = 0x20C78338 -> { numInterfaces = 94 (0x0000005E), interfaces = [1] { 0x00000000 } } m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map) m_ScriptedSystemComponents = (unsupported vector) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_DynamicMessageSubscriptionsNonsync = (unsupported map) m_DynamicMessageSubscriptionsNonsyncByComponent = (unsupported map >) m_ComponentCaches = (unsupported map) m_DestructionQueue = (unsupported vector) m_NextScriptComponentTypeId = 113 (0x00000071) m_NextEntityId = 23 (0x00000017) m_NextLocalEntityId = 536870912 (0x20000000) m_RNG = lcf = _x = 78606 (0x000000000001330E) m_UnitManager = 0x1B54BF30 -> m_Units = (unsupported vector) m_ObjectManager = 0x14609F18 -> m_MeshManager = 0x14609EE0 -> m_MeshMap = m_ColladaManager = 0x14609ED4 -> m = 0x19DA4B00 -> dll = m_Name = 0x015F0B20 -> "Collada" m_Handle = 0x67CE0000 m_LoadErrorLogMethod = Error set_logger = 0x67CE6F60 -> (set_logger) set_skeleton_definitions = 0x67CE6F90 -> (set_skeleton_definitions) convert_dae_to_pmd = 0x67CE6F20 -> (convert_dae_to_pmd) convert_dae_to_psa = 0x67CE6F40 -> (convert_dae_to_psa) m_VFS = (shared_ptr) m_skeletonHashInvalidated = false m_skeletonHashes = (unsupported vector) m_VFS = (shared_ptr) m_SkeletonAnimManager = 0x14609EFC -> m_Animations = m_ColladaManager = 0x14609ED4 (see above) m_Simulation = 0x1B555EF8 (see above) m_Objects = (unsupported map) m_ObjectBases = (unsupported map) m_Terrain = 0x1B4C6978 -> m_MapSize = 257 (0x00000101) m_MapSizePatches = 16 (0x00000010) m_Patches = 0x1C095024 -> m_WorldBounds = m_Data = [2] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 64.000000 (0x42800000) Y = 22.260870 (0x41B21643) Z = 64.000000 (0x42800000) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_RenderData = 0x00000000 m_BoundsValid = false m_MiniPatches = [16] [16] Tex = 0x26981E20 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x26563078 -> data = (unsupported basic_string >) hash = 784405102 (0x2EC1126E) m_ShaderDefines = m_Items = 0x00F12F50 -> items = (unsupported vector >) hash = 0 (0x00000000) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x24D885F0 -> items = (unsupported vector >) hash = 3782042091 (0xE16D61EB) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = false m_TextureMatrix = _11 = 0.022097 (0x3CB504F3) _21 = -0.022097 (0xBCB504F3) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = -0.022097 (0xBCB504F3) _23 = -0.022097 (0xBCB504F3) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 0.022097 (0x3CB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.022097 (0xBCB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_BaseColor = 0 (0x00000000) m_BaseColorValid = false m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) Tex = 0x26981E20 (see above) Priority = 0 (0x00000000) ... ... m_X = 0 (0x00000000) m_Z = 0 (0x00000000) m_Parent = 0x1B4C6978 (see above) m_Heightmap = 0x26A72240 -> 2048 (0x0800) m_BaseColor = R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) } G = 255 (0xFF) B = 255 (0xFF) A = 255 (0xFF) m_HeightMipmap = m_MapSize = 257 (0x00000101) m_Mipmap = (unsupported vector) m_SystemEntity = m_Id = 1 (0x00000001) m_ComponentCache = 0x20C78338 (see above) m_ComponentManager = m_ScriptInterface = m_CxPrivate = { pScriptInterface = 0x1B1870F0 (see above), pCBData = 0x1B1870F0 (see above) } m = (unique_ptr >) m_rng = 0x00000000 m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) m_SimContext = 0x1B1870D8 (see above) m_SystemEntity = m_Id = 1 (0x00000001) m_ComponentCache = 0x20C78338 (see above) m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map) m_ScriptedSystemComponents = (unsupported vector) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_DynamicMessageSubscriptionsNonsync = (unsupported map) m_DynamicMessageSubscriptionsNonsyncByComponent = (unsupported map >) m_ComponentCaches = (unsupported map) m_DestructionQueue = (unsupported vector) m_NextScriptComponentTypeId = 113 (0x00000071) m_NextEntityId = 23 (0x00000017) m_NextLocalEntityId = 536870912 (0x20000000) m_RNG = lcf = _x = 78606 (0x000000000001330E) m_DeltaTime = 0 (0x0000000000000000) m_LastFrameOffset = 0.000000 (0x00000000) m_StartupScript = (unsupported basic_string >) m_InitAttributes = next = 0x1B1871F0 -> next = 0x1B4DB338 -> next = 0x1B4DB438 -> next = 0x1B4DA918 -> next = 0x1B4DA698 -> next = 0x1B4DB2B8 -> next = 0x1B4DB418 -> next = 0x1B4DB378 -> next = 0x1B4DB238 -> next = 0x1B4DB2F8 -> next = 0x1B4DB6B8 -> next = 0x1B4DB838 -> next = 0x1B4DB7F8 -> next = 0x1B4DB558 -> next = 0x1B4DB618 -> next = 0x1B4DB8B8 -> next = 0x1B4DB858 -> next = 0x1B4DB658 -> next = 0x1B4DB678 -> next = 0x1B4DB698 -> next = 0x1B4DB818 -> next = 0x1B4DB8F8 -> next = 0x1B4DB6D8 -> next = 0x1B4DB718 -> next = 0x1B4DB598 -> next = 0x1B4DB7B8 -> next = 0x1B4DBC58 -> next = 0x1B4DB5B8 -> next = 0x1B4DBD38 -> next = 0x1B4DBBB8 -> next = 0x1B4DBC38 -> next = 0x1B4DB9B8 -> next = 0x1B4DBFB8 -> next = 0x1B4DBE98 -> next = 0x1B4DBFD8 -> next = 0x1B4DC0B8 -> next = 0x1B4DC038 -> next = 0x1B4DBF58 -> next = 0x1B4DB7D8 -> next = 0x1B4DBF78 -> next = 0x1B4DC0D8 -> next = 0x1B4DBEB8 -> next = 0x1B4DBF18 -> next = 0x1B4DBD98 -> next = 0x1B4DBF38 -> next = 0x1B4DC0F8 -> next = 0x1B4DC138 -> next = 0x1B4DBD58 -> next = 0x1B4DC4B8 -> next = 0x1B4DC4D8 -> next = 0x1B4DC158 -> next = 0x1B4DC218 -> next = 0x1B4DC2D8 -> next = 0x1B4DC3B8 -> next = 0x1B4DC378 -> next = 0x1B4DC3D8 -> next = 0x1B4DC538 -> next = 0x1B4DC238 -> next = 0x1B4DC198 -> next = 0x1B4DDE58 -> next = 0x1B4DDD78 -> next = 0x1B4DE0B8 -> next = 0x1B4DDF38 -> next = 0x1B4DE338 -> next = 0x1B4DE178 -> next = 0x1B4DE458 -> next = 0x1B4DE358 -> next = 0x20F43460 -> next = 0x20F43120 -> next = 0x20F434E0 -> next = 0x20F43520 -> next = 0x20F43160 -> next = 0x20F45DA0 -> next = 0x20F45CE0 -> next = 0x20F45820 -> next = 0x20F45960 -> next = 0x20F45AA0 -> next = 0x20F45B20 -> next = 0x20DDC588 -> next = 0x20DDC5A8 -> next = 0x20DDC5D8 -> next = 0x20DDC618 -> next = 0x20DDC640 -> next = 0x20F21330 -> next = 0x20F21270 -> next = 0x20F215F0 -> next = 0x20F21730 -> next = 0x1B1ED518 -> next = 0x1B4D4898 -> next = 0x1B1ED298 -> next = 0x1B4D4B18 -> next = 0x1B1ED558 -> next = 0x1B4D4C78 -> next = 0x1B1ED7D8 -> next = 0x1B4D4A98 -> next = 0x1B1ED6D8 -> next = 0x1B4D49B8 -> next = 0x1B1ED0D8 -> next = 0x1B4D4A78 -> next = 0x1B1ED418 -> next = 0x1B4D4F98 -> next = 0x1B1ED858 -> next = 0x1B4D4E78 -> next = 0x1B1ED5D8 -> next = 0x1B4D54B8 -> next = 0x1B1ED758 -> next = 0x1B4D54F8 -> next = 0x1B1ED798 -> next = 0x1B4D53B8 -> next = 0x1B1ED118 -> next = 0x1B4D52B8 -> next = 0x1B1ED618 -> next = 0x1B4D57F8 -> next = 0x1B1ED258 -> next = 0x1B4D5658 -> next = 0x1B1ED718 -> next = 0x1B4D5558 -> next = 0x1B1ED158 -> next = 0x1B4D5578 -> next = 0x1B1EDB98 -> next = 0x14547CC8 -> next = 0x1B1EDDD8 -> next = 0x14547F48 -> next = 0x1B1EE058 -> next = 0x14547E48 -> next = 0x1B1EDB18 -> next = 0x14548268 -> next = 0x1B1EDC98 -> next = 0x14548108 -> next = 0x1B1EDA58 -> next = 0x14548248 -> next = 0x1B1EDE58 -> next = 0x14548328 -> next = 0x1B1EDF18 -> next = 0x1B1EDF58 -> next = 0x1B1EDF98 -> next = 0x1B1ED8D8 -> next = 0x1B1EDD18 -> next = 0x1B1EDAD8 -> next = 0x1B1ED918 -> next = 0x00FA69F4 -> next = 0x12D39270 -> next = 0x12D39330 -> next = 0x1B4DA718 -> next = 0x1B4DA8F8 -> next = 0x1B1871D8 -> next = 0x1B1871F0 (see above) prev = 0x1B4DA8F8 (see above) isSentinel = false prev = 0x1B4DA718 (see above) isSentinel = false prev = 0x12D39330 (see above) isSentinel = false prev = 0x12D39270 (see above) isSentinel = false prev = 0x00FA69F4 (see above) isSentinel = false prev = 0x1B1ED918 (see above) isSentinel = true prev = 0x1B1EDAD8 (see above) isSentinel = false prev = 0x1B1EDD18 (see above) isSentinel = false prev = 0x1B1ED8D8 (see above) isSentinel = false prev = 0x1B1EDF98 (see above) isSentinel = false prev = 0x1B1EDF58 (see above) isSentinel = false prev = 0x1B1EDF18 (see above) isSentinel = false prev = 0x14548328 (see above) isSentinel = false prev = 0x1B1EDE58 (see above) isSentinel = false prev = 0x14548248 (see above) isSentinel = false prev = 0x1B1EDA58 (see above) isSentinel = false prev = 0x14548108 (see above) isSentinel = false prev = 0x1B1EDC98 (see above) isSentinel = false prev = 0x14548268 (see above) isSentinel = false prev = 0x1B1EDB18 (see above) isSentinel = false prev = 0x14547E48 (see above) isSentinel = false prev = 0x1B1EE058 (see above) isSentinel = false prev = 0x14547F48 (see above) isSentinel = false prev = 0x1B1EDDD8 (see above) isSentinel = false prev = 0x14547CC8 (see above) isSentinel = false prev = 0x1B1EDB98 (see above) isSentinel = false prev = 0x1B4D5578 (see above) isSentinel = false prev = 0x1B1ED158 (see above) isSentinel = false prev = 0x1B4D5558 (see above) isSentinel = false prev = 0x1B1ED718 (see above) isSentinel = false prev = 0x1B4D5658 (see above) isSentinel = false prev = 0x1B1ED258 (see above) isSentinel = false prev = 0x1B4D57F8 (see above) isSentinel = false prev = 0x1B1ED618 (see above) isSentinel = false prev = 0x1B4D52B8 (see above) isSentinel = false prev = 0x1B1ED118 (see above) isSentinel = false prev = 0x1B4D53B8 (see above) isSentinel = false prev = 0x1B1ED798 (see above) isSentinel = false prev = 0x1B4D54F8 (see above) isSentinel = false prev = 0x1B1ED758 (see above) isSentinel = false prev = 0x1B4D54B8 (see above) isSentinel = false prev = 0x1B1ED5D8 (see above) isSentinel = false prev = 0x1B4D4E78 (see above) isSentinel = false prev = 0x1B1ED858 (see above) isSentinel = false prev = 0x1B4D4F98 (see above) isSentinel = false prev = 0x1B1ED418 (see above) isSentinel = false prev = 0x1B4D4A78 (see above) isSentinel = false prev = 0x1B1ED0D8 (see above) isSentinel = false prev = 0x1B4D49B8 (see above) isSentinel = false prev = 0x1B1ED6D8 (see above) isSentinel = false prev = 0x1B4D4A98 (see above) isSentinel = false prev = 0x1B1ED7D8 (see above) isSentinel = false prev = 0x1B4D4C78 (see above) isSentinel = false prev = 0x1B1ED558 (see above) isSentinel = false prev = 0x1B4D4B18 (see above) isSentinel = false prev = 0x1B1ED298 (see above) isSentinel = false prev = 0x1B4D4898 (see above) isSentinel = false prev = 0x1B1ED518 (see above) isSentinel = false prev = 0x20F21730 (see above) isSentinel = false prev = 0x20F215F0 (see above) isSentinel = false prev = 0x20F21270 (see above) isSentinel = false prev = 0x20F21330 (see above) isSentinel = false prev = 0x20DDC640 (see above) isSentinel = false prev = 0x20DDC618 (see above) isSentinel = false prev = 0x20DDC5D8 (see above) isSentinel = false prev = 0x20DDC5A8 (see above) isSentinel = false prev = 0x20DDC588 (see above) isSentinel = false prev = 0x20F45B20 (see above) isSentinel = false prev = 0x20F45AA0 (see above) isSentinel = false prev = 0x20F45960 (see above) isSentinel = false prev = 0x20F45820 (see above) isSentinel = false prev = 0x20F45CE0 (see above) isSentinel = false prev = 0x20F45DA0 (see above) isSentinel = false prev = 0x20F43160 (see above) isSentinel = false prev = 0x20F43520 (see above) isSentinel = false prev = 0x20F434E0 (see above) isSentinel = false prev = 0x20F43120 (see above) isSentinel = false prev = 0x20F43460 (see above) isSentinel = false prev = 0x1B4DE358 (see above) isSentinel = false prev = 0x1B4DE458 (see above) isSentinel = false prev = 0x1B4DE178 (see above) isSentinel = false prev = 0x1B4DE338 (see above) isSentinel = false prev = 0x1B4DDF38 (see above) isSentinel = false prev = 0x1B4DE0B8 (see above) isSentinel = false prev = 0x1B4DDD78 (see above) isSentinel = false prev = 0x1B4DDE58 (see above) isSentinel = false prev = 0x1B4DC198 (see above) isSentinel = false prev = 0x1B4DC238 (see above) isSentinel = false prev = 0x1B4DC538 (see above) isSentinel = false prev = 0x1B4DC3D8 (see above) isSentinel = false prev = 0x1B4DC378 (see above) isSentinel = false prev = 0x1B4DC3B8 (see above) isSentinel = false prev = 0x1B4DC2D8 (see above) isSentinel = false prev = 0x1B4DC218 (see above) isSentinel = false prev = 0x1B4DC158 (see above) isSentinel = false prev = 0x1B4DC4D8 (see above) isSentinel = false prev = 0x1B4DC4B8 (see above) isSentinel = false prev = 0x1B4DBD58 (see above) isSentinel = false prev = 0x1B4DC138 (see above) isSentinel = false prev = 0x1B4DC0F8 (see above) isSentinel = false prev = 0x1B4DBF38 (see above) isSentinel = false prev = 0x1B4DBD98 (see above) isSentinel = false prev = 0x1B4DBF18 (see above) isSentinel = false prev = 0x1B4DBEB8 (see above) isSentinel = false prev = 0x1B4DC0D8 (see above) isSentinel = false prev = 0x1B4DBF78 (see above) isSentinel = false prev = 0x1B4DB7D8 (see above) isSentinel = false prev = 0x1B4DBF58 (see above) isSentinel = false prev = 0x1B4DC038 (see above) isSentinel = false prev = 0x1B4DC0B8 (see above) isSentinel = false prev = 0x1B4DBFD8 (see above) isSentinel = false prev = 0x1B4DBE98 (see above) isSentinel = false prev = 0x1B4DBFB8 (see above) isSentinel = false prev = 0x1B4DB9B8 (see above) isSentinel = false prev = 0x1B4DBC38 (see above) isSentinel = false prev = 0x1B4DBBB8 (see above) isSentinel = false prev = 0x1B4DBD38 (see above) isSentinel = false prev = 0x1B4DB5B8 (see above) isSentinel = false prev = 0x1B4DBC58 (see above) isSentinel = false prev = 0x1B4DB7B8 (see above) isSentinel = false prev = 0x1B4DB598 (see above) isSentinel = false prev = 0x1B4DB718 (see above) isSentinel = false prev = 0x1B4DB6D8 (see above) isSentinel = false prev = 0x1B4DB8F8 (see above) isSentinel = false prev = 0x1B4DB818 (see above) isSentinel = false prev = 0x1B4DB698 (see above) isSentinel = false prev = 0x1B4DB678 (see above) isSentinel = false prev = 0x1B4DB658 (see above) isSentinel = false prev = 0x1B4DB858 (see above) isSentinel = false prev = 0x1B4DB8B8 (see above) isSentinel = false prev = 0x1B4DB618 (see above) isSentinel = false prev = 0x1B4DB558 (see above) isSentinel = false prev = 0x1B4DB7F8 (see above) isSentinel = false prev = 0x1B4DB838 (see above) isSentinel = false prev = 0x1B4DB6B8 (see above) isSentinel = false prev = 0x1B4DB2F8 (see above) isSentinel = false prev = 0x1B4DB238 (see above) isSentinel = false prev = 0x1B4DB378 (see above) isSentinel = false prev = 0x1B4DB418 (see above) isSentinel = false prev = 0x1B4DB2B8 (see above) isSentinel = false prev = 0x1B4DA698 (see above) isSentinel = false prev = 0x1B4DA918 (see above) isSentinel = false prev = 0x1B4DB438 (see above) isSentinel = false prev = 0x1B4DB338 (see above) isSentinel = false prev = 0x1B1871F0 (see above) isSentinel = false prev = 0x1B1871D8 (see above) isSentinel = false prev = 0x1B4DA8F8 (see above) isSentinel = false ptr = data = asBits = -519222885072 (0xFFFFFF871BE78530) s = { payload = i32 = 468157744 (0x1BE78530) u32 = 468157744 (0x1BE78530) boo = 468157744 (0x1BE78530) str = 0x1BE78530 -> (JSString) obj = 0x1BE78530 (see above) ptr = 0x1BE78530 (see above) why = 468157744 word = 468157744 (0x1BE78530) uintptr = 468157744 (0x1BE78530) , tag = -121 } asDouble = -1.#QNAN (0xFFFFFF871BE78530) asPtr = 0x1BE78530 (see above) m_MapSettings = next = 0x1B4DB338 (see above) prev = 0x1B1871D8 (see above) isSentinel = false ptr = data = asBits = -519222885056 (0xFFFFFF871BE78540) s = { payload = i32 = 468157760 (0x1BE78540) u32 = 468157760 (0x1BE78540) boo = 468157760 (0x1BE78540) str = 0x1BE78540 -> (JSString) obj = 0x1BE78540 (see above) ptr = 0x1BE78540 (see above) why = 468157760 word = 468157760 (0x1BE78540) uintptr = 468157760 (0x1BE78540) , tag = -121 } asDouble = -1.#QNAN (0xFFFFFF871BE78540) asPtr = 0x1BE78540 (see above) m_LoadedScripts = (unsupported set) m_TurnNumber = 0 (0x00000000) m_EnableOOSLog = false m_OOSLogPath = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 0, 0, 62815, 23731, 256, 37888 } m_EnableSerializationTest = false m_Flags = 1 (0x00000001) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x26B8A040 -> data = (unsupported basic_string >) hash = 2083361211 (0x7C2D91BB) m_ShaderDefines = m_Items = 0x26B76218 -> items = (unsupported vector >) hash = 3984356332 (0xED7C73EC) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x26B762A8 -> items = (unsupported vector >) hash = 2531377280 (0x96E1C080) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = true m_pModelDef = (shared_ptr) m_ObjectBounds = m_Data = [2] X = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Y = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Z = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) X = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Y = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Z = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) m_Anim = 0x1440F7A8 -> m_Name = { (unsupported basic_string >) } m_Frequency = 3212803358 (0xBF7F7D1E) m_AnimDef = 0x00000000 m_Speed = 0.000000 (0x00000000) m_ActionPos = 0.000000 (0x00000000) m_ActionPos2 = 0.000000 (0x00000000) m_SoundPos = 0.000000 (0x00000000) m_ObjectBounds = m_Data = [2] X = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Y = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Z = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) X = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Y = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Z = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) m_AnimTime = 0.000000 (0x00000000) m_BoneMatrices = 0x00000000 m_Props = (vector) m_AmmoPropPoint = 0x00000000 m_AmmoLoadedProp = 0 (0x00000000) m_SkeletonAnimManager = 0x14609EFC (see above) object = 0x269CCCC8 -> m_Base = 0x268C4178 -> m_Pathname = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 35584, 9912, 0, 0, 0, 0 } m_ShortName = { (unsupported basic_string >) } m_Properties = { m_CastShadows = true , m_FloatOnWater = false } m_Material = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 33064, 5204, 33088, 5204, 33088, 5204 } m_VariantGroups = (unsupported vector >) m_ObjectManager = 0x14609F18 (see above) m_UsedFiles = m_Samplers = (vector) m_ModelName = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 0, 16256, 0, 16256, 0, 16256 } m_Color = r = 1.000000 (0x3F800000) g = 1.000000 (0x3F800000) b = 1.000000 (0x3F800000) a = 1.000000 (0x3F800000) m_ProjectileModelName = (unsupported basic_string >) m_Model = 0x1B167030 -> m_WorldBounds = m_Data = [2] X = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Y = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Z = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) X = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Y = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Z = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 0.000000 (0x00000000) _21 = -0.761909 (0xBF430C71) _31 = 0.235554 (0x3E71352C) _41 = 0.832975 (0x3F553DD6) _12 = 0.103027 (0x3DD2FFD2) _22 = 0.443574 (0x3EE31C18) _32 = 0.890297 (0x3F63EA79) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = -0.742175 (0xBF3DFF26) _34 = -0.373083 (0xBEBF04C0) _44 = 0.799890 (0x3F4CC594) _data = [16] 0.000000 (0x00000000) -0.761909 (0xBF430C71) 0.235554 (0x3E71352C) 0.832975 (0x3F553DD6) 0.103027 (0x3DD2FFD2) 0.443574 (0x3EE31C18) 0.890297 (0x3F63EA79) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x00000000), -0.761909 (0xBF430C71), 0.235554 (0x3E71352C), 0.832975 (0x3F553DD6) } [4] { 0.103027 (0x3DD2FFD2), 0.443574 (0x3EE31C18), 0.890297 (0x3F63EA79), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), -0.742175 (0xBF3DFF26), -0.373083 (0xBEBF04C0), 0.799890 (0x3F4CC594) } m_RenderData = 0x00000000 m_BoundsValid = false m_Parent = 0x00000000 m_PositionValid = true m_PlayerID = 4294967295 (0xFFFFFFFF) m_ShadingColor = r = 1.000000 (0x3F800000) g = 1.000000 (0x3F800000) b = 1.000000 (0x3F800000) a = 1.000000 (0x3F800000) m_SelectionBox = m_Center = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_HalfSizes = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Basis = [3] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_SelectionBoxValid = false m_CustomSelectionShape = 0x00000000 m_Outdated = false m_Simulation = 0x1B555EF8 (see above) m_Animations = (unsupported multimap) state = model = 0x1B1671E8 (see above) anim = 0x00000000 object = 0x269CCCC8 (see above) time = 0.000000 (0x00000000) pastLoadPos = false pastActionPos = false pastSoundPos = false CUnitAnimation::CUnitAnimation (unitanimation.cpp:48) this = ent = 0 (0x00000000) model = 0x1B1671E8 (see above) object = 0x269CCCC8 (see above) CUnit::CUnit (unit.cpp:36) this = object = 0x1A457FB8 -> m_Base = 0x00000000 m_Samplers = (vector) m_ModelName = path = (unsupported basic_string >) separator = [8] { 53408, 6701, 4, 0, 15, 0, 25705, 25964 } m_Color = r = 0.000000 (0x00000004) g = 0.000000 (0x0000000F) b = 69770670650748826000000.000000 (0x656C6469) a = -1.000000 (0xBF800000) m_ProjectileModelName = (unsupported basic_string >) m_Model = 0x3F800000 -> m_WorldBounds = m_Data = [2] X = Y = Z = X = Y = Z = m_Transform = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_InvTransform = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_RenderData = m_BoundsValid = m_Parent = m_PositionValid = m_PlayerID = m_ShadingColor = r = g = b = a = m_SelectionBox = m_Center = X = Y = Z = m_HalfSizes = X = Y = Z = m_Basis = [3] X = Y = Z = X = Y = Z = m_SelectionBoxValid = m_CustomSelectionShape = m_Outdated = false m_Simulation = 0x00000000 m_Animations = (unsupported multimap) objectManager = 0x14609F18 (see above) actorSelections = 0x0018F3AC -> (unsupported set) seed = 22 (0x00000016) CUnit::Create (unit.cpp:64) actorName = 0x0018F444 -> { (unsupported basic_string >) } seed = 22 (0x00000016) selections = 0x0018F408 -> (unsupported set) objectManager = 0x14609F18 (see above) actorSelections = (unsupported set) selectionsVec = (unsupported vector >) CUnitManager::CreateUnit (unitmanager.cpp:95) this = actorName = 0x0018F444 (see above) seed = 22 (0x00000016) selections = 0x0018F408 (see above) CCmpVisualActor::InitModel (ccmpvisualactor.cpp:567) this = paramNode = 0x216C2C28 -> m_Value = (unsupported basic_string >) m_Childs = (unsupported map >,CParamNode >) m_IsOk = true m_ScriptVal = (shared_ptr >) actorName = (unsupported basic_string >) floating = (bool)0x28 selections = (unsupported set) bounds = m_Data = [2] X = 0.000000 (0x216C2D80) Y = 0.000000 (0x0018F46C) Z = 0.000000 (0x0132A770) X = 0.000000 (0x0018F444) Y = 0.000000 (0x216C2D90) Z = 0.000000 (0x00000009) boundSphere = m_Center = X = 0.000000 (0x26990079) Y = 0.000000 (0x216C2C28) Z = 0.000000 (0x0000001B) m_Radius = 0.000000 (0x0000001F) CCmpVisualActor::Init (ccmpvisualactor.cpp:209) this = paramNode = 0x216C2C28 (see above) CComponentManager::AddEntity (componentmanager.cpp:880) this = templateName = 0x0018F6D4 -> (unsupported basic_string >) ent = 22 (0x00000016) handle = m_Id = 22 (0x00000016) m_ComponentCache = 0x210022A0 -> { numInterfaces = 94 (0x0000005E), interfaces = [1] { 0x00000000 } } msg = m_Cached = (unique_ptr,default_delete > >) entity = 1635572 (0x0018F4F4) it = (unsupported _Tree_const_iterator<_Tree_val<_Tree_simple_types > const ,CParamNode> > > >) CSimulation2::AddEntity (simulation2.cpp:617) this = templateName = 0x0018F6D4 (see above) preferredId = 22 (0x00000016) CXMLReader::ReadEntities (mapreader.cpp:1044) this = parent = m_Pointer = 0x0F2CD9F5 -> [8] { 157, 58 (':'), 10, 0, 7, 0, 0, 0 } end_time = 31.5161 (0x403F841F4471264A) entities = m_Size = 3149 (0x00000C4D) m_Pointer = 0x0F2CDA0D -> [8] { 221, 0, 0, 0, 8, 0, 0, 0 } m_CurItemID = 1 (0x00000001) m_CurPointer = 0x0F2CDAEA -> [8] { 221, 0, 0, 0, 8, 0, 0, 0 } m_EndPointer = 0x0F371492 -> [8] { 24, 0, 0, 0, 18, 0, 0, 0 } uid = { (unsupported basic_string >) } Position = X = value = 33751352 (0x02030138) Y = value = 0 (0x00000000) Z = value = 647535016 (0x269899A8) Orientation = X = value = 0 (0x00000000) Y = value = 205401 (0x00032259) Z = value = 0 (0x00000000) TemplateName = { (unsupported basic_string >) } entity = m_Pointer = 0x0F2CDAEA (see above) attrs = m_Size = 1 (0x00000001) m_Pointer = 0x0F2CDB02 -> [8] { 7, 0, 0, 0, 3, 0, 0, 0 } m_CurItemID = 0 (0x00000000) m_CurPointer = 0x0F2CDB02 (see above) m_EndPointer = 0x0F2CDB0D -> "8" $S53 = m_Size = 4 (0x00000004) m_CurItemID = 4 (0x00000004) m_CurPointer = 0x0F2CDBC7 -> [8] { 221, 0, 0, 0, 8, 0, 0, 0 } m_Pointer = 0x0F2CDB0D (see above) setting = m_Pointer = 0x0F2CDB9F -> [8] { 40 ('('), 0, 0, 0, 17, 0, 0, 0 } attrs = m_Size = 1 (0x00000001) m_Pointer = 0x0F2CDBB7 -> [8] { 10, 0, 0, 0, 8, 0, 0, 0 } m_CurItemID = 0 (0x00000000) m_CurPointer = 0x0F2CDBB7 (see above) m_EndPointer = 0x0F2CDBC7 (see above) attrs = m_Size = 1 (0x00000001) m_Pointer = 0x0F2CDBB7 (see above) m_CurItemID = 0 (0x00000000) m_CurPointer = 0x0F2CDBB7 (see above) m_EndPointer = 0x0F2CDBC7 (see above) attrs = m_Size = 1 (0x00000001) m_Pointer = 0x0F2CDBB7 (see above) m_CurItemID = 0 (0x00000000) m_CurPointer = 0x0F2CDBB7 (see above) m_EndPointer = 0x0F2CDBC7 (see above) seedStr = { (unsupported basic_string >) } attrs = m_Size = 1 (0x00000001) m_Pointer = 0x0F2CDBB7 (see above) m_CurItemID = 0 (0x00000000) m_CurPointer = 0x0F2CDBB7 (see above) m_EndPointer = 0x0F2CDBC7 (see above) CXMLReader::ProgressiveReadEntities (mapreader.cpp:1158) this = end_time = 31.5161 (0x403F841F4471264A) node = m_Pointer = 0x0F2CD9F5 (see above) name = { (unsupported basic_string >) } CMapReader::ReadXMLEntities (mapreader.cpp:1220) this = MemFunThunk (loaderthunks.h:60) param = 0x2113B9C0 __formal = 0.01 (0x3F847AE147AE147B) LDR_ProgressiveLoad (loader.cpp:228) time_budget = 0.01 (0x3F847AE147AE147B) description = 0x0018F8F0 -> [8] { 63752, 24, 38954, 316, 31042, 65534, 13712, 240 } max_chars = 100 (0x00000064) progress_percent = 0x0018F8B8 -> 0 (0x00000000) ret = 4618216237887075123 (0x4017333333333333) elapsed_time = 31.3161 (0x403F50EC04C0F19F) ProgressiveLoad (main.cpp:189) description = [100] 63752 24 38954 316 31042 65534 13712 240 11411 61855 20715 16447 ... profile2__ = m_Name = 0x015CF910 -> "progressive load" progress_percent = 0 (0x00000000) e = 0x01522676 -> (exception) m_msg = 0x85DB74FF -> Frame (main.cpp:307) realTimeSinceLastFrame = 0.062026 (0x3D7E0F28) limit_fps = true time = 1.70867e-012 (0x3D7E0F284F226133) profile2__ = m_Name = 0x015CF9AC -> "frame" profile2__ = m_Name = 0x3D7E0F28 -> RunGameOrAtlas (main.cpp:517) argc = 1 (0x00000001) argv = 0x01060008 -> 0x01060028 -> "D:\16009\binaries\system\pyrogenesis.exe" replayFile = (unsupported basic_string >) args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 92 ('\') res = 0 (0x0000000000000000) paths = m_root = path = (unsupported basic_string >) separator = 829 m_rdata = path = (unsupported basic_string >) separator = 0 m_gameData = path = (unsupported basic_string >) separator = 40 ('(') m_userData = path = (unsupported basic_string >) separator = 16 m_config = path = (unsupported basic_string >) separator = 2000 m_cache = path = (unsupported basic_string >) separator = 41656 m_logs = path = (unsupported basic_string >) separator = 23 replay = m_Stream = 0x00000004 mod = path = (unsupported basic_string >) separator = 0 zip = path = (unsupported basic_string >) separator = 0 mods = (unsupported vector) paths = m_root = path = (unsupported basic_string >) separator = 829 m_rdata = path = (unsupported basic_string >) separator = 0 m_gameData = path = (unsupported basic_string >) separator = 40 ('(') m_userData = path = (unsupported basic_string >) separator = 16 m_config = path = (unsupported basic_string >) separator = 2000 m_cache = path = (unsupported basic_string >) separator = 41656 m_logs = path = (unsupported basic_string >) separator = 23 builder = m_VFS = (shared_ptr) m_Files = (unsupported vector) m_TempDir = path = (unsupported basic_string >) separator = 2047 m_NumBaseMods = 0 (0x00000000) SDL_main (main.cpp:561) argc = 1 (0x00000001) argv = 0x01060008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x01060008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x00EF7F88 -> 0x00EF7F90 -> 68 (0x0044) wenvp = 0x00EF1290 -> 44424 (0xAD88) argv = 0x01060008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) CallStartupWithinTryBlock (wseh.cpp:364) ret = 22102032 (0x01514010) RtlUnicodeStringToInteger (:0) RtlUnicodeStringToInteger (:0) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== Engine Version: 0.0.21 System info: (generated 2016-06-01 03:55:29 UTC) OS : Win8.1 (6.3.9200) CPU : x86, Intel Core i7-4700HQ @ 2.40GHz (1x4x2), 2.39 GHz Memory : 8192 MiB; 5491 MiB free Graphics Card : NVIDIA GeForce GT 750M/PCIe/SSE2 OpenGL Drivers : 4.5.0 NVIDIA 368.22; nvoglv32.dll (10.18.13.6822) Video Mode : 1024x768:32 Sound Card : NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio; Sound Drivers : OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "N550JV.208" startSegment: F000 releaseDate: "11/19/2013" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 1 flags1: acpi|usb_legacy|smart_battery flags2: bios_boot|targeted_content_distribution|uefi size: 6 MiB [System] manufacturer: "ASUSTeK COMPUTER INC." productName: "N550JV" version: "1.0" serialNumber: "DCN0CY193657503" uuid0: 5238FFFFD4B84AD6 uuid1: 12292A7BEEBCC7C4 wakeUpType: power_switch skuNumber: "ASUS-NotebookSKU" family: "N" [Baseboard] manufacturer: "ASUSTeK COMPUTER INC." product: "N550JV" version: "1.0" serialNumber: "BSN12345678901234567" assetTag: "ATN12345678901234567" flags: motherboard|replaceable location: "MIDDLE" hChassis: 3 type: motherboard [Chassis] manufacturer: "ASUSTeK COMPUTER INC." type: notebook version: "1.0" serialNumber: "DCN0CY193657503" assetTag: "No Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "SOCKET 0" type: CPU family: 198 manufacturer: "Intel" id: BFEBFBFF000306C3 version: "Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz" voltage: 12 dV externalClockFrequency: 100 MHz maxFrequency: 3800 MHz bootFrequency: 2400 MHz status: enabled upgrade: socket_988b hL1: 10 hL2: 9 hL3: 11 assetTag: "Fill By OEM" partNumber: "Fill By OEM" coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 8 flags: x64 family2: 198 populated: true [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified associativity: A8 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: other associativity: A8 level: 1 location: internal mode: write_back maxSize: 256 KiB installedSize: 256 KiB [Cache] designation: "CPU Internal L3" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified associativity: A12 level: 3 location: internal mode: write_back maxSize: 6 MiB installedSize: 6 MiB [OnBoardDevices] type: video description: " VGA" enabled: true [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 32 GiB [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "24722236" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelA-DIMM1" bank: "BANK 1" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelB-DIMM0" bank: "BANK 2" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "24722212" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelB-DIMM1" bank: "BANK 3" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryArrayMappedAddress] hMemoryArray: 12 partitionWidth: 4 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 13 hMemoryArrayMappedAddress: 19 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 16 hMemoryArrayMappedAddress: 19 startAddress: 100000000 endAddress: 1FFFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ====================================