Lion.Kanzen Posted May 30, 2016 Report Share Posted May 30, 2016 The color player is saturated, the resources are darkest colors, terrain is desaturated. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 30, 2016 Report Share Posted May 30, 2016 (edited) 1 minute ago, Lion.Kanzen said: The color player is saturated, the resources are darkest colors, terrain is desaturated. Yep, do dis. Also, players colors should be more saturated overall (and contrasty). Here are the player colors for my mod: Spoiler { "PlayerData": [ { "Name": "Gaia", "Civ": "gaia", "Color": { "r": 255, "g": 255, "b": 255 }, "AI": "", "AIDiff": 3 }, { "Name": "Player 1", "Civ": "athen", "Color": { "r": 0, "g": 0, "b": 255 }, "AI": "", "AIDiff": 3 }, { "Name": "Player 2", "Civ": "cart", "Color": { "r": 255, "g": 128, "b": 0 }, "AI": "petra", "AIDiff": 3 }, { "Name": "Player 3", "Civ": "gaul", "Color": { "r": 0, "g": 255, "b": 255 }, "AI": "petra", "AIDiff": 3 }, { "Name": "Player 4", "Civ": "iber", "Color": { "r": 255, "g": 255, "b": 0 }, "AI": "petra", "AIDiff": 3 }, { "Name": "Player 5", "Civ": "mace", "Color": { "r": 255, "g": 0, "b": 0 }, "AI": "petra", "AIDiff": 3 }, { "Name": "Player 6", "Civ": "maur", "Color": { "r": 0, "g": 255, "b": 0 }, "AI": "petra", "AIDiff": 3 }, { "Name": "Player 7", "Civ": "pers", "Color": { "r": 255, "g": 0, "b": 255 }, "AI": "petra", "AIDiff": 3 }, { "Name": "Player 8", "Civ": "imp", "Color": { "r": 25, "g": 25, "b": 25 }, "AI": "petra", "AIDiff": 3 } ] } Edited May 30, 2016 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 30, 2016 Author Report Share Posted May 30, 2016 @wowgetoffyourcellphone: that's more of a rendering issue and I indeed think that the render order should be different (since apparently mines are also covered by trees often) And actually, I don't want the player colors to be thát saturated. That's way too neon-like IMHO. But how about the resource color change I proposed? (pink was the color that was used for metal in Empire Earth) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2016 Report Share Posted May 30, 2016 the animal colors in aOK is like your fruits/vegetables. forest must be a darkest green. Quote Link to comment Share on other sites More sharing options...
niektb Posted May 30, 2016 Author Report Share Posted May 30, 2016 @Lion.Kanzen: these are the color changes I mentioned, I know what the AoK minimap looks like On 29-5-2016 at 7:18 AM, niektb said: At first I had the dark orange for the bushes, pink for the metal mines and limegreen for the animals. Would that be better? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2016 Report Share Posted May 30, 2016 dark orange is better limegreen (AoK style) good metal mines is the only thing to improve. Quote Link to comment Share on other sites More sharing options...
niektb Posted May 30, 2016 Author Report Share Posted May 30, 2016 @Lion.Kanzen: Can you explain the problem with pink for metal mines? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2016 Report Share Posted May 30, 2016 the problem is the users can relate to pink to metal, and we can't use gray. I know the thing to be creative but we need try to be use common language, in mostly of RTS metal/gold are golden Rod or Gold. the problem with orange is the players were familiarized with that and the color player. https://en.wikipedia.org/wiki/Yellow#Symbolism_and_associations is very perceptive Quote On the other hand, since yellow is the most visible color of all the colors, it is the first color that the human eye notices. Use it to get attention, such as a yellow sign with black text, or as an accent. Have you noticed yellow fire engines in some cities? http://www.colormatters.com/color-and-vision/color-and-vision-matters Quote According to surveys in Europe and the United States, pink is the color most associated with sweet foods and beverages. Pink is also one of the few colors to be strongly associated with a particular aroma, that of roses https://en.wikipedia.org/wiki/Pink#Pink_in_symbolism_and_world_culture Quote Link to comment Share on other sites More sharing options...
niektb Posted May 30, 2016 Author Report Share Posted May 30, 2016 But Empire Earth does use (some kind of) pink for Metal (or Iron) and it works very well for them IMO. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2016 Report Share Posted May 30, 2016 (edited) 7 minutes ago, niektb said: But Empire Earth does use (some kind of) pink for Metal (or Iron) and it works very well for them IMO. yeah im sure of that, because they have stone(gray), gold(yellow) and Iron(pink). in others words isn't the first choice. Metal represents in 0A.D gold iron silver cooper Edited May 30, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
niektb Posted May 30, 2016 Author Report Share Posted May 30, 2016 So? Gold looks to much like the yellow player (or too much like dirt terrain in a darker version) Silver looks too much like stone And copper is a lot like the dark orange we have right now... (a bit more brownish, but that again is going to look a lot like dirt terrain) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2016 Report Share Posted May 30, 2016 yeah that why dark yellow is the best or light yellow. pink iron are only exclusive from EE1. your terrain is desaturated, the opposite is saturated color (not oversaturated). Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 30, 2016 Report Share Posted May 30, 2016 Why not use icon or symbol? 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 31, 2016 Author Report Share Posted May 31, 2016 @wowgetoffyourcellphone: that's not possible with the game code (yet?) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 31, 2016 Report Share Posted May 31, 2016 (edited) Adding more pixels? Edited May 31, 2016 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 31, 2016 Author Report Share Posted May 31, 2016 I've added a new version to the first post. Changelog: Dark orange for bushes, pink for metal mines and limegreen for fauna Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 4, 2016 Report Share Posted June 4, 2016 ok testing... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 4, 2016 Report Share Posted June 4, 2016 Better Quote Link to comment Share on other sites More sharing options...
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