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[Scenario] Western Mediterranean (5)


Palaxin
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Hello guys , I find very interesting project , I would like another ancient civilization that left a sign of his presence in the Mediteranean , Nuraghic , occupied the whole Sardinia and part of the southern coast of Corsica , I refer you to wikipedia page https://en.wikipedia.org/wiki/Nuragic_civilization ; I apologize for my bad english

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Ciao ragazzi, trovo il progetto molto interessante, vorrei segnalare un'altro antica civilità, che ha lasciato segno della sua presenza nel mediteraneo, la civiltà nuragica, occupava tutta la sardegna e parte delle coste sud della corsica, vi rimando alla pagina wikipedia https://en.wikipedia.org/wiki/Nuragic_civilization

 

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7 minutes ago, Bastian25 said:

 

Hello guys , I find very interesting project , I would like another ancient civilization that left a sign of his presence in the Mediteranean , Nuraghic , occupied the whole Sardinia and part of the southern coast of Corsica , I refer you to wikipedia page https://en.wikipedia.org/wiki/Nuragic_civilization ; I apologize for my bad english

italian version

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Ciao ragazzi, trovo il progetto molto interessante, vorrei segnalare un'altro antica civilità, che ha lasciato segno della sua presenza nel mediteraneo, la civiltà nuragica, occupava tutta la sardegna e parte delle coste sud della corsica, vi rimando alla pagina wikipedia https://en.wikipedia.org/wiki/Nuragic_civilization

 

And how  are related your request to the scenario?

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  • 2 weeks later...
2 hours ago, Player1 said:

How much longer should I wait then? Why couldnt someone just send me the map? It is going to be 2 months soon.

If AtlasMapper removed the link he might have had a reason for it. Best way would be to contact him via PM and ask.

Edit: I've sent AtlasMapper a PM.

Edited by fcxSanya
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Some pictures of height-based texturing using a script :)

I am planning to do a good amount of tweaking, but if someone (@Player1) can't wait to test the map himself in Atlas, here are the files: WesternMediterraneanDemo.zip - Have fun!

BTW what do you think about square vs circle map shape?


HeightTextures1.jpg

HeightTextures2.jpg

 

HeightTextures3.jpg

 

A pretty big problem is the shoreline because of the limited resolution of the 8-bit grayscale heightmaps. The topography heightmap says the grey areas are under water, the bathymetry (ocean floor) heigtmap says they are above sea level... I probably need to combine them with another source

topo-bathy-diff.jpg

Edited by Palaxin
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  • 4 weeks later...
On 29/09/2021 at 1:45 PM, Pravetz said:

I am interested, but I used the content of  @Palaxin, so I think if he also agrees then it can be added.

I agree :D Thanks for finishing my work!

Suggestion for polishing the map with some hand editing in Atlas:

  • make texture distribution more natural
    • less sand in Brittany, north western France, Poland and Balkan
    • more sand in northern Africa / Sahara
    • replace full snow in the Atlas mountains with rocky/snowy mixture (there are no real glaciers in the Atlas mountains like in the Alps)
  • break up repetitive texture patterns by replacing uniform texture areas with a combination of 2-3 different textures
    • Atlas mountains
    • plains of Spain, middle and eastern Europe
  • adjust shoreline at some critical areas according to real world maps:
    • eradicate lakes in northern Africa and in Brittany
    • a bit more land in northern Italy (Venice area) / make north western Adriatic Sea a bit smaller
    • a bit more land in eastern Brittany
    • some fine tuning of the western and northern French coast, and Belgium/Netherlands/Germany coastline
  • add more flora and fauna apart from the woods
  • maybe add treasures and/or special objects like stone quarries (the new ones features in Delenda Est)
Edited by Palaxin
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  • 3 months later...

I have made a new version of the map. (Considering suggestions by @Palaxin)
This version will not rewrite the previous version and will be separate in map selection screen.

# Changelog:
> MAP:
- New player added in the area of present-day Czech Republic, instead of Gaia CC and units
- Texture adjustments
- More land in Brittania and Venice areas
- Strait of Gibraltar is now passable for big ships
- More flora and fauna, Germanic forests became more dangerous to explore.
- Treasures added in some places
- Other minor changes
> PLAYERS:
- Romans received a plenty of treasures near their CC to improve their starting position
- Gauls also got a buff in the form of food bins and wood planks

WesternMediterranean_var2.zip

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  • 7 months later...

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