Pandor Posted February 29, 2016 Share Posted February 29, 2016 It would be nice to see battle system like in "Cossacks" units are much stronger in formations. And to build formation u need officer + standart barrier, or smth like that. And maps should have much more open space. Cossacks is an old video game. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 29, 2016 Share Posted February 29, 2016 28 minutes ago, Pandor said: It would be nice to see battle system like in "Cossacks" units are much stronger in formations. And to build formation u need officer + standart barrier, or smth like that. And maps should have much more open space. Cossacks is an old video game. That very like the battalion system in Rise & Fall : empires at war. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 29, 2016 Share Posted February 29, 2016 (edited) Edited February 29, 2016 by Lion.Kanzen Adding videos.. Link to comment Share on other sites More sharing options...
Pandor Posted February 29, 2016 Author Share Posted February 29, 2016 As i remember R&F has primitive batalion system. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 29, 2016 Share Posted February 29, 2016 Just now, Pandor said: As i remember R&F has primitive batalion system. Comparing with? Link to comment Share on other sites More sharing options...
Pandor Posted February 29, 2016 Author Share Posted February 29, 2016 Cossacks Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 29, 2016 Share Posted February 29, 2016 (edited) 36 minutes ago, Pandor said: Cossacks I never play that game, so I haven't idea. You can show what you talking. Edited February 29, 2016 by Lion.Kanzen Typo Link to comment Share on other sites More sharing options...
niektb Posted February 29, 2016 Share Posted February 29, 2016 Nah, Cossacks has a waaay toooo complicated battalion system with a high realism factor that wouldn't fit in 0 A.D... 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 29, 2016 Share Posted February 29, 2016 I like the movement mechanic Link to comment Share on other sites More sharing options...
Phalanx Posted February 29, 2016 Share Posted February 29, 2016 R&F's system was actually kinda nice. But the one thing I like from it was its selection system. By single clicking on a unit in formation, it would select the entire formation, double click to select the individual unit. We also need a click drag facing option, like R&F, Rise of Nations, and Total-War. 2 Link to comment Share on other sites More sharing options...
wackyserious Posted March 1, 2016 Share Posted March 1, 2016 It would be cool if 0ad will have a gamemode that is similar to the Praetorians and Hegemony series, where you don't have to mind resource gathering, you just focus on training units, combat and competing for captureable sites, resources are auto-generated by captureable settlements (village/town) and resource buildings (wood/stone/metal) that are placed in different areas of the map. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 1, 2016 Share Posted March 1, 2016 22 minutes ago, wackyserious said: It would be cool if 0ad will have a gamemode that is similar to the Praetorians and Hegemony series, where you don't have to mind resource gathering, you just focus on training units, combat and competing for captureable sites, resources are auto-generated by captureable settlements (village/town) and resource buildings (wood/stone/metal) that are placed in different areas of the map. As game mode is good idea, because after a while is boring. im sure see this may be a mix between tower defense and capture settlements. Link to comment Share on other sites More sharing options...
av93 Posted March 1, 2016 Share Posted March 1, 2016 1 hour ago, wackyserious said: It would be cool if 0ad will have a gamemode that is similar to the Praetorians and Hegemony series, where you don't have to mind resource gathering, you just focus on training units, combat and competing for captureable sites, resources are auto-generated by captureable settlements (village/town) and resource buildings (wood/stone/metal) that are placed in different areas of the map. That's already possible Link to comment Share on other sites More sharing options...
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