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Improve unit stat visualization


wraitii
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Less is more. We need to prioritize gameplay affecting ui. What a unit builds is irrelevant. Armor/dmg/ups much more so.

You will never open a window while taking engagements, using the fixed panel is much better

 

Tooltips clutter the ui and are almost never worth it

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10 minutes ago, badosu said:

Less is more. We need to prioritize gameplay affecting ui. What a unit builds is irrelevant. Armor/dmg/ups much more so.

I agree, that's why I think what a unit builds and historic information should be hidden, nevertheless the list of what a unit builds should be replaced with icons like @wowgetoffyourcellphone said

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IDK that's my opinion with my biases.

A think the ui is like this due to artifacts in development, 'good enough'. Similar to maps and balance.

At some point one needs to refine the game with gameplay in mind (as it is being done recently by borg and néscio wrt balance for example)

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That mockup looks like a good first step.

 

What's specifically you want to improve? That window?

That can contain the tabs as you outlined. We would have to change the fixed central panel stats to keep consistency.

Would you be up to make a similar mockup for that?

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The icons themselves are not hugely important for implementation (but feasibility to produce them is a blocker).

I liked the mockup format you made. Would you be able to produce something similar for the central panel (the one next to the minimap when you select a unit)?

I reckon the reduced size should make it a bit more challenging, but improvements in that UI element would be really substantial for players QoL.

Edited by badosu
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I think attack/armour/speed (maybe gather rate, loot) could be the only stats with improved readability on that panel. More detailed information can be brought up right clicking. Hp and xp/rank being already shown in the thumbnail already

Edited by badosu
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attack

2360303-200.png.6b8b7d1026faa9dd72370e0a30aa61ac.png2360003-200.png.22b20d4e1579ff45358d70a1bfa82a45.png2360306-200.png.365c918dd7b9182c0a3b4d32ffca56b6.png175171-200.png.f05d11c0637ee0342a5c0c65cf3ff7be.png

defence

2360257-200.png.2910d0ed656b13ca71ca62ee78340a80.png2360201-200.png.3d25d3f4cdb95948268a32f95a473252.png2360218-200.png.dbc6060dc20c37e3d8c4e1f9973c1286.png

health

2360117-200.png.749e35eae7dde8c14e37e9d240a6877f.png

Speed

1494271-200.png.655cc17df1c49d56c9238939d1a58a6c.png1206463-200.png.8e2ecf8510046cd62e9c55aa22d128b5.png

Status effects (maybe there are already existing icons?)

2360070-200.png.b2e7f634951b2993e7e6cd68eb1ea4e4.png2360136-200.png.60a16d005c4cc171ccc8454ceee1ee5c.png

all other are already in the game, although I would like to have the "gather" icons slightly changed from the "loot" icons (e.g. add an axe for wood or hammer for stone like in the mockup)

they are taken from Maxicons on thenounproject and are under creative commons, i could give the link

the third defence one is not good but i didnt find a better one fast

should i modify them or make them colourful? i hope this is helpful, let me know

Edited by nifa
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screenshot0013.png.b7eab6fa4dba12902ac417526d687ba6.png

you mean this? I think it's already quite filled, so one would have to make more space although the icons would already save space. One could also make it only for Champions at the space where the buildings are

fyi this is how it looks in Cossacks:

Unbenannt.png.0c71de157dd61f89c870f6596410d7ef.png

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1 hour ago, nifa said:

should i modify them or make them colourful? i hope this is helpful, let me know

This looks great for now, thanks!

1 hour ago, nifa said:

I think it's already quite filled, so one would have to make more space although the icons would already save space.

Just look at that panel and see how much of the space is filled with stuff you (almost) never use.

For one the specific name can be dropped. The generic should be replaced with a simple name (eg spearman) imo.

The action buttons, apart from looking not great, could be moved somewhere else or dropped for now while we iterate.

The ownership section, as good as it looks, could be tightened/moved/reworked (perhaps below the health bar?).

The gathered res can be condensated and integrated to the new icon format.

Anyway, these are some ideas, but you can see how much we already can do. Remember we have full control of the ui so we can resize the thumbnail, increase width, reuse other panels.

For example the panel on the left is empty (I'm afk so can't test) from what I remember. It's used to show garrisoned units and trying bell but it's totally useless for unit selection. One could be imaginative on how to use that real estate.

 

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