wackyserious Posted November 2, 2015 Share Posted November 2, 2015 Is it possible to do so? I wanted to use both object_color and player_trans simultaneously in one actor file to create more unit skin variety, but that is not possible, right?I'm working on unit/skeletal skins, what I have in mind was to use two actor files for one entity, one using object_color, and the other using player_trans, but I have no idea if that is possible.. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 2, 2015 Share Posted November 2, 2015 One must be prop. Link to comment Share on other sites More sharing options...
wackyserious Posted November 2, 2015 Author Share Posted November 2, 2015 Uhmm, say for example, I wanted the rome_infantry_spearman_b.xml in the simulation/units folder to use two different visual actor files, something like a variant actor file, can that be possible? Link to comment Share on other sites More sharing options...
wackyserious Posted November 2, 2015 Author Share Posted November 2, 2015 (edited) I'm taking advantage of the object_color option to create more variety without using a lot of .png filesBut the problem was, I cannot integrate player_trans in the skins since it is already using the object_color option.. Edited November 2, 2015 by wackyserious Link to comment Share on other sites More sharing options...
niektb Posted November 2, 2015 Share Posted November 2, 2015 You could maybe create a parent actor with 2 child actors; 1 using object_color, 1 using player_trans. I thought the support for that was added but I don't remember exactly Link to comment Share on other sites More sharing options...
wackyserious Posted November 2, 2015 Author Share Posted November 2, 2015 Can you explain how child actors work and how to use them? Specially the part where I can simultaneously use both object_color and player_trans. Link to comment Share on other sites More sharing options...
Stan` Posted November 2, 2015 Share Posted November 2, 2015 Create a single actor like viking_a with everything like it was a separate one.with player_trans for instanceCreate a second one viking_b with object colorNow create a third actor that will load the two of them as props.You might need to create a special mesh though. Link to comment Share on other sites More sharing options...
wackyserious Posted November 2, 2015 Author Share Posted November 2, 2015 It sounds hectic if it needs a special mesh.. Where will I attach the first two as a prop in the 3rd actor file? Link to comment Share on other sites More sharing options...
Stan` Posted November 2, 2015 Share Posted November 2, 2015 Root Link to comment Share on other sites More sharing options...
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