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Using two different actor files for an entity?


wackyserious
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Is it possible to do so? I wanted to use both object_color and player_trans simultaneously in one actor file to create more unit skin variety, but that is not possible, right?

I'm working on unit/skeletal skins, what I have in mind was to use two actor files for one entity, one using object_color, and the other using player_trans, but I have no idea if that is possible..

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I'm taking advantage of the object_color option to create more variety without using a lot of .png files

But the problem was, I cannot integrate player_trans in the skins since it is already using the object_color option..

Edited by wackyserious
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Create a single actor like viking_a with everything like it was a separate one.with player_trans for instance

Create a second one viking_b with object color

Now create a third actor that will load the two of them as props.

You might need to create a special mesh though.

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