wowgetoffyourcellphone Posted January 24, 2016 Report Share Posted January 24, 2016 38 minutes ago, Lion.Kanzen said: I corrected Justus and add you to the people to support about Mercenary Camps(the art style). here are the Ticket about the change this http://trac.wildfiregames.com/ticket/2214 This actually look neat. I remember from AOE from in the 1997! I think Seleucid can look almost exact like this, and then Ptolemies can have same Greek back part (maybe slightly different skin, or same skin, can use same as large prop), but then Egyptian-style walls and statues in the front instead of columnb (or the back part is the "main" actor and the walls and statues are prop for thre Seleucid and Ptolemies versions). 1 Quote Link to comment Share on other sites More sharing options...
tomySVK Posted January 30, 2016 Report Share Posted January 30, 2016 Hi, I´m still quite new here. I only posted few times and it was always posted about Seleukids as I have a long time interest on them. So after quick read of this thread I wrote my view on how the Seleukid army in 0AD should look like, it focus mainly on armies of Antiochos III and Antiochos IV. It has a list of units with a little describtion and reference pictures. Due RL it was written quickly, so I apologize for possible mistakes. I hope it will be helpful for your great work. OAD_-_Seleukids.pdf 3 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted January 30, 2016 Author Report Share Posted January 30, 2016 It looks nice, but while this games specific rosters arent complete, the attributes and strenghts of thr factions are already balanced and provide a framework for roster and tech creation. The Seleucids are a very good cav faction according to their official design (read the current design document), and unfortunately, your roster isnt quotew strong enough... Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 31, 2016 Report Share Posted January 31, 2016 8 hours ago, SeleucidKing said: It looks nice, but while this games specific rosters arent complete, the attributes and strenghts of thr factions are already balanced and provide a framework for roster and tech creation. The Seleucids are a very good cav faction according to their official design (read the current design document), and unfortunately, your roster isnt quotew strong enough... I think his roster is quite strong with cAValry. Quote Link to comment Share on other sites More sharing options...
Phalanx Posted January 31, 2016 Author Report Share Posted January 31, 2016 7 hours ago, wowgetoffyourcellphone said: I think his roster is quite strong with cAValry. For a normal faction, but the Seleucids are supposed to have VERY strong cav roster and fairly strong infantry. This roster (while I do like it more, yay infantry!) seems to be flipped. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 31, 2016 Report Share Posted January 31, 2016 3 hours ago, SeleucidKing said: For a normal faction, but the Seleucids are supposed to have VERY strong cav roster and fairly strong infantry. This roster (while I do like it more, yay infantry!) seems to be flipped. Availability, techs, and stats equal "strength." 1 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted January 31, 2016 Author Report Share Posted January 31, 2016 32 minutes ago, wowgetoffyourcellphone said: Availability, techs, and stats equal "strength." I dont understand... Quote Link to comment Share on other sites More sharing options...
niektb Posted January 31, 2016 Report Share Posted January 31, 2016 A cavalry that can be upgraded a lot could be considered strong, even if it's initially weak... So 'strength'/ strong units can be achieved in more than one way. 3 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted February 1, 2016 Author Report Share Posted February 1, 2016 14 hours ago, niektb said: A cavalry that can be upgraded a lot could be considered strong, even if it's initially weak... So 'strength'/ strong units can be achieved in more than one way. Granted. I had not thought about it that way. Quote Link to comment Share on other sites More sharing options...
Phalanx Posted February 14, 2016 Author Report Share Posted February 14, 2016 I've been looking at it, and I wonder what a match would be like with three phalangite units.... It be kinda fun.... Quote Link to comment Share on other sites More sharing options...
Phalanx Posted March 23, 2016 Author Report Share Posted March 23, 2016 Should I create a "needs design decision" ticket for "Seleucid Unit Roster?" Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 23, 2016 Report Share Posted March 23, 2016 15 minutes ago, SeleucidKing said: Should I create a "needs design decision" ticket for "Seleucid Unit Roster?" Why? Isn't needed Quote Link to comment Share on other sites More sharing options...
Phalanx Posted March 23, 2016 Author Report Share Posted March 23, 2016 2 hours ago, Lion.Kanzen said: Why? Isn't needed Fair point. Was just thinking it might get attention, but that's just presumptuous. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 23, 2016 Report Share Posted March 23, 2016 Isn't the way, without some volunteer to do it. nobody pay attention. and need be a team volunteer, because need Enrique's approbation. Lordgood is the only one but, is working with buildings, and not have time ven for that task. Is understandable. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 23, 2016 Report Share Posted March 23, 2016 For example the Cataphract unit is very complex, even need its own model. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2016 Report Share Posted March 24, 2016 9 hours ago, Lion.Kanzen said: For example the Cataphract unit is very complex, even need its own model. I think my Seleucid Cataphract in Delenda Est is accurate to history. However, cataphracts in Part 2 Empires Besiege will need more models (either whole new model or extra prop models) for all that armor. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2016 Report Share Posted March 24, 2016 17 minutes ago, wowgetoffyourcellphone said: I think my Seleucid Cataphract in Delenda Est is accurate to history. However, cataphracts in Part 2 Empires Besiege will need more models (either whole new model or extra prop models) for all that armor. Yes I saw, even today, but you remember that model isn't the only one and mostly are like Parthian. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2016 Report Share Posted March 24, 2016 Yes those are very much late-Rome/Eastern Rome. Suitable for Part 2. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2016 Report Share Posted March 24, 2016 Yes but.... Not at all are various types... Even BC Both from same area/zone but are from different factions ( Pontus and Seleucid) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2016 Report Share Posted March 24, 2016 Those look Parthian. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2016 Report Share Posted March 24, 2016 3 minutes ago, wowgetoffyourcellphone said: Those look Parthian. Lancer type is for all cavalry factions/Civs. Scythians, Chinese, Pontus, Greco Bactrians, etc. pD : I only mentioned these aren't in game, so you have one type of Cataphract or Lancer. Quote Link to comment Share on other sites More sharing options...
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