wowgetoffyourcellphone Posted October 17, 2015 Report Share Posted October 17, 2015 (edited) Guys, let's talk about thing that can improve gameplay. Lets not talk about high-level features like formations. I'll give you example:Player and AI should be able to build building over single tree. This can help AI greatly when place building and gives players easier management of building placement. Tree don't block building placement and disappear when foundation put down. This can be done with tag or element in template so we can make mines unbuildable but trees and some eye candy buildable. (In my mod I'd make groves unbuildable but single tree buildable). When task player to chop a tree, attack a enemy structure or unit, or go mine metal, or any task like this, the target should flash white, briefl, to give player feedback to the eye.Any other idea like these? Low-level. Not high-level concept. Edited October 17, 2015 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 17, 2015 Report Share Posted October 17, 2015 Snap building like in Age of Mithology, let player place exactly next to the building without waste time and avoid passages between buildings. 2 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted October 18, 2015 Report Share Posted October 18, 2015 Have buildings be sectioned off into a sub-menu of the unit menu.Like in aoe.Building snap is good, but i would prefer it to be an option, it's not always what you want.maybe a hotkey to toggle it. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 18, 2015 Author Report Share Posted October 18, 2015 Building snap is good, but i would prefer it to be an option, it's not always what you want.maybe a hotkey to toggle it.I think consistent behavior is best. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 18, 2015 Report Share Posted October 18, 2015 Other capture/convert sheeps/ domestic animals. Quote Link to comment Share on other sites More sharing options...
Karamel Posted October 22, 2015 Report Share Posted October 22, 2015 Toggle forcing silhouette to be displayed for all units, not only hidden ones. This would make judging who is alive and in which camp clearer under the dust of a battle. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 27, 2015 Author Report Share Posted October 27, 2015 When build wall, units spread out to the wall towers and build them first, then fill in the gaps with the walls. 1 Quote Link to comment Share on other sites More sharing options...
Giotto Posted October 27, 2015 Report Share Posted October 27, 2015 (edited) Should definitely make building on things like shrubs possible (that annoyingly restrictive Gaulish 3 player skirmish map). I agree with the point about auto building locking placement. Would make city's look more authentic.Buildings can't be killed by arrows? (To stop towers instantly destroying stuff)When a resource collecting building is destroyed a small amount if treasure is placed, to allow the enemy to make effective raids. Seems like something that would be easy enough. Edited October 27, 2015 by Giotto Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 15, 2015 Author Report Share Posted November 15, 2015 (edited) Tooltip shows when player does not have enough resources to train this unit. It should also show if the player does not have enough pop cap room. Edited November 15, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 15, 2015 Report Share Posted November 15, 2015 @ wowgetoffyourcellphone and flashing target:Yes, we will have to improve feedback to the player, both visual and audible.For any command there should be a feedback and it should not be annoying (e.g. soft sounds, brief flashing target unit/circle on ground). 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 15, 2015 Report Share Posted November 15, 2015 @ wowgetoffyourcellphone and flashing target:Yes, we will have to improve feedback to the player, both visual and audible.For any command there should be a feedback and it should not be annoying (e.g. soft sounds, brief flashing target unit/circle on ground). now you talk about that, we are forget the sound, we need differentiate Gaia animal attack from standard player alert attack.The siege units need sounds when buildings receiving their damage.Even capture needs own alert and sound( my opinion)An different alert when you lost a CC.( this may need an artist to make specifics sound) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 21, 2015 Report Share Posted November 21, 2015 (edited) http://wildfiregames.com/forum/index.php?showtopic=19226&p=311092other think to considerate is "break the meta"in this example environment rush.here is a playlist to take ideas how we can help to game "break the meta"what I mean, learn how others play RTS games different from the average player.https://www.youtube.com/playlist?list=PLOZFzqxtvtxcJCwEaszs3BaW2C_enZxe7 Edited November 21, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.