wowgetoffyourcellphone Posted October 5, 2015 Author Report Share Posted October 5, 2015 (edited) Yeah your mod is best mod talk about gameplay ( own / original) and adding extra civs, from Vanilla timeframe. It's like the mod that I dream create, because Romans and adding Civs like Sarmatians/ Scythians, own style games , very pronounced, very straight forward.I wonder if we can use existing code to make packing building. I think they can have 'Ox Cart' for dropsite like the Norse in AOM (and like the Worker Elephant for Mauryan). All other building can pack up and be move, including Civic Center. They should have cheapest building of all civs in the tgame, but also the weakest of all civ (can be easily destroy by poking with sword). Something like 1/2 health of even Celtic building.Not sure yet if the Huns/Scythians/Sarmatians/steppes civ should have territory effect at all. Maybe they can have civic center territorty radius like in Delenda Est, but bigger, and they can build all buildings anywhere they want. Their Civic Center territory just prevent other player from building there, like Gaia creep in AOM or Zerg creep in Starcraft.-----------------Anyway, here is new unit for Principate Romans: Civis Romanum (Roman Citizen):He is very good at building buildings, although his queue only have civic and economic structure. He also have "Slave Ownership" aura that boost nearby Slave productivity by +25%. He is expensive for a citizen unit, at 50 and ---> 2 . He is also 100 health and only train at Civic Center. PS: I wish these new mesh have more animation asap. Also, I had to hand-edit some of the dae to put cape prop point on.Here is Onager portrait for now. It have no real texture or animation yet. It based on actor I find in Atlas. I think maybe Onager can be the only catapult in the game that does not have to pack up to move (has wheels instead and dudes slowly push around). 50 1 25 25 1 Here are the slaves. They cannot build building, they can only gather resource. Male Slave (Servus) and Female Slave (Serva). All slave lose health until they die of overwork. I wish I could make it so that they only lose health when working. Male slave (good at mining) is train from Storehouse and female slave (good at farming and foraging) train from Farmstead. They also have low health and are good at dying. Train limit of 30 (I wish I could scale limits with match pop cap)."Slave Quarters" tech (200 200 ) reduce slave pop cost to 0. Edited October 5, 2015 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5, 2015 Report Share Posted October 5, 2015 with nomads tribes the AOM style that you mentioned above and adding the bonus from no houses Huns/ Mongols from AoK. I like your idea about territory but they are dependent ( their territory, where is the CC) the CC is strong as a Military settlement but when is packed or when is in cart form is very weak, they buildings are hard to capture, may be can train double units at the barrack like marines or zerlings ( 2 by the price of one) in SCBut have low farming but huge animal livestocking , their infantry is weak, their cavalry is powerfulAnd their women can train as archers units.Their defense is weak, don't have stone towers , their palisades will be cheap, they lack of walls, but they have bonus with outpost having more garrison, more strong defense stat, more HP, hard to capture, a possible tactic with this factions is Outpost rush, like tower rush in AoK , their marvel can be Sacred Tombs.For my the style of this civ is a rusher , with spamming troops and outpost, wooden tower have more garrison but less defense.They have a ox cart or wagonThey need keep drain food resources have bonus gathering from hunt and foraging, but very quickly.They have huge capture bonus vs Fortress and Siege engines.-----this need new features------Their special abilities are they can capture CC but assimilating this concept means steal units and tech from enemy and adapting.The other ability is raze and sack is like gathering and destroy they destroy farms but gathers at same time per hit, and have huge loot.That's my brainstorming for now considering some please. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5, 2015 Report Share Posted October 5, 2015 With slave, why they don't work like the Mule in SC2 but the difference is if is idle or with low hP can recuperate.We can set resting automatic or setting work faster to die. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 5, 2015 Author Report Share Posted October 5, 2015 (edited) I think Huns/Scythians should still have house - The Yurt. Cheap 50, very weak (100hp), gives 5, builds in half time of Celtic house. Buildable anywhere. I think they could get a lot of resource from raiding? Use a auto tech to make them better looters (see Delenda Est "Vae Victos" tech for Gauls). Edited October 5, 2015 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5, 2015 Report Share Posted October 5, 2015 We need maps with resources far from CC. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2015 Report Share Posted October 5, 2015 Here is the helmet :Have fun with it.Roman Archer Helmet.7z 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5, 2015 Report Share Posted October 5, 2015 Beautiful Stan, is the most beautiful thing, that you do, sorry I love Roman equipment. I'm in love with helmet even some from movies. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 6, 2015 Author Report Share Posted October 6, 2015 (edited) Good job Stanislas! The prop point for all of the new unit mesh need tweak for the helmet prop point. It just need rotated forward a little bit. (Also, all the new meshes need the cape prop point fix, maybe other too.)I think we could use some more prop for these nice unit mesh. The current quiver could use redone (slightly bigger for the bigger meshes and just made better, better textures too). The Roman units need Gladius scabbards made. Empty scabbard (for sword dude) and scabbard with sword in it (for archer guy there) -- same goes for Greek scabbard too (and others). I also think there can be slightly bigger version of the recurve bow. Edited October 6, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 6, 2015 Author Report Share Posted October 6, 2015 (edited) Legionarius (Elite)Based on Trajan's Column (Dacian Wars)Legionarius (Basic)Augustan-era, early 1st Century AD.Syrian Auxiliary Archer2nd Century AD, attached to Eastern legions.Guys, these made with asset in public art svn depository. I use pieces from here added to pieces from there, and then get good result. If you are modder you need to download this repository. Edited October 6, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 6, 2015 Report Share Posted October 6, 2015 Well I am trying to make them compatible with the old armature so we can keep the old anims. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 6, 2015 Author Report Share Posted October 6, 2015 Well I am trying to make them compatible with the old armature so we can keep the old anims.Some of the old anims are not good, but it would be very big boost to be able to keep the old ones and eventually replace the bad ones and keep the good ones (the sword attack anims are decent). A lot of the old idle animation are very bad for instance. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 6, 2015 Report Share Posted October 6, 2015 Some of the old anims are not good, but it would be very big boost to be able to keep the old ones and eventually replace the bad ones and keep the good ones (the sword attack anims are decent). A lot of the old idle animation are very bad for instance.Well basically that would allow us to use the new units meshes at least. http://wildfiregames.com/forum/index.php?showtopic=20071Since they are no artist left, that'd be cool Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 11, 2015 Author Report Share Posted October 11, 2015 (edited) Hi stan. Can you make variation of Imperial Gallic G helmet with a crest? Front to back, vertical, for Elite Legionarius. Would probably be easy to just use the Legion helmet model already in game and add the crest. Helmet texture alread in game rome_gallic_g_cent.dds has player color for crest. Like this guy on the left, maybe 1 variation with crest only and 1 with crest and feather. Edited October 11, 2015 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 11, 2015 Report Share Posted October 11, 2015 (edited) There you go. While I was at it I improved a bit the uv of the crest and added the metal part.RomanCrestedHelmet.7z Edited October 11, 2015 by stanislas69 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 11, 2015 Report Share Posted October 11, 2015 Sweet work Stan. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 11, 2015 Author Report Share Posted October 11, 2015 (edited) Sweet work stanTho I think the feathers are only 1-side? They disappear when rotate. Edited October 11, 2015 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 11, 2015 Report Share Posted October 11, 2015 Ah sorry, forgot to flip the faces, should be fixed here.rome_imp_g_crest_feathers.7z 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 11, 2015 Author Report Share Posted October 11, 2015 (edited) Some modification for Dacian campaigns I think this could be champion infantry: Praefectus Evocatorum. He is wear Lorica Plumata, a very expsnive shirt of armor. He might be a Praetorian, but could be also an officer of the Evocati, who make hella good wage. Edited October 12, 2015 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 16, 2015 Author Report Share Posted October 16, 2015 Family portrait coming together nice. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 16, 2015 Report Share Posted October 16, 2015 And you will include Pretorian guards? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 17, 2015 Report Share Posted October 17, 2015 what happen if for some reason I will send all my starting troops to explore and all die? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 17, 2015 Author Report Share Posted October 17, 2015 what happen if for some reason I will send all my starting troops to explore and all die?Then you should lose like a n00b. And you will include Pretorian guards?Praetorian Guard Cavalry for champion cavalry. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 17, 2015 Report Share Posted October 17, 2015 Yeah , later I see the unit Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 28, 2015 Report Share Posted October 28, 2015 Lanciarii is something like this? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 28, 2015 Report Share Posted October 28, 2015 (edited) there isnt a name to diferenciate Auxilia Infantry between missile javelin , spear and swordman.but some misile are not hard to name like Funditores(slinger) and Auxilia Sagittarii (Syrian Archer). but javeliner are same as spear. Auxiliar Infantrythere are the Lanciari Edited October 28, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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