Vlad123 Posted August 27, 2015 Report Share Posted August 27, 2015 In Rise of nation you can only conquer the city, in AoE only destroy and build. Why not allow the conquest in 0AD ?! A captured city will provide unity of that nation (as the Romans conquered the Gauls? The Romans may use troops of the Gauls) course use enemy units will cost twice as much in resources(occupation). The additional cost will decrease over time (five minutes may be enough) or if you do not want to wait, you "annex" the city. The city annexed become the conqueror of the same civilization and takes half the time. Example: Romans conquered Gauls, Romans click "annex" the city was annexed and can produce Roman units Quote Link to comment Share on other sites More sharing options...
niektb Posted August 27, 2015 Report Share Posted August 27, 2015 Play Alpha 19 when it's out and that'll answer your question Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2015 Report Share Posted August 27, 2015 We have that feature in Develper (SVN) version, is some complex and have a especifict animation ( units capturing)We have a list of future/ Planned features to implement.http://wildfiregames.com/forum/index.php?showtopic=16746 Quote Link to comment Share on other sites More sharing options...
Vlad123 Posted August 27, 2015 Author Report Share Posted August 27, 2015 the 19 alpha what is reseled for Windows? Quote Link to comment Share on other sites More sharing options...
niektb Posted August 27, 2015 Report Share Posted August 27, 2015 Right now the latest version is Alpha 18, but in the upcoming version Alpha 19 you will be able to capture buildings (but you can still destroy them too) Quote Link to comment Share on other sites More sharing options...
DarcReaver Posted September 24, 2015 Report Share Posted September 24, 2015 (edited) Play Alpha 19 when it's out and that'll answer your question Just a well meant suggestion from my side: screw the "indestructable building but captureable" concept. I tried some games on svn, and the feature makes booming even more viable. You can defend with citizen soldiers and your town center and garrison women in buildings already. Better make raiding more efficient, wooden buildings should be destroyable quite easy, with a few soldiers. Makes the game way more dynamic. Rushing is already suicide as you loose the resources from your soldiers gathering lumber/food while your enemy uses his defenders to gather more resources.Capturing buildings has no benefit to the player who captures them. Economic buildings cannot be used in enemy territory, military buildings are too easy to defend from being captured. So, all that's left is capturing houses. And if those are placed near your town center there's a low chance to actually capture them.To balance the citizens collecting resources you need to make buildings easy to destroy so your enemy has to move his citizen soldiers to react to your attacks immediately. If that's not the case rushing is pointless. Edited September 24, 2015 by DarcReaver Quote Link to comment Share on other sites More sharing options...
niektb Posted September 24, 2015 Report Share Posted September 24, 2015 Hold the control key to issue a destroy command instead of a capture command. Quote Link to comment Share on other sites More sharing options...
DarcReaver Posted September 24, 2015 Report Share Posted September 24, 2015 doesnt matter. destroying buildings takes way too long. And TCs defend with arrows, same with cheap, early available towers. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted September 25, 2015 Report Share Posted September 25, 2015 I would point out that rushing is generally a tactic that is about harassing the enemy by doing things like attacking the woodline, which might be primarily defended by women. Attacks during the second phase hardly can be considered rushes and need to be planned in a different way. Rushing by entering range of the Civic Centre generally is a bad call depending on the circumstances. 2 Quote Link to comment Share on other sites More sharing options...
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