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===[TASK]=== Big patterns


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A little explanation.

For performance issues, having a big mesh, is less heavy for a computer than having a thousand little meshes, therefore I attempt, to make a big patch (pattern) with trees.

So there will be two releases.

First One Mesh/One Texture

Then A separate mesh for each object or object group,

Since It's a huge task i'll be posting some pictures of the models that i made until I'm done.

post-12287-0-53411600-1425072196_thumb.ppost-12287-0-47692000-1425072201_thumb.ppost-12287-0-82420900-1425072206_thumb.ppost-12287-0-31435700-1425140843_thumb.ppost-12287-0-93079100-1425144700_thumb.ppost-12287-0-77921900-1425146225_thumb.ppost-12287-0-07577700-1425148662_thumb.ppost-12287-0-84871900-1426198265_thumb.ppost-12287-0-42244600-1426201208_thumb.ppost-12287-0-08221400-1426275881_thumb.ppost-12287-0-28897200-1426285517_thumb.p

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post-12287-0-10423400-1425147003_thumb.ppost-12287-0-25490700-1425136494_thumb.p

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Oh i ´ m sorry feneur by pattern i meant big mesh with logs glowers bushes etc( Could also have animated animals in the the zone but that´s out of my skills even trees are.)

We could also have looping sound assigned to that mesh but that would require some coding (It would work like soldiers) So i am making each prop then i will merge them on one mesh and make a big texture.

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yes of course :) - as far as i can understand the plan is to have more nature actors in the game? (which i think will make the maps look better and more realistic) - also what you were talking about with sound loops sounds interesting to me. if there will be waterfalls or something like that in the future, you should of course be able to hear a waterfall loop as you men passes it.

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  • 2 weeks later...

Hey nice job Stan!

I like all of them except the one with the hole, it looks too fake. The rest are looking pretty good!

You should try also going for some lowpoly flower groups. keep it up!

On a side note, be carefull with the saturation of the mushrooms, too bright/saturated colors may make the player think they're collectable/food. Otherwise, nice work.

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Make sure keep matching them with the game and look and make sire they look good in the game. Can look good in render but must look good in the game. I applaud more forest eyecandy though. (y)

Yup, can't really test it by now cause I have to bake the texture first...

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