Micket Posted October 11, 2014 Share Posted October 11, 2014 Still needs some UV-mapping and stuff. It was a bit hard to find good references from above, so I'm not 100% sure about the overall shape. 7 Link to comment Share on other sites More sharing options...
Stan` Posted October 11, 2014 Share Posted October 11, 2014 Hey Micket Nice to see you back Here are some images to help you Link to comment Share on other sites More sharing options...
Enrique Posted October 11, 2014 Share Posted October 11, 2014 Brilliant Micket! it looks perfect to me! You have a very good hand with animals.If you are interested, we need two dog breeds for celts that the player will be able to control (as the current wardogs) *wink wink* 1 Link to comment Share on other sites More sharing options...
Micket Posted October 11, 2014 Author Share Posted October 11, 2014 (edited) @stanislavThanks, but unless the photos are near vertical, I can't do much else than to eyeball the sizes, which is what I've tried up until now. @enriqueIf you get some profile reference shots (and, preferably top or front view), that would speed up the process. Photos at even a slight angle are difficult to work with.Edit: Wolfhounds was easy to find, thanks to all the dog owners who just looove to show them off at dog shows. Perfect. Mastiffs are quite varied however, so I need help there.I did some tweaking, and unwrapped it. I'm calling it done now.Technically, this is a female shark, since I didn't model the two dicks (yes! there is two!)greatwhiteshark.zip Edited October 11, 2014 by Micket 3 Link to comment Share on other sites More sharing options...
Enrique Posted October 12, 2014 Share Posted October 12, 2014 Two versions I made using a pair of public domain images. They just need a bit of tweaking in the bottom part and the mouth interior.Now we need Strannik to animate it and this would be a great production chain 2 Link to comment Share on other sites More sharing options...
Micket Posted October 12, 2014 Author Share Posted October 12, 2014 What type of shark is that? I thought the eyes would be pitch black (at least for the references i used for the geometry, great white sharks) Link to comment Share on other sites More sharing options...
Enrique Posted October 12, 2014 Share Posted October 12, 2014 Whitetip and blacknose.For a great white shark it needs a new texture with sharper contrast line between the dark grey and the white bottom and the black eyes as you mention. I'll try to get it done. Link to comment Share on other sites More sharing options...
Micket Posted October 12, 2014 Author Share Posted October 12, 2014 If we want to go for a whitetip or blacknose shark, I would rather just make another model that closer matches them (there are quite a few distinctive changes between them when you really get down and study the anatomy) Link to comment Share on other sites More sharing options...
Enrique Posted October 12, 2014 Share Posted October 12, 2014 Unlike the wardogs, I think that an animal that is going to be almost 100% of the time underwater is not worth the effort to make such subtle distinctions. Is up to you though Link to comment Share on other sites More sharing options...
Pureon Posted October 12, 2014 Share Posted October 12, 2014 The modeling and texture work looks superb, well done both of you 1 Link to comment Share on other sites More sharing options...
auron2401 Posted October 13, 2014 Share Posted October 13, 2014 Does it.. eat people off of ships?Please?! 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 7, 2014 Share Posted November 7, 2014 Does it.. eat people off of ships?Please?!can be nice open a topic, player vs enviroment 1 Link to comment Share on other sites More sharing options...
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