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LAG! i really like to play this game.


Angelus_Javierus
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i really like this game but the lag is killing me!! every time i play, lag!! (graphic lag)

Windows 7 specifications:

Processor: Intel® Pentium® CPU B960 @ 2.20GHz
RAM: 4,00 GB (3,85 GB Usable)

system: 64 bits

system_info.txt

OS : Win7 SP 1 (6.1.7601)
CPU : x86, Intel Pentium B960 @ 2.20GHz (1x2x1), 2.20 GHz
Memory : 4096 MiB; 2411 MiB free
Graphics Card : Intel Intel® HD Graphics Family
OpenGL Drivers : 3.0.0 - Build 8.15.10.2342; ig4icd32.dll (8.15.10.2342), ig4icd64.dll (8.15.10.2342)
Video Mode : 1366x768:32
Sound Card : Realtek High Definition Audio; Sonido Intel® para pantallas;
Sound Drivers :

profile.txt

================================================================

PS profiler snapshot - Mon Jul 21 18:07:08 2014


Renderer statistics

Name | Value
------------------------|---------
|-# draw calls | 839
|-# terrain tris | 85854
|-# water tris | 8583
|-# model tris | 78155
|-# overlay tris | 9244
|-# blend splats | 59
|-# particles | 0
|-VB reserved | 40960 kB
|-VB allocated | 5603 kB
|-textures uploaded | 78009 kB
'-shader effects loaded | 59

Profiling Information for: root (Time in node: 135.510 msec/frame)

Name | calls/frame | msec/frame | mallocs/frame | calls/turn | msec/turn | mallocs/turn
----------------------------------------------------------------|-------------|------------|---------------|------------|-----------|-------------
|-hotload | 1.0 | 0.005 | 0.0 | 1.0 | 0.005 | 0.0
|-progressive load | 1.0 | 0.001 | 0.0 | 1.0 | 0.001 | 0.0
|-renderer incremental load | 1.0 | 0.136 | 0.0 | 1.0 | 0.127 | 0.0
|-dispatch events | 1.0 | 1.071 | 0.0 | 1.0 | 5.760 | 0.0
| |-GUI event handler | 1.2 | 0.936 | 0.0 | 14.0 | 5.005 | 0.0
| | |-handleInputBeforeGui | 1.2 | 0.506 | 0.0 | 14.0 | 1.840 | 0.0
| | | |-CloneValueFromOtherContext | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | |-TestStaticShape | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | '-unlogged | | 0.506 | 0.0 | | 1.840 | 0.0
| | |-handle event in native GUI | 1.2 | 0.306 | 0.0 | 14.0 | 2.774 | 0.0
| | | |-mouse events | 1.2 | 0.253 | 0.0 | 14.0 | 2.733 | 0.0
| | | | |-CloneValueFromOtherContext | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | '-unlogged | | 0.253 | 0.0 | | 2.733 | 0.0
| | | '-unlogged | | 0.052 | 0.0 | | 0.041 | 0.0
| | |-handleInputAfterGui | 1.2 | 0.123 | 0.0 | 14.0 | 0.379 | 0.0
| | | |-CloneValueFromOtherContext | 0.3 | 0.003 | 0.0 | 0.0 | 0.000 | 0.0
| | | |-object variation loading | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | |-load mesh | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | '-unlogged | | 0.000 | 0.0 | | 0.000 | 0.0
| | | |-TestStaticShape | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | '-unlogged | | 0.120 | 0.0 | | 0.379 | 0.0
| | '-unlogged | | 0.001 | 0.0 | | 0.013 | 0.0
| '-unlogged | | 0.136 | 0.0 | | 0.754 | 0.0
|-gui tick | 1.0 | 1.340 | 0.0 | 1.0 | 0.971 | 0.0
| |-CloneValueFromOtherContext | 2.1 | 0.015 | 0.0 | 2.0 | 0.008 | 0.0
| '-unlogged | | 1.325 | 0.0 | | 0.963 | 0.0
|-sim interpolate | 1.0 | 3.699 | 0.0 | 1.0 | 3.816 | 0.0
| |-update boundary lines | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-ComputeBoundaries | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-SmoothPointsAverage | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-InterpolatePointsRNS | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | '-unlogged | | 0.000 | 0.0 | | 0.000 | 0.0
| '-unlogged | | 3.699 | 0.0 | | 3.816 | 0.0
|-render | 1.0 | 112.008 | 0.0 | 1.0 | 111.526 | 0.0
| |-begin frame | 1.0 | 0.001 | 0.0 | 1.0 | 0.001 | 0.0
| |-submit terrain | 1.0 | 0.075 | 0.0 | 1.0 | 0.032 | 0.0
| | |-build vertices | 0.1 | 0.008 | 0.0 | 0.0 | 0.000 | 0.0
| | |-build sides | 0.1 | 0.001 | 0.0 | 0.0 | 0.000 | 0.0
| | |-build indices | 0.1 | 0.001 | 0.0 | 0.0 | 0.000 | 0.0
| | |-build blends | 0.1 | 0.032 | 0.0 | 0.0 | 0.000 | 0.0
| | |-build water | 0.1 | 0.001 | 0.0 | 0.0 | 0.000 | 0.0
| | '-unlogged | | 0.032 | 0.0 | | 0.032 | 0.0
| |-sim submit | 1.0 | 1.316 | 0.0 | 1.0 | 0.786 | 0.0
| | |-decal build | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | '-unlogged | | 1.316 | 0.0 | | 0.786 | 0.0
| |-submit unattached particles | 1.0 | 0.000 | 0.0 | 1.0 | 0.000 | 0.0
| |-render submissions | 1.0 | 101.783 | 0.0 | 1.0 | 102.525 | 0.0
| | |-prepare models | 1.0 | 0.193 | 0.0 | 1.0 | 0.212 | 0.0
| | |-prepare overlays | 1.0 | 0.041 | 0.0 | 1.0 | 0.040 | 0.0
| | |-prepare particles | 1.0 | 0.046 | 0.0 | 1.0 | 0.045 | 0.0
| | | |-update emitters | 1.0 | 0.039 | 0.0 | 1.0 | 0.038 | 0.0
| | | |-sort emitters | 1.0 | 0.005 | 0.0 | 1.0 | 0.006 | 0.0
| | | '-unlogged | | 0.002 | 0.0 | | 0.001 | 0.0
| | |-clear buffers | 1.0 | 0.146 | 0.0 | 1.0 | 0.131 | 0.0
| | |-patches | 1.0 | 15.336 | 0.0 | 1.0 | 15.100 | 0.0
| | | |-render terrain sides | 1.0 | 0.081 | 0.0 | 1.0 | 0.122 | 0.0
| | | |-render terrain base | 1.0 | 8.957 | 0.0 | 1.0 | 9.266 | 0.0
| | | | |-compute batches | 1.0 | 0.327 | 0.0 | 1.0 | 0.299 | 0.0
| | | | |-recompute LOS texture | 0.7 | 0.462 | 0.0 | 1.0 | 1.034 | 0.0
| | | | '-unlogged | | 8.168 | 0.0 | | 7.934 | 0.0
| | | |-render terrain blends | 1.0 | 5.773 | 0.0 | 1.0 | 5.203 | 0.0
| | | | |-compute batches | 1.0 | 0.361 | 0.0 | 1.0 | 0.316 | 0.0
| | | | '-unlogged | | 5.411 | 0.0 | | 4.888 | 0.0
| | | |-render terrain decals | 1.0 | 0.498 | 0.0 | 1.0 | 0.471 | 0.0
| | | '-unlogged | | 0.026 | 0.0 | | 0.038 | 0.0
| | |-overlays (before) | 1.0 | 0.005 | 0.0 | 1.0 | 0.008 | 0.0
| | |-models | 1.0 | 7.519 | 0.0 | 1.0 | 7.978 | 0.0
| | | |-bucketing by material | 2.0 | 0.048 | 0.0 | 2.0 | 0.049 | 0.0
| | | |-processing material buckets | 2.0 | 0.017 | 0.0 | 2.0 | 0.017 | 0.0
| | | |-sorting tech buckets | 2.0 | 0.003 | 0.0 | 2.0 | 0.003 | 0.0
| | | |-rendering bucketed submissions | 2.0 | 7.418 | 0.0 | 2.0 | 7.873 | 0.0
| | | '-unlogged | | 0.033 | 0.0 | | 0.036 | 0.0
| | |-transparent models | 2.0 | 6.531 | 0.0 | 2.0 | 7.041 | 0.0
| | | |-bucketing by material | 2.0 | 0.074 | 0.0 | 2.0 | 0.068 | 0.0
| | | |-processing material buckets | 2.0 | 0.039 | 0.0 | 2.0 | 0.042 | 0.0
| | | |-sorting tech buckets | 2.0 | 0.002 | 0.0 | 2.0 | 0.002 | 0.0
| | | |-rendering bucketed submissions | 2.0 | 6.379 | 0.0 | 2.0 | 6.891 | 0.0
| | | '-unlogged | | 0.038 | 0.0 | | 0.037 | 0.0
| | |-overlays (after) | 1.0 | 1.135 | 0.0 | 1.0 | 1.078 | 0.0
| | |-silhouettes | 1.0 | 9.403 | 0.0 | 1.0 | 9.892 | 0.0
| | | |-render patches | 1.0 | 2.244 | 0.0 | 1.0 | 2.190 | 0.0
| | | | |-compute batches | 1.0 | 0.023 | 0.0 | 1.0 | 0.023 | 0.0
| | | | '-unlogged | | 2.222 | 0.0 | | 2.167 | 0.0
| | | |-render model occluders | 1.0 | 3.984 | 0.0 | 1.0 | 4.841 | 0.0
| | | | |-bucketing by material | 2.0 | 0.033 | 0.0 | 2.0 | 0.034 | 0.0
| | | | |-processing material buckets | 2.0 | 0.014 | 0.0 | 2.0 | 0.015 | 0.0
| | | | |-sorting tech buckets | 2.0 | 0.002 | 0.0 | 2.0 | 0.002 | 0.0
| | | | |-rendering bucketed submissions | 2.0 | 3.906 | 0.0 | 2.0 | 4.738 | 0.0
| | | | '-unlogged | | 0.029 | 0.0 | | 0.052 | 0.0
| | | |-render transparent occluders | 1.0 | 2.086 | 0.0 | 1.0 | 1.809 | 0.0
| | | | |-bucketing by material | 1.0 | 0.090 | 0.0 | 1.0 | 0.190 | 0.0
| | | | |-processing material buckets | 1.0 | 0.069 | 0.0 | 1.0 | 0.078 | 0.0
| | | | |-sorting tech buckets | 1.0 | 0.002 | 0.0 | 1.0 | 0.001 | 0.0
| | | | |-rendering bucketed submissions | 1.0 | 1.902 | 0.0 | 1.0 | 1.485 | 0.0
| | | | '-unlogged | | 0.023 | 0.0 | | 0.054 | 0.0
| | | |-render models | 1.0 | 1.007 | 0.0 | 1.0 | 0.968 | 0.0
| | | | |-bucketing by material | 2.0 | 0.029 | 0.0 | 2.0 | 0.028 | 0.0
| | | | |-processing material buckets | 2.0 | 0.012 | 0.0 | 2.0 | 0.012 | 0.0
| | | | |-sorting tech buckets | 2.0 | 0.002 | 0.0 | 2.0 | 0.002 | 0.0
| | | | |-rendering bucketed submissions | 2.0 | 0.950 | 0.0 | 2.0 | 0.913 | 0.0
| | | | '-unlogged | | 0.013 | 0.0 | | 0.013 | 0.0
| | | '-unlogged | | 0.083 | 0.0 | | 0.084 | 0.0
| | |-overlays (fg) | 1.0 | 0.028 | 0.0 | 1.0 | 0.025 | 0.0
| | |-water scissor | 1.0 | 0.001 | 0.0 | 1.0 | 0.001 | 0.0
| | |-fancy water | 1.0 | 61.361 | 0.0 | 1.0 | 60.933 | 0.0
| | '-unlogged | | 0.039 | 0.0 | | 0.041 | 0.0
| |-text overlays | 1.0 | 0.000 | 0.0 | 1.0 | 0.000 | 0.0
| |-gui | 1.0 | 8.712 | 0.0 | 1.0 | 8.100 | 0.0
| | |-render minimap | 1.0 | 0.516 | 0.0 | 1.0 | 0.319 | 0.0
| | | |-minimap units | 1.0 | 0.341 | 0.0 | 1.0 | 0.166 | 0.0
| | | |-recompute territory texture | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | '-unlogged | | 0.175 | 0.0 | | 0.154 | 0.0
| | '-unlogged | | 8.195 | 0.0 | | 7.780 | 0.0
| |-logger | 1.0 | 0.008 | 0.0 | 1.0 | 0.005 | 0.0
| |-cursor | 1.0 | 0.037 | 0.0 | 1.0 | 0.014 | 0.0
| |-end frame | 1.0 | 0.004 | 0.0 | 1.0 | 0.004 | 0.0
| | |-error check | 1.0 | 0.001 | 0.0 | 1.0 | 0.001 | 0.0
| | '-unlogged | | 0.003 | 0.0 | | 0.003 | 0.0
| '-unlogged | | 0.072 | 0.0 | | 0.059 | 0.0
|-swap buffers | 1.0 | 0.496 | 0.0 | 1.0 | 0.517 | 0.0
|-sim update | 0.7 | 9.511 | 0.0 | 1.0 | 14.744 | 0.0
| |-AI compute read state | 0.7 | 0.757 | 0.0 | 1.0 | 1.052 | 0.0
| |-AI run shared component | 0.7 | 0.203 | 0.0 | 1.0 | 0.270 | 0.0
| | |-Shared ApplyEntitiesDelta | 0.7 | 0.155 | 0.0 | 1.0 | 0.203 | 0.0
| | |-Shared ApplyTemplatesDelta | 0.7 | 0.001 | 0.0 | 1.0 | 0.001 | 0.0
| | |-onUpdate | 0.7 | 0.019 | 0.0 | 1.0 | 0.028 | 0.0
| | '-unlogged | | 0.028 | 0.0 | | 0.038 | 0.0
| |-AI script | 2.1 | 1.719 | 0.0 | 3.0 | 5.759 | 0.0
| | |-Aegis bot (player 4) | 0.1 | 0.565 | 0.0 | 1.0 | 5.687 | 0.0
| | | |-Headquarters update | 0.1 | 0.201 | 0.0 | 1.0 | 1.865 | 0.0
| | | | |-Constructing military buildings and building defences | 0.1 | 0.018 | 0.0 | 1.0 | 0.165 | 0.0
| | | | | |-Build buildings | 0.1 | 0.018 | 0.0 | 1.0 | 0.158 | 0.0
| | | | | '-unlogged | | 0.001 | 0.0 | | 0.006 | 0.0
| | | | |-Base update - base 1 | 0.1 | 0.118 | 0.0 | 1.0 | 1.178 | 0.0
| | | | | |-Assign builders | 0.1 | 0.051 | 0.0 | 1.0 | 0.499 | 0.0
| | | | | |-Assigning Workers | 0.1 | 0.002 | 0.0 | 1.0 | 0.019 | 0.0
| | | | | |-Run Workers | 0.1 | 0.019 | 0.0 | 1.0 | 0.177 | 0.0
| | | | | | |-Start Gathering | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | | |-Start Hunting | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | | '-unlogged | | 0.019 | 0.0 | | 0.177 | 0.0
| | | | | '-unlogged | | 0.046 | 0.0 | | 0.484 | 0.0
| | | | |-Naval Manager update | 0.1 | 0.001 | 0.0 | 1.0 | 0.008 | 0.0
| | | | |-Defence Manager | 0.1 | 0.031 | 0.0 | 1.0 | 0.207 | 0.0
| | | | |-Looping through attack plans | 0.1 | 0.002 | 0.0 | 1.0 | 0.020 | 0.0
| | | | '-unlogged | | 0.030 | 0.0 | | 0.286 | 0.0
| | | |-Queue Manager | 0.1 | 0.357 | 0.0 | 1.0 | 3.752 | 0.0
| | | | |-Pick items from queues | 0.1 | 0.025 | 0.0 | 1.0 | 0.134 | 0.0
| | | | '-unlogged | | 0.332 | 0.0 | | 3.618 | 0.0
| | | '-unlogged | | 0.007 | 0.0 | | 0.070 | 0.0
| | |-Aegis bot (player 3) | 0.1 | 0.626 | 0.0 | 0.0 | 0.000 | 0.0
| | | |-Headquarters update | 0.1 | 0.192 | 0.0 | 0.0 | 0.000 | 0.0
| | | | |-Constructing military buildings and building defences | 0.1 | 0.018 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | |-Build buildings | 0.1 | 0.017 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | '-unlogged | | 0.001 | 0.0 | | 0.000 | 0.0
| | | | |-Base update - base 1 | 0.1 | 0.114 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | |-Assign builders | 0.1 | 0.052 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | |-Assigning Workers | 0.1 | 0.002 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | |-Run Workers | 0.1 | 0.019 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | | |-Start Hunting | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | | |-Start Gathering | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | | '-unlogged | | 0.019 | 0.0 | | 0.000 | 0.0
| | | | | '-unlogged | | 0.041 | 0.0 | | 0.000 | 0.0
| | | | |-Naval Manager update | 0.1 | 0.001 | 0.0 | 0.0 | 0.000 | 0.0
| | | | |-Defence Manager | 0.1 | 0.028 | 0.0 | 0.0 | 0.000 | 0.0
| | | | |-Looping through attack plans | 0.1 | 0.002 | 0.0 | 0.0 | 0.000 | 0.0
| | | | '-unlogged | | 0.029 | 0.0 | | 0.000 | 0.0
| | | |-Queue Manager | 0.1 | 0.427 | 0.0 | 0.0 | 0.000 | 0.0
| | | | |-Pick items from queues | 0.1 | 0.018 | 0.0 | 0.0 | 0.000 | 0.0
| | | | '-unlogged | | 0.409 | 0.0 | | 0.000 | 0.0
| | | '-unlogged | | 0.007 | 0.0 | | 0.000 | 0.0
| | |-Aegis bot (player 2) | 0.1 | 0.475 | 0.0 | 0.0 | 0.000 | 0.0
| | | |-Headquarters update | 0.1 | 0.160 | 0.0 | 0.0 | 0.000 | 0.0
| | | | |-Constructing military buildings and building defences | 0.1 | 0.056 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | |-Build buildings | 0.1 | 0.055 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | '-unlogged | | 0.000 | 0.0 | | 0.000 | 0.0
| | | | |-Base update - base 1 | 0.1 | 0.059 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | |-Assign builders | 0.1 | 0.007 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | |-Assigning Workers | 0.1 | 0.002 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | |-Run Workers | 0.1 | 0.011 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | | |-Start Gathering | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | | |-Start Hunting | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | | |-Return Resources | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | | | | '-unlogged | | 0.011 | 0.0 | | 0.000 | 0.0
| | | | | '-unlogged | | 0.039 | 0.0 | | 0.000 | 0.0
| | | | |-Naval Manager update | 0.1 | 0.001 | 0.0 | 0.0 | 0.000 | 0.0
| | | | |-Defence Manager | 0.1 | 0.023 | 0.0 | 0.0 | 0.000 | 0.0
| | | | |-Looping through attack plans | 0.1 | 0.002 | 0.0 | 0.0 | 0.000 | 0.0
| | | | '-unlogged | | 0.019 | 0.0 | | 0.000 | 0.0
| | | |-Queue Manager | 0.1 | 0.310 | 0.0 | 0.0 | 0.000 | 0.0
| | | | |-Pick items from queues | 0.1 | 0.010 | 0.0 | 0.0 | 0.000 | 0.0
| | | | '-unlogged | | 0.301 | 0.0 | | 0.000 | 0.0
| | | '-unlogged | | 0.005 | 0.0 | | 0.000 | 0.0
| | '-unlogged | | 0.054 | 0.0 | | 0.072 | 0.0
| |-ExecuteActiveQueries | 0.7 | 0.834 | 0.0 | 1.0 | 0.661 | 0.0
| |-Move | 269.5 | 0.841 | 0.0 | 385.0 | 0.876 | 0.0
| | |-TestLine | 34.2 | 0.083 | 0.0 | 43.0 | 0.109 | 0.0
| | |-AddTerrainEdges | 32.2 | 0.005 | 0.0 | 40.0 | 0.007 | 0.0
| | |-LosUpdateHelperIncremental | 8.4 | 0.027 | 0.0 | 9.0 | 0.036 | 0.0
| | |-Rasterise | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-UpdateGrid obstructions | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-object variation loading | 0.6 | 0.020 | 0.0 | 0.0 | 0.000 | 0.0
| | | |-load mesh | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | '-unlogged | | 0.020 | 0.0 | | 0.000 | 0.0
| | |-MoveToTargetRange | 0.2 | 0.001 | 0.0 | 0.0 | 0.000 | 0.0
| | | |-LosUpdateHelperIncremental | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | |-TestLine | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | |-AddTerrainEdges | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | '-unlogged | | 0.001 | 0.0 | | 0.000 | 0.0
| | |-MoveToPointRange | 2.1 | 0.005 | 0.0 | 4.0 | 0.009 | 0.0
| | | |-GetObstructionsInRange | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | | '-unlogged | | 0.005 | 0.0 | | 0.009 | 0.0
| | |-ResetActiveQuery | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-ExecuteQuery | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | '-unlogged | | 0.701 | 0.0 | | 0.715 | 0.0
| |-MaybeIncrementalGC | 0.7 | 0.001 | 0.0 | 1.0 | 0.001 | 0.0
| | |-GCSlice | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | '-unlogged | | 0.001 | 0.0 | | 0.001 | 0.0
| |-AI setup | 0.7 | 0.796 | 0.0 | 1.0 | 1.043 | 0.0
| | |-Rasterise | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-UpdateGrid obstructions | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-CalculateTerritories | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-proxy representations | 0.7 | 0.115 | 0.0 | 1.0 | 0.169 | 0.0
| | '-unlogged | | 0.681 | 0.0 | | 0.874 | 0.0
| |-object variation loading | 3.2 | 0.066 | 0.0 | 6.0 | 0.043 | 0.0
| | |-load mesh | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | '-unlogged | | 0.066 | 0.0 | | 0.043 | 0.0
| |-TestStaticShape | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| |-Rasterise | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| |-UpdateGrid obstructions | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| |-MoveToTargetRange | 1.0 | 0.029 | 0.0 | 1.0 | 0.036 | 0.0
| | |-TestLine | 0.1 | 0.001 | 0.0 | 0.0 | 0.000 | 0.0
| | |-AddTerrainEdges | 0.1 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-LosUpdateHelperIncremental | 0.8 | 0.002 | 0.0 | 1.0 | 0.003 | 0.0
| | '-unlogged | | 0.027 | 0.0 | | 0.033 | 0.0
| |-ComputePath | 3.5 | 0.059 | 0.0 | 6.0 | 0.103 | 0.0
| |-ComputeShortPath | 3.7 | 0.515 | 0.0 | 6.0 | 0.603 | 0.0
| | |-AddTerrainEdges | 3.7 | 0.037 | 0.0 | 6.0 | 0.047 | 0.0
| | |-GetObstructionsInRange | 3.7 | 0.052 | 0.0 | 6.0 | 0.083 | 0.0
| | |-A* | 3.7 | 0.387 | 0.0 | 6.0 | 0.409 | 0.0
| | '-unlogged | | 0.039 | 0.0 | | 0.065 | 0.0
| |-MoveToPointRange | 0.7 | 0.004 | 0.0 | 2.0 | 0.009 | 0.0
| | |-GetObstructionsInRange | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | '-unlogged | | 0.004 | 0.0 | | 0.009 | 0.0
| |-TestLine | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| |-AddTerrainEdges | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| |-TestUnitShape | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| |-LosUpdateHelper | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| |-ExecuteQuery | 0.1 | 0.004 | 0.0 | 0.0 | 0.000 | 0.0
| |-CalculateTerritories | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-Rasterise | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | |-UpdateGrid obstructions | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| | '-unlogged | | 0.000 | 0.0 | | 0.000 | 0.0
| |-LosUpdateHelperIncremental | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| |-ResetActiveQuery | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| '-unlogged | | 3.681 | 0.0 | | 4.287 | 0.0
|-gui sim update | 0.7 | 7.129 | 0.0 | 1.0 | 9.931 | 0.0
| |-CloneValueFromOtherContext | 40.6 | 1.253 | 0.0 | 58.0 | 1.729 | 0.0
| |-TestStaticShape | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| |-object variation loading | 0.0 | 0.000 | 0.0 | 0.0 | 0.000 | 0.0
| '-unlogged | | 5.876 | 0.0 | | 8.202 | 0.0
'-unlogged | | 0.115 | 0.0 | | 0.000 | 0.0

Script statistics

Name | GUIManager | Simulation | AI | GUIPage
-------------------------|------------|------------|-----------|----------
|-max nominal heap bytes | 402653184 | 402653184 | 402653184 | 402653184
|-max JS_malloc bytes | 402653184 | 402653184 | 402653184 | 402653184
|-allocated bytes | 32612352 | 32612352 | 32612352 | 32612352
'-number of GCs | 20 | 20 | 20 | 20

================================================================

I appreciate every help that you can give to me

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With an Intel Pentium (not even an i3) and an integrated graphical card, it's bound to be slow. And we'll never be able to fix the lag for the pentium processor.

The only thing we could do is making a low-quality mod for those processors. Where the textures are a lot less precise, trees have less tris (maybe single pyramids for pines), the water has no waves, ...

You can start with disabling all graphical options possible. Hoping that will make it a bit faster, but it probably won't be enough.

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On a small map with all settings turned down, one opponent (empty, no AI), and original starting units only:

Sandy Bridge (2011) mobile (not ultra low voltage) i3 @ ~2.2ish GHz with HD 3000 (12 core graphics) - 1366x768

Sandy Bridge (2011) desktop i3 @ 3.1 GHz with HD 2000 (6 core graphics) - 1080

Both get around 15-20 FPS. Start any action and the frame rates fall from there.

The Pentium listed only runs at 2.2 and has slower graphics cores than the standard HD 2000. While a graphics card might be able to be added to the system (assuming a desktop), that would only bring the experience from bad up to poor. A new computer will be necessary to run 0AD reasonably well.

Edited by WhiteTreePaladin
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I'm afraid that hardware is just not powerful enough. Even with future optimizations, a 2.2 GHz Pentium from 2011 with integrated graphics will probably never provide a satisfactory experience in 0AD.

I suppose if you are really desperate, you could try running in windowed mode and lowering the resolution to to 1024x768, but I don't know if that would help enough.

[edit]

Looks like it's the graphics that are the biggest bottleneck with that processor, however, since that appears to be a laptop CPU, you can't add better graphics.

You can try lowering all the graphics settings, and loading up a small map with little water and very few trees. Select 2 players max and no AI. Run in windowed mode with 1024x768 resolution. If you can't get significantly above 30 FPS with those options, then there's nothing more you can do but get new hardware.

(Alt+F should show FPS in the game)

Edited by WhiteTreePaladin
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@#$% i cant play 0 A.D, please do something you programmers.

I'm sure yelling at people always helps to get them to work on something.

That said, you don't have to wait for us to do something. It's open-source. So you can just grab the code, and make improvements on your own. I wouldn't expect too much help from the team though, not after the above post.

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