Stan` Posted August 15, 2014 Author Report Share Posted August 15, 2014 I changed the armature, to add ears and mouth, cause the old one didn't have one. I'll try to make the pig texture, and model use the same armature scheme, to save some time. About the texture, i'm not used of organic stuff, so I had to work out how seams worked.I'll see what I can do for the anims. Need some help to figure out the mechanic look of them though. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 22, 2014 Author Report Share Posted September 22, 2014 An update can someone review it ?boar-final.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 12, 2015 Author Report Share Posted March 12, 2015 (edited) Just saw my first walk anim on this thread, and got a little bit sick. So here is an attempt to make it better (note that i should fix the head movement, didn't look so exagerated before 10min rendering) If someone can tell me how to make it animated without having to click on it that'd be nice. Edited March 12, 2015 by feneur 1 Quote Link to comment Share on other sites More sharing options...
feneur Posted March 12, 2015 Report Share Posted March 12, 2015 [...] If someone can tell me how to make it animated without having to click on it that'd be nice.Added it in for you. Just right-click on the attachment in the post and get the URL for the link (which is the full image, rather than getting the URL for the image which is just the static preview thumb) and then pasted that into the URL box for adding images Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 13, 2015 Author Report Share Posted March 13, 2015 Thanks ! Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 15, 2015 Report Share Posted March 15, 2015 That head movement. Remembers me of this Which reference did you use to make the animation?The references I've found shows the boar moving like this: rear left - front left - rear right - front right instead of opposite back/front legs at the same time, which looks weird/cartoony.Not two legs make a front step at the same time.Also at the end of the loop, you can detect the interpolation line to "ease out" making the motion to lower its speed before starting again..Here's an example, notice the order of the feet in the steps: 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 15, 2015 Report Share Posted March 15, 2015 Good reference Enriquie. It is important to get the gait correct. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 15, 2015 Author Report Share Posted March 15, 2015 Good reference Enriquie. It is important to get the gait correct.Love that horn of yours.About that ease out, no idea what goes on...I fixed the movement, but I have some issues to get a correct head bounce. Quote Link to comment Share on other sites More sharing options...
Leyto Posted February 9, 2019 Report Share Posted February 9, 2019 So I'm on the texturing for this one. First step, optimize the UVs (after removing some hidden overlapped faces), so i kept only half the animal to work in symetry: 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 15, 2019 Author Report Share Posted February 15, 2019 @Leyto Make sure to use our blend file. Else the armature export will be messed up. https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/boar/boar.blend If you haven't you can probably just append the mesh you edited Thanks for working on it 1 Quote Link to comment Share on other sites More sharing options...
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