niektb Posted June 17, 2014 Report Share Posted June 17, 2014 (edited) This topic is to report bugs and possible imbalances. I'll keep this post up-to-date with all reported / fixed issues.Reported issues in release 16:1. Too expensive swordsman => fixed.2. Usage of athen walls in the Fortress Random map => fixed.3. mod selection tab freezes the game. Edited June 17, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
auron2401 Posted June 17, 2014 Report Share Posted June 17, 2014 Selecting the "mod selection" Tab freezes game and gives this error:[ 4,766 Error: CCacheLoader failed to find archived or source file for: "gui/page_modmod.xml" Quote Link to comment Share on other sites More sharing options...
niektb Posted June 17, 2014 Author Report Share Posted June 17, 2014 Selecting the "mod selection" Tab freezes game and gives this error:[ 4,766 Error: CCacheLoader failed to find archived or source file for: "gui/page_modmod.xml" To bad, leper. They've used that button! Yes, auron2401. That button was landed by accident in the release, the modloader isn't ready yet. Quote Link to comment Share on other sites More sharing options...
auron2401 Posted June 17, 2014 Report Share Posted June 17, 2014 Btw the skirmish entities wasn't exclusive to walls, it's barracks' and houses were athenian aswell. Quote Link to comment Share on other sites More sharing options...
niektb Posted June 17, 2014 Author Report Share Posted June 17, 2014 Houses and barracks are also fixed. Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted July 21, 2014 Report Share Posted July 21, 2014 Is everyone getting this? Several units and buildings are missing as in not trainable/buildable. Male units can't build and when you select them all hud elements are missing unless you selected a female just before. It says "validation failed".Sorry if I am stating something everyone already knows about. Haven't been keeping up to date with the msgs. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 22, 2014 Report Share Posted July 22, 2014 Thanks for the report of the missing traning / buildables. It might well be that we have buildings by now that have no builder unit.The rest seems to work for me with SVN. Did you use the SVN head revision or A16 ? Made a ultra quick playtest. Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted July 22, 2014 Report Share Posted July 22, 2014 A16 with latest build of the mod. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 22, 2014 Report Share Posted July 22, 2014 Ayakashi : That's weird, do you have Enrique's CC ? Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted July 23, 2014 Report Share Posted July 23, 2014 Yeah that's the version I got. Can't even put the missing stuff in scenario editor either that's where it has the validation failed message It seems whenever I select a male/citizen soldier unit there's no hud other than unit portrait. If I select a building or female citizen and then select the male unit I see the hud from the previous unit/building.Walls, towers, and fortresses etc can't be built (icons missing from hud) and can't be placed in scenario editor. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 23, 2014 Report Share Posted July 23, 2014 Looks like A16 is stricter with missing portraits/ icons then?Only these structs & units use icons:simulation/templates/gaia/flora_chin_bamboo.xml: <Icon>gaia/flora_tree_apple.png</Icon>simulation/templates/structures/chin_palisade_long.xml: <Icon>gaia/special_palisade.png</Icon>simulation/templates/units/chin_support_trader.xml: <Icon>units/hele_support_trader.png</Icon>simulation/templates/units/chin_infantry_crossbowman_b.xml: <Icon>units/chin_infantry_archer.png</Icon>simulation/templates/units/chin_support_healer_b.xml: <Icon>units/hele_support_healer.png</Icon>simulation/templates/units/chin_infantry_archer_b.xml: <Icon>units/chin_infantry_archer.png</Icon>simulation/templates/units/chin_infantry_swordsman_e.xml: <Icon>units/chin_infantry_swordsman.png</Icon>simulation/templates/units/chin_cavalry_archer_b.xml: <Icon>units/sele_cavalry_archer.png</Icon>simulation/templates/units/chin_infantry_spearman_e.xml: <Icon>units/chin_infantry_spearman.png</Icon>simulation/templates/units/chin_cavalry_crossbowman_b.xml: <Icon>units/sele_cavalry_archer.png</Icon>simulation/templates/units/chin_cavalry_swordsman_a.xml: <Icon>units/chin_cavalry_swordsman.png</Icon>simulation/templates/units/chin_infantry_archer_e.xml: <Icon>units/chin_infantry_archer.png</Icon>simulation/templates/units/chin_cavalry_swordsman_e.xml: <Icon>units/chin_cavalry_swordsman.png</Icon>simulation/templates/units/chin_ship_fishing.xml: <Icon>units/chin_ship_fishing.png</Icon>simulation/templates/units/chin_infantry_spearman_b.xml: <Icon>units/chin_infantry_spearman.png</Icon>simulation/templates/units/chin_ship_bireme.xml: <Icon>units/chin_ship_bireme.png</Icon>simulation/templates/units/chin_support_female_citizen.xml: <Icon>units/chin_support_female_citizen.png</Icon>simulation/templates/units/chin_cavalry_spearman_b.xml: <Icon>units/chin_cavalry_spearman.png</Icon>simulation/templates/units/chin_infantry_archer_a.xml: <Icon>units/chin_infantry_archer.png</Icon>simulation/templates/units/chin_infantry_crossbowman_e.xml: <Icon>units/chin_infantry_archer.png</Icon>simulation/templates/units/chin_ship_fire.xml: <Icon>units/chin_ship_fire.png</Icon>simulation/templates/units/chin_mechanical_siege_shoushe.xml: <Icon>units/chin_mechanical_siege_shoushe.png</Icon>simulation/templates/units/chin_infantry_crossbowman_a.xml: <Icon>units/chin_infantry_archer.png</Icon>simulation/templates/units/chin_ship_trireme.xml: <Icon>units/chin_ship_trireme.png</Icon>simulation/templates/units/chin_ship_tower.xml: <Icon>units/chin_ship_tower.png</Icon>simulation/templates/units/chin_cavalry_swordsman_b.xml: <Icon>units/chin_cavalry_swordsman.png</Icon>simulation/templates/units/chin_infantry_swordsman_b.xml: <Icon>units/chin_infantry_swordsman.png</Icon>simulation/templates/units/chin_ship_merchant.xml: <Icon>units/chin_ship_merchant.png</Icon> Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 23, 2014 Report Share Posted July 23, 2014 This is really weird, I can play with the mod perfectly. Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted July 23, 2014 Report Share Posted July 23, 2014 (edited) Could I have installed it incorrectly?Unzipped the folder into mods; made shortcut for pyrogenesis; target= "pyrogenesis.exe" -mod=(name of folder)But it was fine when I had the older versions :/ Edited July 23, 2014 by Ayakashi Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 23, 2014 Report Share Posted July 23, 2014 I can confirm that. I works fine on SVN, but not on A16. Weird enough though because I didn't change the templates much, and it has issues with another file... Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted July 23, 2014 Report Share Posted July 23, 2014 Wierd, are the new models (Stan's fort and Enrique's CC) already in the game? Where can I get the new version? Plese excuse my noobness, I now nothing about computer language and the like. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 23, 2014 Report Share Posted July 23, 2014 (edited) Go there https://github.com/0ADMods/han_china and in the right panel click on download zip. Extract it to the mods directory of your game. Then go to the system directory of the game and copy atlas.bat. Right click Modifyand paste this :start C:\0AD\binaries\system\pyrogenesis.exe -mod=han_china Edited July 23, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 23, 2014 Report Share Posted July 23, 2014 (edited) no errors for me with the wfg.0ad in linux ppa repository (dev version from July 12th).now testing without ppa, i.e. the real 0ad Alpha16 release for linux.Might be that this prob is only for Windows.I recommend switching to Linux. Win8 is Win7 glued with a new broken additional and redundant buggy touch-interface anyways. It's another sad event to sell Win8 which is no different than Win7 under the hood and looks like a Alpha release, lol. Can't we break Microsoft monopoly?If you want to stay on Windows or depend on it in some way, e.g. because of machine programs that only work on Win, then I'd need the proper error messages and even then I'm not sure I can help, probably only Philip or other Windows release packagers might be able to help.Edit: Tested with 0AD A16 release for Linux too now and no errors so far. Edited July 23, 2014 by Radagast. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 23, 2014 Report Share Posted July 23, 2014 I can't for studying reasons switch back to linux. Moreover this is a crossplatform game so everybody should be able to play. here a re the errors. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted July 23, 2014 Report Share Posted July 23, 2014 Stan, thanks a lot, dude Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 23, 2014 Report Share Posted July 23, 2014 (edited) Okay I investigated further and with the help of leper found the source :https://github.com/0ADMods/han_china/commit/7c3c8253fd33e91948b15b7f97da7ed22e04afcf[23:07] <Stan> Can someone help me understand why those errors only appears on A16 ? http://www.wildfiregames.com/forum/uploads//monthly_07_2014/post-12287-0-93018300-1406145199.png[23:09] <@leper> what is the first error[23:09] <@leper> (interestinglog should help)[23:11] <@leper> the errors on the left seem to be caused by missing skirm defs in the mod (as it was released for a16 and isn't meant to be used with it anymore)[23:11] <@leper> (not missing but not in the format a16 expects)[23:12] <Stan> I have only one interesting log.html, and it's empty...[23:15] <Stan> leper: What are those skirm defs ?[23:16] <@leper> you started the game again after those errors (that's why it's empty[23:16] <@leper> they tell the game what entities to use on skirmish maps[23:17] <Stan> Oh hold on gonna launch it again[23:17] <@leper> (and it works for some units in the mod because the default fits (it replaces {civ} in the templates))[23:18] <@leper> but for one unit that one doesn't exist for chin and thus you get errors because the default is wrong (and since some commit some time after the mod release) no a16 compatible skirm replacements are there[23:19] <@leper> TL;DR the git version of the mod is not compatible with a16[23:20] <Stan> I opened the file[23:20] <Stan> he can't find cached version of the templates[23:21] <Stan> Is there a way I can make it compatible until A17 or do I have to tell everyone to use svn leper ?[23:24] <@leper> 7c3c8253fd33e91948b15b7f97da7ed22e04afcf is the commit that changed it[23:25] <@leper> but if you add that files again (ignore the map changes) you'll get errors with svn[23:25] <@leper> and there was a reason to release the mod for a16 ;-)[23:25] <@leper> (to be able to follow svn after that (because it makes some stuff easier))[23:26] <@leper> so I'd tell them to either use svn or not use the git version of the mod[23:26] <Stan> Which would be lame because they'd miss Enrique's superb buildings and my crappy work [23:26] <Stan> okay thanks leper So now I'm sorry to say that, but you should either go on SVN, or play the A16 release...If you guys need help on how to get svn I'm here to help you. Edited July 23, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted July 23, 2014 Report Share Posted July 23, 2014 How do I run the SVN? Quote Link to comment Share on other sites More sharing options...
michty Posted July 23, 2014 Report Share Posted July 23, 2014 Is this mod released already? If yes, where can i find download?Thx for reply Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 23, 2014 Report Share Posted July 23, 2014 (edited) Is this mod released already? If yes, where can i find download?Thx for reply the first Release if this mod in http://www.wildfiregames.com/forum/index.php?showtopic=18815&p=293626 Edited July 23, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 23, 2014 Report Share Posted July 23, 2014 How do I run the SVN?We use git hub so you can use git hub Tortoise or if you want use Tortoise SVN Check here:https://github.com/0ADMods/han_chinaLook in the right panel the SVN link to download as SVN Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 23, 2014 Report Share Posted July 23, 2014 You must also download the latest svn for 0ad. Quote Link to comment Share on other sites More sharing options...
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