niektb Posted June 14, 2014 Report Share Posted June 14, 2014 (edited) The Council is both happy and proud to announce a brand new release!!! Rise of the East Yup, I re-used one of Scion Development's screenshots.What is it?Rise of the East focusses on one faction the Chinese, during the Han Dynasty to be precise. With it's fancy theme this is surely one to mark! As a release name we've chosen Yánxù. This means continuation. Continuation of this beautiful project! Current features:- One playable faction: Han (No worries, the civilizations from the main game are still playable)- 2 Custom Random Maps: Loess Plateau and Gobi Desert (made by Spahbod)How to:Step 1.Download the modpack, if you're reading this, you may already have done this.Step 2.Move the parent directory (the folder containing this README) to the 0ad mod folder.Step 3.Launch 0ad with this mod. Instructions on how to do this depend on your operating system.- Linux:Type "0ad -mod=NAME_OF_THIS_FOLDER" in a terminal- Windows:Edit your shortcut and add "-mod=NAME_OF_THIS_FOLDER" to the commandTo uninstall: Just remove your newly created folder. This mod doesn't overwrite anything it only adds. Who are we?The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age) and Millennium A.D. (about medieval times) CoM aims to create a umbrella for all wannabee modders and help everyone needed and of course create their own projects, one of them is Rise of the East.Rise of the East was added to the project list in early-2014 after an agreement with Scion's lead Rob Kimball. That having said: A lot of work in this release was done by Scion Development (almost everything), so we owe a large one to them for having paved the road for us to continue in their absence!Download:rote.zipOur thanks go to everyone that helped us to achieve this mod through contributing, play testing or in another way!If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: http://play0ad.com/community/donate/ Edited June 16, 2014 by niektb 3 Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted June 14, 2014 Report Share Posted June 14, 2014 Gongratz to the mod team and the release of Rise of the East. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted June 14, 2014 Author Report Share Posted June 14, 2014 Gongratz to the mod team and the release of Rise of the East.Thank you Quote Link to comment Share on other sites More sharing options...
dredly Posted June 14, 2014 Report Share Posted June 14, 2014 This mod looks really cool, but when I try to launch it, it does not work. It says that it could not find a bunch of files. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 14, 2014 Report Share Posted June 14, 2014 This mod looks really cool, but when I try to launch it, it does not work. It says that it could not find a bunch of files. Can you give the exact error message, and the procedure you used to launch? Quote Link to comment Share on other sites More sharing options...
dredly Posted June 14, 2014 Report Share Posted June 14, 2014 Can you give the exact error message, and the procedure you used to launch?I launched exactly how it said in the instructions. I can't copy paste the error message but it keeps saying "Failed to call init() function Quote Link to comment Share on other sites More sharing options...
dredly Posted June 14, 2014 Report Share Posted June 14, 2014 Here is exactly what comes up in the terminal after I launch the mod. Cache: 500 (total: 7871) MiBTIMER| InitVfs: 71.9006 msSound: AlcInit success, using OpenAL SoftTIMER| CONFIG_Init: 7.62847 msATTENTION: default value of option force_s3tc_enable overridden by environment.TIMER| RunHardwareDetection: 687.666 msTIMER| write_sys_info: 16.4392 msTIMER| InitRenderer: 1.4129 msTIMER| ps_console: 2.73639 msTIMER| ps_lang_hotkeys: 759.57 usTIMER| common/modern/setup.xml: 277.145 usTIMER| common/modern/styles.xml: 205.186 usTIMER| common/modern/sprites.xml: 1.76725 msTIMER| common/setup.xml: 567.676 usTIMER| common/sprite1.xml: 1.35508 msTIMER| common/styles.xml: 45.501 usTIMER| common/common_sprites.xml: 1.53222 msTIMER| common/common_styles.xml: 235.564 usTIMER| common/init.xml: 1.01286 msTIMER| pregame/sprites.xml: 399.541 usTIMER| pregame/styles.xml: 39.09 usERROR: File '畧⽩潣浭湯洯獵捩樮sF' does not existERROR: File '畧⽩潣浭湯是湵瑣潩獮束潬慢彬扯敪瑣樮sF' does not existERROR: File '畧⽩潣浭湯是湵瑣潩獮畟楴楬祴敟牲牯樮s8' does not existERROR: File '畧⽩牰来浡⽥慭湩敭畮樮s㝂' does not existERROR: ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "ERROR: GUI: Unrecognized object type "TIMER| pregame/mainmenu.xml: 695.219 usTIMER| common/global.xml: 407.482 usERROR: GUI page 'page_pregame.xml': Failed to call init() function Quote Link to comment Share on other sites More sharing options...
leper Posted June 14, 2014 Report Share Posted June 14, 2014 New fixed file (that works with A16) uploaded (thanks Erik) and first post edited. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted June 15, 2014 Author Report Share Posted June 15, 2014 Thank you for reporting and sorry for the inconveniences! (Thanks for helping out so quickly leper and sanderd17) 1 Quote Link to comment Share on other sites More sharing options...
dredly Posted June 15, 2014 Report Share Posted June 15, 2014 New fixed file (that works with A16) uploaded (thanks Erik) and first post edited.Thank you leper! 1 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted June 16, 2014 Report Share Posted June 16, 2014 (edited) How would one create an executable in linux for the modpack?Having to run the terminal every time can be a pain.Also to other linux users. You can find your 0ad game stuff in .local/share/0ad Edited June 16, 2014 by auron2401 Quote Link to comment Share on other sites More sharing options...
niektb Posted June 16, 2014 Author Report Share Posted June 16, 2014 Indeed. you can find the folder where 0ad is installed using http://trac.wildfiregames.com/wiki/GameDataPathsFrom what I know about Ubuntu:- you can create aliases so the to be typed command is shorter- When you would place a shortcut to the desktop can you set some kind of argument to run it (that is at least possible in Windows).But leper and Hephaestion are working at a mod configurator which automates running mods, version control and all that kind of stuff about launching mods:http://www.wildfiregames.com/forum/index.php?showtopic=18400&page=2#entry293686 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted June 16, 2014 Report Share Posted June 16, 2014 (edited) Well it works in multiplayer, but darn china is weak.50 food, 50 wood, and 60 metal for the swordsman which is weaker than all other variants? Oh dear.Did you forget to take something OUT of that cost? Basically spam melee infantry to beat china. they cant resist, what with such an expensive unit to counter them. Edited June 16, 2014 by auron2401 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2014 Report Share Posted June 16, 2014 Well it works in multiplayer, but darn china is weak.50 food, 50 wood, and 60 metal for the swordsman which is weaker than all other variants? Oh dear.Did you forget to take something OUT of that cost? Basically spam melee infantry to beat china. they cant resist, what with such an expensive unit to counter them.its not finish Quote Link to comment Share on other sites More sharing options...
auron2401 Posted June 16, 2014 Report Share Posted June 16, 2014 (edited) Found a way to get a launcher for linux mint, but i can't get an icon. Can you convert the .ico file into .svg if possible? (icons for my specific OS use that filetype)Did it ma'self.Launcher guide for linux mint 17 qiana (mate)Right click on desktop.Create LauncherType: ApplicationName: (whatever, i chose 0ad ROTE)Command: 0ad -mod=whatever_you_named_your_mod_folder (eg: 0ad -mod=China)Comment: irrelevent i thinkThis may or may not work in your specific OSAlso, it's not finished is a lazy excuse. at least make sure whenever you release something (even if it is in alpha) that most things SORT of work. (Which has been done, except that one hitch, UNLESS ITS INTENDED THEN WHAAT THAA FAAAAHHHH)Rise_of_east_logo1.svg.tar.gz Edited June 16, 2014 by auron2401 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2014 Report Share Posted June 16, 2014 (edited) Found a way to get a launcher for linux mint, but i can't get an icon. Can you convert the .ico file into .svg if possible? (icons for my specific OS use that filetype)Did it ma'self.Launcher guide for linux mint 17 qiana (mate)Right click on desktop.Create LauncherType: ApplicationName: (whatever, i chose 0ad ROTE)Command: 0ad -mod=whatever_you_named_your_mod_folder (eg: 0ad -mod=China)Comment: irrelevent i thinkThis may or may not work in your specific OSAlso, it's not finished is a lazy excuse. at least make sure whenever you release something (even if it is in alpha) that most things SORT of work. (Which has been done, except that one hitch, UNLESS ITS INTENDED THEN WHAAT THAA FAAAAHHHH)The extended is, we don't have all resources, that are from the original team, from 0 A.D changes, yeah I tested thst but you noticed there aren't heroes, siege engines, cavalry units, champion units?You know edit a XML? If the answer is yes, you can do it. Change and balancing it's simple---And yeah I can do it a svg, but I haven't time.---You play 0 a.d alpha 1 or first 5 alphas, try I tell me what you think about that. Nobodies pay us for modding so don't use LAZY. Please.We are open team if you want change something, do it.I can open the git hub gates to you make the changes, but are missing units and this mod are under Scion development, I'm only a tool or an instrument to bring this one to get to the life. Even my mod Aristeia have many errors but we need people to help not to don't help. Edited June 16, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
niektb Posted June 16, 2014 Author Report Share Posted June 16, 2014 (edited) Well it works in multiplayer, but darn china is weak.50 food, 50 wood, and 60 metal for the swordsman which is weaker than all other variants? Oh dear.Did you forget to take something OUT of that cost? Basically spam melee infantry to beat china. they cant resist, what with such an expensive unit to counter them.Balancing isn't a high priority right now (a lot of Chinese units aren't in yet), besides Chinese need their walls and towers which are stronger than most.But I agree the swordsman could be a bit cheaper. Edited June 16, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2014 Report Share Posted June 16, 2014 http://sciondevelopment.com@Auron2401Here you can go to help us, try to enter the forum and help to gather design info.If you want contribute you can, modify the XML file delete wood and get the state at same in 0 A.D template for Infantry sword.I'm not in computer now, and there are the 3 a.M I need sleep. I'm bad mod when I don't sleep.Balancing isn't a high priority right now (a lot of Chinese units aren't in yet), besides Chinese need their walls and towers which are stronger than most.But I agree the swordsman could be a bit cheaper. I think we need a balance tester now we get a volunteer if he wants. Quote Link to comment Share on other sites More sharing options...
niektb Posted June 16, 2014 Author Report Share Posted June 16, 2014 Lion, the design docs are behind closed doors @Scion.But Auron2401, if you have specific things don't forget to point it out. Then we can take a look at it. The swordsman cost is a valid point I think. I will have a look at it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2014 Report Share Posted June 16, 2014 Lion, the design docs are behind closed doors @Scion.But Auron2401, if you have specific things don't forget to point it out. Then we can take a look at it. The swordsman cost is a valid point I think. I will have a look at it. I know, so we need planned all missing units. Even I add Cavalry archer but I research more about Han we need at last two kind of Units( west and east) armies, introduce siege towers, and a nomadic minifactionMay be a building as eyecandy to train them.You remember Seleucid reform we can use the same to Han dynasty to choose west and east units. Quote Link to comment Share on other sites More sharing options...
niektb Posted June 16, 2014 Author Report Share Posted June 16, 2014 https://github.com/0ADMods/China/commit/87b85064975d92a5a6378062cba9dd5d1c90f7c2I rebalanced it a bit (but this will of course be available in the next release)If you find anymore of these let us know. Quote Link to comment Share on other sites More sharing options...
auron2401 Posted June 16, 2014 Report Share Posted June 16, 2014 (edited) *Salute*I Will test it out greviously and strenuously sir!Okay, new Find:Skirmish entities such as walls, houses, barracks' Give the athenian greek Variants instead, i was going to play a game of Fortress but i ended up playing as 2 factions was once ;3 Edited June 17, 2014 by auron2401 Quote Link to comment Share on other sites More sharing options...
niektb Posted June 17, 2014 Author Report Share Posted June 17, 2014 I've opened a separate topic for it:http://www.wildfiregames.com/forum/index.php?showtopic=18823And I will check your newly reported. Quote Link to comment Share on other sites More sharing options...
SwampGremlin Posted August 24, 2014 Report Share Posted August 24, 2014 Beautiful work guys looks great! Quote Link to comment Share on other sites More sharing options...
Clovisnox Posted August 26, 2014 Report Share Posted August 26, 2014 I'm a bit lost. What's the file you give to download in this post, it's way to small to be the mod right ?I found this git https://github.com/0ADMods/han_china, is it the correct one ? Then maybe you should write that link on the main post 1 Quote Link to comment Share on other sites More sharing options...
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