niektb Posted May 28, 2014 Report Share Posted May 28, 2014 Well, I did a throw at creating gunpowder units and I encountered the following:1. Currently it is not possible to emit particles on a event (like explosions, muzzleflashes)2. It is impossible to let bullettraces look good.But I made a start with the Ashigaru Musketeer!What does it feature:- Gun sounds (CC0 license + a bit modified)- An Eastern look.- self-made bullet projectile (That pyramid shape )Currently it uses clothing, helmet and crossbow from RotE. So what it does need:- correct clothing texture.- gun loading&firing animation- gun mesh + textureAnd when all is done:- Unit icon.So far: Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 28, 2014 Report Share Posted May 28, 2014 Awesome. How far can they shoot? Probably they can deal with plenty of enemy archers, I would love to see a duel of those against the converting priests.- correct clothing texture.- gun loading&firing animation- gun mesh + texture Do we have some concepts in another topic, especially for the animations ? Quote Link to comment Share on other sites More sharing options...
niektb Posted May 28, 2014 Author Report Share Posted May 28, 2014 No concepts for the TODO yet. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted May 29, 2014 Report Share Posted May 29, 2014 I like the idea of fireams, but they could only be featured in the final stage of the game, since shotguns were introduced in Japan by the Portuguese in mid 16th century. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted May 29, 2014 Report Share Posted May 29, 2014 Sorry, I researched a little and discovered the ashigaru was used before the Portuguese came . My bad. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 29, 2014 Report Share Posted May 29, 2014 If you have any reference for the gun I could make it. If not maybe Le druide Gaulois could do something Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted May 31, 2014 Report Share Posted May 31, 2014 I'll soon post a concept Quote Link to comment Share on other sites More sharing options...
oshron Posted June 1, 2014 Report Share Posted June 1, 2014 i remember these guys from Empire Earth 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2014 Report Share Posted June 1, 2014 We need make. Ore patches and features for the game. I'm very excited with the last, units over a wall. Quote Link to comment Share on other sites More sharing options...
niektb Posted June 1, 2014 Author Report Share Posted June 1, 2014 Well, for the textures and animations I'll point to Age of Empires III The Asian Dynasties for workable examples:Textures:Basic:Advanced:Elite:As for the animations:The current firing animation is good, but the loading part of it is not. This needs to be a gunloading animation rather than a bow one.This this movie a lot is explained about loading and firing an old musket. Also the walking and idle animations needs to be changed. More like holding a gun.References for the Gun: Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 1, 2014 Report Share Posted June 1, 2014 (edited) From what I see your reference models (The 3D) have bayonets, is that intended ?And is that rope needed ? Edited June 1, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2014 Report Share Posted June 1, 2014 I love Asian Dynasties. Have one most visual variety in A.o.E. Series Quote Link to comment Share on other sites More sharing options...
niektb Posted June 1, 2014 Author Report Share Posted June 1, 2014 From what I see your reference models (The 3D) have bayonets, is that intended ?And is that rope needed ?Well, I could think of including bayonets as a tech so maybe we could create a specific attachpoint for it?These musketeers of old used a matchwork to fire there musket. That needs to be in. But that long rope to bear the gun easily isn't needed. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 1, 2014 Report Share Posted June 1, 2014 Didn't know that weapon upgrade was possible I'll add it then.I don't see the little rope to fire on the gun picture though. Quote Link to comment Share on other sites More sharing options...
niektb Posted June 1, 2014 Author Report Share Posted June 1, 2014 That little rope is in the movie. (And I think just visible by the uppermost gun) Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 1, 2014 Report Share Posted June 1, 2014 Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted June 1, 2014 Report Share Posted June 1, 2014 We gotta take in consideration they also packed two katana swords by their belts. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted June 1, 2014 Report Share Posted June 1, 2014 Here's my take on this. Please ignore the gun he's holding, it looks like shite. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 4, 2014 Report Share Posted June 4, 2014 Don't we have Katana models ?Here is the the bayonet prop. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted June 4, 2014 Report Share Posted June 4, 2014 The model looks great, but I'm not sure if they used real bayonets, i.e. no little knife at the tip of the shotgun. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2014 Report Share Posted June 5, 2014 I ´m not sure either but it was asked to be a removable prop so I did it I hope we will be able to switch between ranged an melee in the future so that those shooters dońt shoot in the fray. Quote Link to comment Share on other sites More sharing options...
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