Wootly Posted October 1, 2003 Report Share Posted October 1, 2003 Team Economic and Team Deathmatch.Team Economic: One man chooses to run all the economy (aka perhaps the leaders of the civ? for instance the person who controls the economy and chooses the Roman Civ would be reffered to as "Caesar"?), Then the other chooses the role of "General" and controls maintaining, building, and moving army.Team Deathmatch would be the same principal except maybe one would control a portion of military, or military constructing buildings, another would control another army, or group of military constructing buildings? Quote Link to comment Share on other sites More sharing options...
Tonto_Icy_Tripod Posted October 1, 2003 Report Share Posted October 1, 2003 I'd add in shared pop/resources as it is in aom. Even though it's very seldomly played, it's one of the most fun game types I've ever played Quote Link to comment Share on other sites More sharing options...
Penthouse Posted October 1, 2003 Report Share Posted October 1, 2003 Hmm you could be doubled then easily, which leads to frustration. Quote Link to comment Share on other sites More sharing options...
fede_histpop Posted October 1, 2003 Report Share Posted October 1, 2003 A thing... I hope nobody has already talked about it...What do you think of multiplayer campaigns? Quote Link to comment Share on other sites More sharing options...
DarkAngelBGE Posted October 1, 2003 Report Share Posted October 1, 2003 This is an exellent idea in my books, Federico. Would require some extra programming, though or could this be achieved with the same save-function that is used for normal single-player campaign savegames ? Quote Link to comment Share on other sites More sharing options...
CodeOptimist Posted October 2, 2003 Report Share Posted October 2, 2003 Hmm, multiplayer campaigns would be interesting. Even if they aren't put into the game, multiplayer scenarios MUST BE Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 4, 2003 Report Share Posted October 4, 2003 unit tributing would be nice. Empires: DMW has it, it adds great new strategies when it comes to multiplayer:) Quote Link to comment Share on other sites More sharing options...
ZeZar Posted October 4, 2003 Report Share Posted October 4, 2003 unit tributing would be nice. Empires: DMW has it, it adds great new strategies when it comes to multiplayer:) Do you play Empires?? I love Empires! Agree. trding units is a great idea! Quote Link to comment Share on other sites More sharing options...
CodeOptimist Posted October 4, 2003 Report Share Posted October 4, 2003 Trading units has always been a "wanted" feature for RTS's. It would be great for 0 A.D. to have it! Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 4, 2003 Report Share Posted October 4, 2003 yeah, i play empires(havent got around trying muliplayer yet)serious question here:how hard would it be to be able to implement unit tributing in 0ad...maybe even making the AI able to tribute units to you when needed? Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted October 4, 2003 Author Report Share Posted October 4, 2003 We were just talking about that guys... its on our wish list right now Quote Link to comment Share on other sites More sharing options...
Marcus Petrius Posted October 5, 2003 Report Share Posted October 5, 2003 Does that imply that you can put units under someone else's command?What would happen to your pop cap if you do that?Would they still fall under your population or under the new owner's? Quote Link to comment Share on other sites More sharing options...
ZeZar Posted October 5, 2003 Report Share Posted October 5, 2003 Yes i do think they would fall under the NEW owners pop cap! Quote Link to comment Share on other sites More sharing options...
Marcus Petrius Posted October 5, 2003 Report Share Posted October 5, 2003 But they were created from your citizens. That would be very strange.This is only one of the problems.Another one is how it's going to function:I decide to give my ally a few units. Does he have to accept them?What does he have to do to accept them?Should we reach an agreement first over chat? Quote Link to comment Share on other sites More sharing options...
ZeZar Posted October 5, 2003 Report Share Posted October 5, 2003 Nah, nobody would turn down a offer, give me an example of why he should?! Quote Link to comment Share on other sites More sharing options...
Tonto_Icy_Tripod Posted October 6, 2003 Report Share Posted October 6, 2003 You could give away sucky units to fill up popspace for one. There might be something else, but that's all I can think of right now... Quote Link to comment Share on other sites More sharing options...
Marcus Petrius Posted October 6, 2003 Report Share Posted October 6, 2003 If there's an option to get those troops back without any problems, you could use this system to get into his main base with your troops that are under his command, then detract those troops from him and declare war on him. Siege from within guaranteed. Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 7, 2003 Report Share Posted October 7, 2003 you wouldnt be able to get them back unless he tributes them back to you... Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 7, 2003 Report Share Posted October 7, 2003 1.) A turtle game-type where Fort-Class buildings, towers, and Civ Centers all have +75% HPs. All other buildings have +25% HPs.2.) The opposite of above. Fort-Class Buildings, towers, and civ centers have -25% HPs. All other buildings have -50% HPs.3.) A Fall of the Roman Empire game-type. Basically one player has a large city, but few resources. The other players have small cities, but a large amount of resources. It's a 4v1 race to see who can kill "Rome" first. Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 7, 2003 Report Share Posted October 7, 2003 All those ideas are great mythos (maybe change the names of the different modes though:))fall of roman empire... sounds very interesting imo. Would a AI be playing rome or can a human player be rome too? Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 7, 2003 Report Share Posted October 7, 2003 All those ideas are great mythos (maybe change the names of the different modes though:))fall of roman empire... sounds very interesting imo. you could also make it fairer for rome if 2 players can play the same team. Or would this "fall of roman empire mode" have a time limit of somthing like 40 mins(or a few seasons), where if you dont conquer rome in the time limit, rome wins? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 7, 2003 Report Share Posted October 7, 2003 Whoever is "Rome" in the "Fall..." game mode would be determined by whoever had the smallest team. For instance, five players on team 1 and one player chooses team 2, then the player on team 2 would be "Rome." This would work for more than one player being "Rome" as well.Also, if you had 4 or 5 buddies and all wanted to race to kill Rome first, all you'd have to do is create a computer player and place it on its own team, and the game would automatically tag that computer player as Rome.Come to think of it, Rome should have a lot of resources too. And the timer idea is cool too. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted December 6, 2003 Report Share Posted December 6, 2003 Trading units would be cool. But some MP modes besides DM and Random Map would also be awsome. Forexample (taken from an idea i had for EMpires DotMW MP modes also posted at TLAs forum;1. Destroyable bridges... maybe like in RA2.2. Make it possible for Units to walk ON the walls, like in Praetorians.3. You could also include high grass, that units could hide in, and bows could put on fire, also like in Praetorians.4. Maybe include some more Multiplayer modesSome ideas to more MP modes: I have no name for it, but it should be like this, everybody starts with an army, a big one, and no citizens, no building, just fighting. The one that has still units left wins. In this mode you should include points to attackers, like with 1 point you can "buy" 10 new guys or something... So that there will be NO defending...!Another idea is "defenders and attackers" or something; IF units can walk ON the walls, you could include this MP mode! 2 players starts in a castle, you know, big walls around, so defending is easy. AND 3 players start outside and their objective is too take the fort (castle) and kill the remaining units.This is just copyed from my thread at Gamespy forums (nobody replyed...) so there might be things that are quite wierd! Quote Link to comment Share on other sites More sharing options...
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