Le Druide Gaulois Posted July 4, 2014 Report Share Posted July 4, 2014 @Stan: The houses are looking beautiful@Heph: You mean the roofs for the Japanese? The updated houses should have a more refined roof (not as refined as the temples), I'll soon make some example sketches and stablish some convetions. Using the term "refined roof" is a little too vague, lol. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 4, 2014 Report Share Posted July 4, 2014 (edited) Updated the mod info file for Rise of The East.@LeDruide: Has the roof still to be changed or isn't our new roofset rather for the advanced houses + decorated buildings like temples?@stanislas: You surprised me. That you edited xml and committed art - shows indeed that you are a full artist. Thanks for adding AO maps for the houses. you are not only your own master, but also of me, the old long-bearded. Well as I told you I can but most of the time I'm just too lazy @Stan: The houses are looking beautiful@Heph: You mean the roofs for the Japanese? The updated houses should have a more refined roof (not as refined as the temples), I'll soon make some example sketches and stablish some convetions. Using the term "refined roof" is a little too vague, lol.Thanks Maybe you could help the main team with the seleucids ? Edited July 4, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted July 4, 2014 Report Share Posted July 4, 2014 I'd love too, just need some references. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 4, 2014 Report Share Posted July 4, 2014 Send a PM to Enrique and ask him for some Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 4, 2014 Author Report Share Posted July 4, 2014 (edited) It feels like Scion Development used Clay models as reference. Me personally I think those clay models are simplified way too much (due to the very nature of clay).We could try a subdivision (1 loop cut) of the roof 'wings'. Though is it a significant improvement? I'm not sure. Edited July 4, 2014 by Radagast. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 4, 2014 Author Report Share Posted July 4, 2014 I'd love too, just need some references.LeDruide, you are a gentleman. I hope you are fine.I did not mean the Japanese roof in this case. But that's been my fault because Ayakashi proposed a new roof (see my post a above for a middle way??). Sorry for the confusion, Druide.I'm not sure but references seem to be rare. http://www.wildfiregames.com/forum/index.php?showtopic=18093&page=3#entry294830 Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted July 5, 2014 Report Share Posted July 5, 2014 Radagast, sorry for calling you Heph, I only noticed the name change recenlty, lol. I like your idea of using this more "primitive" tiles before updating the houses. I just think the roof would look better with a darker color.Hope you're also going great Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 5, 2014 Author Report Share Posted July 5, 2014 Sorry for the inconvenience of changing my nick. It was necessary to reduce confusion. I'm known as Radagast since 5+ years in the internet + you never should call yourself after a hero (like Hephaestion surely was as Alexander The Great's best friend). Radagast is fine, it fits the confusion I spread. Yesterday on IRC we talked to Enrique, he gave us tips and might eventually recreate a struct texture for the chinese.The roof colours we settled on were those darker ones Ayakashi used. Also those dark-bluish color that the cinema seems to use for Chinese roofs.We decided to also include the Chinese Tower of Ayakashi, modelled by Strannik. Probably as variation of the already existing tower until we have more feedback of Ayakashi. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 6, 2014 Report Share Posted July 6, 2014 We need create prop tread. Are missing a lot of props compared with 0 A.D. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 6, 2014 Report Share Posted July 6, 2014 Lion the reason props are missing is that they were saving a lot of polycount, even if their models have some triangulation flaws. But they have a lot of things. If I can I'll try to add details to the existing buildings to fit more with the rest of the civs. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 7, 2014 Report Share Posted July 7, 2014 Final fortress model. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 7, 2014 Report Share Posted July 7, 2014 Final fortress model.screenshot0036.pngNice Job Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 7, 2014 Report Share Posted July 7, 2014 There is an issue with the Temple :[22:19] == Stan [webchat@85.171.221.240] has joined #0ad-dev[22:20] <Stan> radagast: I have an issue with ROTE. Ayakashi did a buddhist temple. This is okay since it appeared near 50 AD but thing is since it was the first temple to be made I'm not sure it would be so complex[22:21] <Stan> radagast: Ayakashi's Concept : http://www.wildfiregames.com/forum/uploads//monthly_01_2014/post-15249-0-08582500-1390089185.jpg[22:21] <Stan> radagast: Reality (First Buddhist Temple) http://en.wikipedia.org/wiki/White_Horse_Temple#mediaviewer/File:%E7%99%BD%E9%A9%AC%E5%AF%BA%E5%85%A8%E6%99%AF.jpg[22:22] <Stan> radagast: http://sciondevelopment.com/rote/reference/buildings/temple001sheji1yw.jpg Original concept.[22:22] <Stan> Which One should I make ?[22:22] <Stan> Or should I rather make the barracks ?[22:26] <Stan> radagast: Good evening by the way Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 7, 2014 Author Report Share Posted July 7, 2014 what a fortressbrilliant player colour placement. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted July 8, 2014 Report Share Posted July 8, 2014 The fort is looking great. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 8, 2014 Author Report Share Posted July 8, 2014 Stan, do we have the lampions player coloured? Also should I add some to the storehouse? Quote Link to comment Share on other sites More sharing options...
niektb Posted July 8, 2014 Report Share Posted July 8, 2014 The fortress looks great, I only think that the roof ornaments are a bit too spiky. Look at strannik's tower to see a more rounded one. (I should have the model somewhere if you want it) Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2014 Report Share Posted July 8, 2014 Well yes I actually want it, don't maybe it could replace the current tower. I'll see about that spiky stuff when we will unify the models. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 8, 2014 Author Report Share Posted July 8, 2014 I recall that chinese common house reference where there indeed were such spiky but way more curved / twisted elements. (I based our new roofset on that).He also figured the roof texture makes the tiles look too square (they have a buckle). Also seen is the temple's roof (which is white-bluish).http://www.wildfiregames.com/forum/index.php?showtopic=18689&p=292488The good point of stanislas' roofs is that they have an additionaly playercolour line below the roof pediment. I have left that one out for and had to add another loop for it to show below that rounded upper cylinder. Quote Link to comment Share on other sites More sharing options...
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