Radagast. Posted May 25, 2014 Report Share Posted May 25, 2014 Nope, our lead programmer has left us due to his job. :-( (curses for this job which brought us into that dilemma)Wasn't it in talk to adopt the AoK empire earth short range pathfinder? Philip (Ykkrosh, our lead developer) has once outlined an algorithm in the forum topic linked in the ticket you posted. Quote Link to comment Share on other sites More sharing options...
iNcog Posted May 26, 2014 Report Share Posted May 26, 2014 Would it be difficult to adopt such a pathfinder? Reading that report about Terrain Analysis from the ex-ES employee made me think that AoK pathfinding is quite decent.I'm going to continue the pathfinding discussion in the pathfinding thread though Quote Link to comment Share on other sites More sharing options...
serveurix Posted May 26, 2014 Report Share Posted May 26, 2014 The two pathfinders solution is also a drawback though. The long range pathfinder has to be faster, as it needs to calculate long paths (possibly to the other side of the map). So it's tile based, with quite big tiles. Every tile is marked as passable or not-passable. And it finds it way like that. But that also means the pathfinder doesn't take the obstruction size of the unit it wants to move into account. So sometimes, a tile is marked as passable, but a unit (like a siege ram or ship) can't get there because it's too big.Don't you use a different grid for siege units ? (Sorry I'm not a coder, I'm just trying to understand the problem.)Also, do you plan to do something for the problem of two units being stuck as they synchronise when they try to bypass each other ?It should also be made in a way that units "communicate". I.e. friendly units should let each other pass by going out of the way. As such, the short range pathfinder shouldn't get stuck again.I hope this won't make it more difficult to align troops in order to make beautiful screenshots Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 27, 2014 Report Share Posted May 27, 2014 Also, do you plan to do something for the problem of two units being stuck as they synchronise when they try to bypass each other ?definitely. ideally only one should try to go around the other to avoid conflict. the other could step back a bit though.I hope this won't make it more difficult to align troops in order to make beautiful screenshots Would be interesting to have stand ground to prevent units getting out of the way if another unit approaches or collides (the latter being less problematic then the prior I guess). Quote Link to comment Share on other sites More sharing options...
MishFTW Posted May 27, 2014 Report Share Posted May 27, 2014 I just wish we could get the OS X version sometime soon Trust me, we're on it. I've been trying for a week now and we're getting closer! Join us on the #0ad-dev IRC channel if you're interested in helping out. Quote Link to comment Share on other sites More sharing options...
antoni4040 Posted May 29, 2014 Report Share Posted May 29, 2014 Hey guys, just wanted to say a big THANK YOU!!!I hadn't check it for 2-3 releashes and it's going very well! It plays much better now in my crappy laptop, especially with a small map, which is great because I can finally finish a game (I'm going to buy a new pc next month, hehe...). Plus, I really like the civilizations (I happen to be Greek and I feel joy smashing Persians with Macedonians). It's really funny, because I was actually studying history for the final exams and playing this game while having a break, and it sort of inspired me...Anyway, keep up the good work, I'm going to donate at some point when I have some money. 1 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted May 29, 2014 Report Share Posted May 29, 2014 Antoni, you should come play some multiplayer! it's more playable than versus bots. Quote Link to comment Share on other sites More sharing options...
antoni4040 Posted May 29, 2014 Report Share Posted May 29, 2014 Antoni, you should come play some multiplayer! it's more playable than versus bots. Hmm, I don't have much time, I play and pause a lot, but I'll see!!! Quote Link to comment Share on other sites More sharing options...
Pheck Posted June 10, 2014 Report Share Posted June 10, 2014 Awesome update, as always!Any ETA for the OS X release? Quote Link to comment Share on other sites More sharing options...
auron2401 Posted June 11, 2014 Report Share Posted June 11, 2014 The same as ever: "soon". Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted June 11, 2014 Report Share Posted June 11, 2014 You can follow the progress here - there are still some problems to figure out, and one ven never tell how long (or hopefully short ) these things take. Quote Link to comment Share on other sites More sharing options...
OmriLahav Posted June 11, 2014 Report Share Posted June 11, 2014 No kidding... @OmriThe new music is good, as always Many thanks my friend, happy you liked it 1 Quote Link to comment Share on other sites More sharing options...
Lotz Posted June 15, 2014 Report Share Posted June 15, 2014 Thanks for this fantastic game. 0ad remember my first videogames.Congratulations to the whole team, continue on this road ^^ 1 Quote Link to comment Share on other sites More sharing options...
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