niektb Posted May 3, 2014 Report Share Posted May 3, 2014 (edited) Good, I tested RotE through, fixed a couple of things already but there are a few things left that needs discussion:1. There are no blacksmith and wonder buildings. Fortress and temple actors are from the romans.=> temporarily disabled the blacksmith and wonder2. there is no female template for training them at houses:ERROR: Failed to load entity template 'units/chin_support_female_citizen_house'=> Fixed.3. the temple and the storehouse never get completed when building them. Might have something to do with these errors:ERROR: Script message handler OnGlobalOwnershipChanged failedERROR: Error in timer on entity 152, IID 80, function TimerHandler: TypeError: template is undefined ProductionQueue.prototype.CalculateEntitiesList/upgradeTemplate@simulation/components/ProductionQueue.js:111 ProductionQueue.prototype.CalculateEntitiesList@simulation/components/ProductionQueue.js:125 ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:477 Foundation.prototype.Build@simulation/components/Foundation.js:294 Builder.prototype.PerformBuilding@simulation/components/Builder.js:65 UnitFsmSpec.INDIVIDUAL.REPAIR.REPAIRING.Timer@simulation/components/UnitAI.js:2636 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3741 Timer.prototype.OnUpdate@simulation/components/Timer.js:93We should carefuly check whether there are any differences between the Chinese storehouse/temple and other storehouses/temples. (I could recall similar problems occured in Aristeia)=> Fixed.4. The game is unable to find garrisonflags:ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/special/common/garrison_flag_chin.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/special/common/garrison_flag_chin.xml'ERROR: Failed to build prop model "props/special/common/garrison_flag_chin.xml" on actor "tower"That is true, there aren't any.=> Fixed.These are the errors I could find so far but only the unfixed ones. Of course the mod isn't finished after this but this is required to get it playable. Later I'll post a couple of tasks for this stuff. Oh, and I haven't checked anything naval related. Edited May 3, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 3, 2014 Report Share Posted May 3, 2014 Make a list and I'll see what I can do. Quote Link to comment Share on other sites More sharing options...
niektb Posted May 3, 2014 Author Report Share Posted May 3, 2014 Make a list and I'll see what I can do.What kind of? (A list from what?) Quote Link to comment Share on other sites More sharing options...
niektb Posted May 3, 2014 Author Report Share Posted May 3, 2014 (edited) I noted that we lack a couple of anims too. The fishing ship lacks a proper one, the cavalry spearman doesn't have an attack anim. Also the fireship hasn't a projectile attachpoint.I temporarily disabled building wonders and blacksmiths. And I'm currently looking into the temple, the house and the storehouse. Edited May 3, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 3, 2014 Report Share Posted May 3, 2014 Also the fireship hasn't a projectile attachpoint. If you copy the Iberian fireship template, you don't need a projectile attachpoint. Projectile attachpoints are only needed for ranged attacks. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 3, 2014 Report Share Posted May 3, 2014 What kind of? (A list from what?)From buildings you need Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 3, 2014 Report Share Posted May 3, 2014 (edited) For the flag it looks like Scion Development planned to use separate flags for garrison state.I propose usingwaypoint_flag.xml in the meantime.Or copying one over from the 0AD public mod. Edited May 3, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
niektb Posted May 3, 2014 Author Report Share Posted May 3, 2014 Whoops, I see I forgot to commit my latest changes, I've fixed the missing attack animation from the cavalry spearman and changed some stuff here and there. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 3, 2014 Report Share Posted May 3, 2014 Well done I now figured the flag prob. I can fix it. It's using the common meshes. Just the image texture of the flag has to be adapted. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 3, 2014 Report Share Posted May 3, 2014 Okay . the flags should be fixed. The xml file was missing. And the png file was misnamed. Quote Link to comment Share on other sites More sharing options...
niektb Posted May 3, 2014 Author Report Share Posted May 3, 2014 I've updated the first post, looks way better now! Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 3, 2014 Report Share Posted May 3, 2014 Note that some skirmish templates should also be updated (copied from 0 A.D. and added a line).We should find something better for this though. If you want, you can make a ticket about better mod support for skirmish maps. Quote Link to comment Share on other sites More sharing options...
niektb Posted May 3, 2014 Author Report Share Posted May 3, 2014 Note that some skirmish templates should also be updated (copied from 0 A.D. and added a line).We should find something better for this though. If you want, you can make a ticket about better mod support for skirmish maps.Copied fully or is it possible to extend it with just one line? (Makes difference when running multiple mods at once) Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 3, 2014 Report Share Posted May 3, 2014 Copied fully or is it possible to extend it with just one line? (Makes difference when running multiple mods at once)Copied fully, that's how I realized we need something better for it.Though you only need to copy the templates that don't work.There's also a skirmish demo, where you can test all skirmish templates possible in the main game. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Report Share Posted May 4, 2014 Huh i can't wait for testing for this Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 4, 2014 Report Share Posted May 4, 2014 Anything you need me to make? 1 Quote Link to comment Share on other sites More sharing options...
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