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Getting RotE up-to-date


niektb
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Good, I tested RotE through, fixed a couple of things already but there are a few things left that needs discussion:

1. There are no blacksmith and wonder buildings. Fortress and temple actors are from the romans.

=> temporarily disabled the blacksmith and wonder

2. there is no female template for training them at houses:

ERROR: Failed to load entity template 'units/chin_support_female_citizen_house'

=> Fixed.

3. the temple and the storehouse never get completed when building them. Might have something to do with these errors:

ERROR: Script message handler OnGlobalOwnershipChanged failedERROR: Error in timer on entity 152, IID 80, function TimerHandler: TypeError: template is undefined ProductionQueue.prototype.CalculateEntitiesList/upgradeTemplate@simulation/components/ProductionQueue.js:111 ProductionQueue.prototype.CalculateEntitiesList@simulation/components/ProductionQueue.js:125 ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:477 Foundation.prototype.Build@simulation/components/Foundation.js:294 Builder.prototype.PerformBuilding@simulation/components/Builder.js:65 UnitFsmSpec.INDIVIDUAL.REPAIR.REPAIRING.Timer@simulation/components/UnitAI.js:2636 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3741 Timer.prototype.OnUpdate@simulation/components/Timer.js:93

We should carefuly check whether there are any differences between the Chinese storehouse/temple and other storehouses/temples. (I could recall similar problems occured in Aristeia)

=> Fixed.

4. The game is unable to find garrisonflags:

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/special/common/garrison_flag_chin.xml"ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/special/common/garrison_flag_chin.xml'ERROR: Failed to build prop model "props/special/common/garrison_flag_chin.xml" on actor "tower"

That is true, there aren't any.

=> Fixed.

These are the errors I could find so far but only the unfixed ones.

Of course the mod isn't finished after this but this is required to get it playable. Later I'll post a couple of tasks for this stuff.

Oh, and I haven't checked anything naval related.

Edited by niektb
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I noted that we lack a couple of anims too. The fishing ship lacks a proper one, the cavalry spearman doesn't have an attack anim.

Also the fireship hasn't a projectile attachpoint.

I temporarily disabled building wonders and blacksmiths. And I'm currently looking into the temple, the house and the storehouse.

Edited by niektb
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For the flag it looks like Scion Development planned to use separate flags for garrison state.

I propose using

waypoint_flag.xml

in the meantime.

Or copying one over from the 0AD public mod.

Edited by Hephaestion
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Note that some skirmish templates should also be updated (copied from 0 A.D. and added a line).

We should find something better for this though. If you want, you can make a ticket about better mod support for skirmish maps.

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Note that some skirmish templates should also be updated (copied from 0 A.D. and added a line).

We should find something better for this though. If you want, you can make a ticket about better mod support for skirmish maps.

Copied fully or is it possible to extend it with just one line? (Makes difference when running multiple mods at once)

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Copied fully or is it possible to extend it with just one line? (Makes difference when running multiple mods at once)

Copied fully, that's how I realized we need something better for it.

Though you only need to copy the templates that don't work.

There's also a skirmish demo, where you can test all skirmish templates possible in the main game.

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