Stan` Posted April 23, 2014 Share Posted April 23, 2014 Just curious, Stan, how did you create that render?It's two beige lights, one casting ray traced shadows. Both are omni.Also 8k Poly's is a bit too much for trees only. Maybe statues instead?Maybe, but that may also look weird.Ok we count props and the building separatelyThe Torres have many?I think you meant "Towers" : 170 each.And the dogs?Dogs : 580 eachThe carpet are from 3third Millenium BC . You want carpets ? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 23, 2014 Author Share Posted April 23, 2014 Sorry ipad corrector on(esp). I mean trees Link to comment Share on other sites More sharing options...
Stan` Posted April 23, 2014 Share Posted April 23, 2014 Trees : 940 each Link to comment Share on other sites More sharing options...
sanderd17 Posted April 23, 2014 Share Posted April 23, 2014 Here is the one propped. Only issue 12K tris ( 8 * 934 for trees )Are those trees you made, or trees from the game? You can normally reuse models from the game for this purpose. And if the game can make a forest with those trees, it should be able to render 8 of them on a big building. Link to comment Share on other sites More sharing options...
Stan` Posted April 23, 2014 Share Posted April 23, 2014 They are from the game and will be drop propped. Though, I wonder, will they be animated ? 1 Link to comment Share on other sites More sharing options...
Radagast. Posted April 23, 2014 Share Posted April 23, 2014 Though, I wonder, will they be animated?Wow, I sign this. Animations shouldn't performance lag, even though I don't know if the Renderer has more problems with rendering out plenty colour changing pixels or not. If it does ray-tracing perhaps -- but no, it should be okay performancewise to have them animated. Even settlers had them animated -- and with birds and butterflies in there. Link to comment Share on other sites More sharing options...
Stan` Posted April 23, 2014 Share Posted April 23, 2014 They are animated (Leaves are falling, and the tree shakes. No death animation though), if you use glsl, when they are separate objects, but I wonder if they do so when used as props. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 23, 2014 Author Share Posted April 23, 2014 They are from the game and will be drop propped. Though, I wonder, will they be animated ? no for now, for performance, xD Link to comment Share on other sites More sharing options...
sanderd17 Posted April 23, 2014 Share Posted April 23, 2014 If they are from the main game, they'll just inherit all animations from it too.@lion, there's no problem with animated forests, and the animation is disabled by default, only activated in the high quality mode. So I don't think there's a problem. 1 Link to comment Share on other sites More sharing options...
Stan` Posted April 23, 2014 Share Posted April 23, 2014 Thanks Sanderd @Lion... Then there is no issue. I'll try to upload it here when XML will be done for it. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 23, 2014 Author Share Posted April 23, 2014 Perfect. The concept of this palace is a beatiful provincial palace with plants , dedicated to the Pharaoh. Link to comment Share on other sites More sharing options...
Stan` Posted April 25, 2014 Share Posted April 25, 2014 Here is the blend file and the AOList of Props for XML Creation :sittingDog001sittingDog002sittingDog003sittingDog004palmTree001palmTree002palmTree003palmTree004palmTree005palmTree006palmTree007palmTree008obelisk001obelisk002PtolTemple.7z 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Author Share Posted May 4, 2014 you committed this? Link to comment Share on other sites More sharing options...
Stan` Posted May 4, 2014 Share Posted May 4, 2014 I can ´t commit. This is complicated. You can though the file is in the zip Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Author Share Posted May 4, 2014 Give to niekt he can commit Link to comment Share on other sites More sharing options...
Stan` Posted May 4, 2014 Share Posted May 4, 2014 I ´ll be busy today ask him. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Author Share Posted May 4, 2014 Ok. Link to comment Share on other sites More sharing options...
niektb Posted May 7, 2014 Share Posted May 7, 2014 Just to be sure, this is the civic center from the Egyptians? Link to comment Share on other sites More sharing options...
Stan` Posted May 7, 2014 Share Posted May 7, 2014 Yup Link to comment Share on other sites More sharing options...
niektb Posted May 7, 2014 Share Posted May 7, 2014 May I ask which kind of palms are used?Also I noticed some glitches in the palm base (similar to as if the faces are duplicate.)Lastly I noticed a couple of verts óutside the texture space. 1 Link to comment Share on other sites More sharing options...
Stan` Posted May 7, 2014 Share Posted May 7, 2014 Palm A I think 1 Link to comment Share on other sites More sharing options...
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