Stan` Posted March 8, 2014 Report Share Posted March 8, 2014 (edited) Hi all here is a building that I'd like to see in the game since it is historically accurate. http://en.wikipedia.org/wiki/Mint_%28coin%29I was thinking that it could be a special building, for scenarios, or something for some of the factions to have which would either refine metal or, improve trade routes. I could also be an eyecandy building.Here is an example of a building from my favourite game(after 0ad) Die Siedler V : Das Erbe der Könige (The Settlers 5 : Heritage of Kings) Reveal hidden contents In that game every building refines extracted ore (wood, stone.. etc) except this one for it is not present as a playable building. There is also a ticket made about this game with animated buildings.So what do you think about adding this kind of buildings to the game ?Also here you can see how obstruction was calculated in this game. Edited March 8, 2014 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted March 8, 2014 Report Share Posted March 8, 2014 Could be okay, I only wonder what function it would have in the game. (And even if it won't be added to the main game, we could look to add it in one of the COM projects) Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 8, 2014 Author Report Share Posted March 8, 2014 It could be a decorative building, like for instance boosting like 2% the units. Like the embelishment in the Settlers. Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted March 8, 2014 Report Share Posted March 8, 2014 I think its a great idea yes, the more the better to build and destroy Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 8, 2014 Author Report Share Posted March 8, 2014 On 08/03/2014 at 3:16 PM, RoekeloosNL said: I think its a great idea yes, the more the better to build and destroy We've got one big conqueror here ↑ Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 8, 2014 Report Share Posted March 8, 2014 In my hypothetical RTS game design, a 'Mint' was a buildable structure that gave a trickle of coinage income. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted March 8, 2014 Report Share Posted March 8, 2014 On 08/03/2014 at 4:11 PM, Mythos_Ruler said: In my hypothetical RTS game design, a 'Mint' was a buildable structure that gave a trickle of coinage income.Yeah, just like the AOEIII's bank building (only available to the dutch civ) Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 8, 2014 Author Report Share Posted March 8, 2014 On 08/03/2014 at 4:11 PM, Mythos_Ruler said: In my hypothetical RTS game design, a 'Mint' was a buildable structure that gave a trickle of coinage income.What happened to it ? this was how it was suppose to work in the orignal. Reveal hidden contents On 08/03/2014 at 4:13 PM, niektb said: Yeah, just like the AOEIII's bank building (only available to the dutch civ)Yup. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 8, 2014 Report Share Posted March 8, 2014 My game was based on the rise of the Greek city-states. The "mint" was based on the Athenian coinage mint in the Athenian agora. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 8, 2014 Author Report Share Posted March 8, 2014 Did you make any reference we could use to model it ? Quote Link to comment Share on other sites More sharing options...
thamlett Posted March 8, 2014 Report Share Posted March 8, 2014 (edited) My idea for a "mint" is a building that could a. gain a trickle of resourcesb. be a building/structure for the diplomacy optionsc. perhaps have some sort of "monetary" trading at a more standard rate than the market Edited March 8, 2014 by thamlett Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 9, 2014 Author Report Share Posted March 9, 2014 Well I'd like to make it and leave programming to you guys. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 9, 2014 Report Share Posted March 9, 2014 Special units. I think in that. Assassins, spies, saboteurs, and all rare units that are used to perform black operations.We need something like that, but I'm not sure if a mint is the best. Because we have a market. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 9, 2014 Author Report Share Posted March 9, 2014 A tavern would be nice for them. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 9, 2014 Report Share Posted March 9, 2014 (edited) On 09/03/2014 at 1:35 AM, stanislas69 said: A tavern would be nice for them. Tavern and other ancient comercial building. A mint is like a Bank. We need know were can found buildings in each civilizations thst works in same way. Tavern is in all cultures. But they don't loan money. Temples in some cultures. Civil buildings in others.####we can add Cultural neutral eyecandy buildings like "machine workshop" ( siege workshop+ civil improvements with machines! like Archimides innovations machine and other scientist and mathematians Reveal hidden contents Archimedes of Syracuse (Greek: Ἀρχιμήδης; c. 287 BC c. 212 BC) was a Greek mathematician, physicist, engineer, inventor, and astronomer. Although few details of his life are known, he is regarded as one of the leading scientists in classical antiquity. Among his advances in physics are the foundations of hydrostatics, statics and an explanation of the principle of the lever. He is credited with designing innovative machines, including siege engines and the screw pump that bears his name. Modern experiments have tested claims that Archimedes designed machines capable of lifting attacking ships out of the water and setting ships on fire using an array of mirrors.Archimedes is generally considered to be the greatest mathematician of antiquity and one of the greatest of all time.He used the method of exhaustion to calculate the area under the arc of a parabola with the summation of an infinite series, and gave a remarkably accurate approximation of pi.He also defined the spiral bearing his name, formulae for the volumes of solids of revolution, and an ingenious system for expressing very large numbers.Archimedes died during the Siege of Syracuse when he was killed by a Roman soldier despite orders that he should not be harmed. Cicero describes visiting the tomb of Archimedes, which was surmounted by a sphere inscribed within a cylinder. Archimedes had proven that the sphere has two thirds of the volume and surface area of the cylinder (including the bases of the latter), and regarded this as the greatest of his mathematical achievements. Edited March 9, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 9, 2014 Author Report Share Posted March 9, 2014 That'd be great, need to define concepts for the artists to work on if it gets approved by the team. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 9, 2014 Report Share Posted March 9, 2014 (edited) I'm very hungry for bring exotic units to the game. And to the word. You know that bring the players.the players wants see new units.70% de evidence of existence.Archimedes is a legend creates many war machines.Ok. Back to the topic. Temples taxation can be great.Ptolemaic temples and eastern temples like Jerusalem temples was a sites were you can do many types of commercial exchanges. Edited March 9, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Andrettin Posted March 9, 2014 Report Share Posted March 9, 2014 I think a mint could function for gold like the lumber mill did for lumber in Warcraft II: the mint would be a gold drop off point, and having it also increases the amount of gold obtained per gold gathered (so for instance, every 100 gold gathered would yield 125 gold to the player if they have a mint), simulating greater efficiency in processing the gold. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 9, 2014 Author Report Share Posted March 9, 2014 Any other thoughts ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 9, 2014 Report Share Posted March 9, 2014 Ok here are other Starcraft idea:Why don't get bulding addons to increases the efficiency of dropsites.Mint can be metal addon of WharehouseA addon is building attached to other and it's only building if the first is already and is only avaible from the panel of selected bulding.One per building.That do the Terran in SC to acces to advanced or specifict upgrades. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 9, 2014 Author Report Share Posted March 9, 2014 That would require some coding stuff, Maybe keeping them separated, but allowing player to research technologies only when there is a mint nearby would be great.For Instance Technology : Coinage should be grayed in the warehouse until player builds a mint. Another one Technology : Tempered wood when a sawmill is built. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 24, 2014 Author Report Share Posted March 24, 2014 On 23/03/2014 at 9:52 AM, stanislas69 said: Wait... Forgot to post the last Updated versions X)I was wondering if someone could find me references of our time line because I haven't be able to find a correct representation of what a lydian, roman, or whatever civilization mint may look like if historically Accurate. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.