Micket Posted February 8, 2014 Report Share Posted February 8, 2014 http://opengameart.org/content/free-tilling-texture-pack-28 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8, 2014 Report Share Posted February 8, 2014 http://opengameart.org/content/free-tilling-texture-pack-28Is this copyright friendly ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 8, 2014 Report Share Posted February 8, 2014 http://opengameart.org/content/free-tilling-texture-pack-28 nice source sounds legal but is important check if its same licensing. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted February 8, 2014 Report Share Posted February 8, 2014 I'll reiterate looking in the game's texture folder to see if anything will work. There are dozens of textures in there and some of them are for very similar helmets to these. Check this folder: \mods\public\art\textures\skins\props\helmet Quote Link to comment Share on other sites More sharing options...
Micket Posted February 8, 2014 Report Share Posted February 8, 2014 The license is right there on the page, CC0 i.e Public domain.Same goes for all yughues stuff (plenty of textures). 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 21, 2014 Report Share Posted February 21, 2014 Guys, let's post all the helmets files here, I'll take care of the texturing, let's get all of them in before A16 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 21, 2014 Report Share Posted February 21, 2014 I can send the high and low polys. Will you take care of the UVs ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 21, 2014 Report Share Posted February 21, 2014 Only lowpoly. And yes, I'll finish whatever is left to do. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 21, 2014 Report Share Posted February 21, 2014 Here is what you asked for All the models are in the Dae. I added the "HQ" textures I made so that you can use it to make yours or start from scratch if you wish. Happy to contribute.Seleucid_Helmets.7z Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 22, 2014 Report Share Posted February 22, 2014 Both helmets textured. Texture and form variations soon.I removed quite a lot of unnecessary tris on the Thracian one. We should avoid as much unneeded tris as possible, specially on unit props that may be a lot of them on-screen at once:@Sighvatr: please zip your helmets and post them here, let's get them in game 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 23, 2014 Report Share Posted February 23, 2014 Do you want me to start them from scratch for you to gain time ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 23, 2014 Report Share Posted February 23, 2014 I think there's no need to start them from scratch, Sighvatr will post them soon. There are still some helmets to model though, you could try with these:http://trac.wildfiregames.com/ticket/2286http://trac.wildfiregames.com/ticket/2290http://trac.wildfiregames.com/ticket/2289http://trac.wildfiregames.com/ticket/2287http://trac.wildfiregames.com/ticket/2288 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 23, 2014 Report Share Posted February 23, 2014 Three more ? Are they okay ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 23, 2014 Report Share Posted February 23, 2014 Really hard to tell from that shot...Also seeing the wireframe would help a lot Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 23, 2014 Report Share Posted February 23, 2014 Sure Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 24, 2014 Report Share Posted February 24, 2014 They look good enough, I may make some changes if you don't mind. Zip'em up! Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24, 2014 Report Share Posted February 24, 2014 (edited) Here you are =)Helmets.7zPerseus.7z Edited February 24, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 26, 2014 Report Share Posted February 26, 2014 Someone asked me to record the process of the helmet production (lowpoly, hipoly, bake, texture) I'm posting it here in case someone else is also interested.Note: this is NOT a timelapse, it's long and boring, but it covers the whole creation of the last 3 helmets that Stan posted: 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 26, 2014 Report Share Posted February 26, 2014 Part 3 is here. In this part I finished the highpoly meshes, the next part (hopefully the last one) I'll be baking all the maps needed for the textures and combine them. Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 27, 2014 Report Share Posted February 27, 2014 Part 4 being uploaded...Here's the final result but textures need some tweaking (contrast/saturation/cleaning edges) and make the crest playercolor. (these textures are 128*128 - final res) 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27, 2014 Report Share Posted February 27, 2014 Great I have another helmet ready If you want Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 27, 2014 Report Share Posted February 27, 2014 Great I have another helmet ready If you wantNo I do not want. LoL. Just post it, don't wait for approval for posting models for contribute to 0AD lolPart4. Just the baking of the different maps and some sculpting for the crest fibers: Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27, 2014 Report Share Posted February 27, 2014 Pyrrhus.7z 2 Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 1, 2014 Report Share Posted March 1, 2014 Modified and textured:Sadly, those textures are 256*256, which is double the resolution it will be in the in-game version, so details will be lost. (they won't be noticed in the game anyway )@Stan: Please, use the mirror/symmetry modifier when modeling helmets or whatever other symmetric prop. It makes things much easier. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1, 2014 Report Share Posted March 1, 2014 Sure I'll add it to my to do list Quote Link to comment Share on other sites More sharing options...
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