Radiotraining Posted November 20, 2021 Report Share Posted November 20, 2021 Thanks guys! Nice exchange of ideas! I can maybe experiment with Lion's idea and see what can come out of it! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 20, 2021 Report Share Posted November 20, 2021 19 minutes ago, Radiotraining said: Thanks guys! Nice exchange of ideas! I can maybe experiment with Lion's idea and see what can come out of it! Think in low poly and make sketchs. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 26, 2022 Report Share Posted January 26, 2022 Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 7, 2022 Report Share Posted June 7, 2022 Quote Link to comment Share on other sites More sharing options...
krt0143 Posted October 1, 2023 Report Share Posted October 1, 2023 (edited) Pray tell, the "infantry_swordsman_b.xml" has a GenericName "Axeman", but is indeed carrying a sword. Is that supposed to be like that? ---Edit: All right, the unit has indeed an ax in his initial "_b" level (???), but it switches to a sword when promoting. If there is no way to name the three promotion levels differently, I'd suggest either a generic name ("Some such warrior"), or naming it "Swordsman", since it has a sword during 2/3 of its career (and most importantly, in the elite phase, the one you'll normally see the longest). Just my 2 cents worth. Edited October 4, 2023 by krt0143 Quote Link to comment Share on other sites More sharing options...
krt0143 Posted October 4, 2023 Report Share Posted October 4, 2023 Okay, this is clearly not the right thread for posting bug reports, but since I don't know a better place: Technology "Clinker construction" states "Ships +10% Movement Speed", but modification is "multiply": 1.25". Now I'm not very good in math, but that would be 25% in my books. Wrong description, or wrong multiplier? Quote Link to comment Share on other sites More sharing options...
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