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Need unit limits.


warfjm
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In other RTS games, there are unit limits (starcraft comes to mind with a 200 unit cost cap). When I played Command and Conquer: Generals, there was no unit limit and the game starts to really lag once the unit count gets really high. Being new to 0 A.D., I've found that my game starts to get really laggy once the A.I. count gets past a certain level. I have a really nice laptop with an i7 and 8 GB ram so I know it's not my computer being bottlenecked. There is too many automated things going on once the level of tasks gets to a certain point for the CPU to handle.

It would make for interesting strategy after a certain level, IMO.

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That lag is caused by path-finding not the AI it is stated quite clearly in the known issues thread and has been for about a year now there a few other things in that thread you should be aware of as well it is being worked on.

Enjoy the Choice :)

Where is the known issues thread? Link please! :)

Edit: Found it! It's in the Help & Feedback forum. :search:

Edited by warfjm
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