historic_bruno Posted June 4, 2013 Report Share Posted June 4, 2013 More sound requests:Gate lock/unlockAnimal death sounds and more variety (low priority) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 4, 2013 Report Share Posted June 4, 2013 Meh. It's not really something I should have to defend myself over. I see no evidence that emitters are a better solution. You should be able to think otherwise without sparking any major collapse of the universe.Well, if you continue to argue your point, don't get upset when others argue back. Anyway, I think based on the IRC convo, we'd prefer to use emitters, because they can be created and destroyed easily with triggers, should we implement triggers. Plus they are easy to place in Atlas as an object, using the existing object placement code. Going the terrain texture route would necessitate new Atlas UI features. All-in-all, emitters are just way more flexible.More sound requests:Gate lock/unlockAnimal death sounds and more variety (low priority)Oh yeah. Definitely. I could hear a cool locking sound for the gate. And of course, each animal will need their own unique death sound. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted June 4, 2013 Report Share Posted June 4, 2013 How about an invisible object, maybe 10 pixels wide and in length that follows and stays in the middle of the camera. Whenever the invisible object covers a piece of terrain, the sound effect related to the terrain will play. Perhaps we could use ambience through the methods of triggering? Quote Link to comment Share on other sites More sharing options...
Pureon Posted June 4, 2013 Report Share Posted June 4, 2013 Gate sounds were tasked to Kaitlynn, but unfortunately she was very busy with uni+work and is unlikely to have time to do them.The last few animal sound contributors have disappeared. Quote Link to comment Share on other sites More sharing options...
zoot Posted June 4, 2013 Report Share Posted June 4, 2013 Well, if you continue to argue your point, don't get upset when others argue back. I actually didn't. I accepted that you disagreed on whether the comparison was apt. So it shouldn't be necessary for someone to leap to your defense. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 4, 2013 Report Share Posted June 4, 2013 Anyway, I think based on the IRC convo, we'd prefer to use emitters, because they can be created and destroyed easily with triggers, should we implement triggers. Plus they are easy to place in Atlas as an object, using the existing object placement code. Going the terrain texture route would necessitate new Atlas UI features. All-in-all, emitters are just way more flexible.Won't you need a bit of new Atlas UI anyway? I'd not only like to place it, but also to edit them (move them around, delete them). For that purpose, they must be visible in Atlas, but preferably not in the game. So Atlas should also have a little "toggle emitters visibility" switch.But that'll be an easy-to-add menu item. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 4, 2013 Author Report Share Posted June 4, 2013 ok, again we have a Animal list (Topic) same way we can have a Sound List(missing Sound and low Variety) and Define what is "Low Variety"hat wy many Sound Contributors can put their sounds in that Topic list. and Thank you for sounds, my original post was for donate sound , not for demanding to Team put them. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 4, 2013 Report Share Posted June 4, 2013 @Lion, I think, if you have sounds you would like in the game, you can always create a track ticket and ask for a particular sound to be included.There are ways enough to share sounds. You have generic cloud sharing services s.a. Dropbox, or sound sharing services s.a. SoundCloud. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted June 4, 2013 Report Share Posted June 4, 2013 Gate sounds were tasked to Kaitlynn, but unfortunately she was very busy with uni+work and is unlikely to have time to do them.The last few animal sound contributors have disappeared.Looking at this document, for example, I think it's pretty clear how advantageous it would be to have someone actively in charge of the sound department. Look at all the work that went into that Excel spreadsheet. Even with everything done to this point, it remains a huge task, not only defining and recording new sounds, and replacing old ones, but telling the programmers what is needed to use them. It's not surprising if new sound contributors disappear because nobody's there to keep them motivated I don't know if it's as important as an art department leader, but a sound department leader is very important. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2013 Author Report Share Posted June 5, 2013 (edited) @sanders, yeah, but with a list we have more order and we can have the possibly of see what are left to do or contribute, and this is not only for team, is for everyone. And yeah I upload my files to Dropbox and soundcloud, other sounds I was do and you guys like was Latin voices but never was implement by anyone.Thank you for reply. Edited June 5, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
oshron Posted June 5, 2013 Report Share Posted June 5, 2013 tbph, for now we can probably just use stock animal sounds, at least as placeholders. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2013 Author Report Share Posted June 5, 2013 Free stocks for know. But we can give to back fun with contributions. . Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 5, 2013 Report Share Posted June 5, 2013 @sanders, yeah, but with a list we have more order and we can have the possibly of see what are left to do or contribute, and this is not only for team, is for everyone. And yeah I upload my files to Dropbox and soundcloud, other sounds I was do and you guys like was Latin voices but never was implement by anyone.Thank you for reply.The forum is more for talking. If you want something (that has been discussed) to be done, you need to use trac. Trac is better for assigning tasks to people, and making sure they get done. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted June 5, 2013 Report Share Posted June 5, 2013 tbph, for now we can probably just use stock animal sounds, at least as placeholders.I vote for Mythos to imitate animals in his cubicle office voice as the placeholder sounds! 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 5, 2013 Report Share Posted June 5, 2013 Won't you need a bit of new Atlas UI anyway? I'd not only like to place it, but also to edit them (move them around, delete them). For that purpose, they must be visible in Atlas, but preferably not in the game. So Atlas should also have a little "toggle emitters visibility" switch.But that'll be an easy-to-add menu item.Not sure why you'd need to toggle them 'off' in Atlas. Maybe for screenshots? If so, probably better to just have a nice pop-up dialog box for screenshot options, with a toggle there. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2013 Author Report Share Posted June 5, 2013 The forum is a excellent way to people can know about the updates, because they can say what thinks about of art, or gameplay whatever, is like a Tabloid news. The trac is more for developers, even me don't like create a ticket without a properly discuss in the forum.sighvart if mythos can acting his voices can do something like taunts in AoE "Abadacus". Quote Link to comment Share on other sites More sharing options...
LAVS Posted December 9, 2013 Report Share Posted December 9, 2013 This topic was moved to:http://www.wildfiregames.com/forum/index.php?showtopic=17915#entry279601 1 Quote Link to comment Share on other sites More sharing options...
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