Mythos_Ruler Posted March 15, 2013 Report Share Posted March 15, 2013 Pretty cool detail on the helmet, m8. Here's what he looked like in real life:So, probably a narrower mouth and narrower nose bridge? 1 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 15, 2013 Report Share Posted March 15, 2013 Can we do unit portraits? Please?Pretty please?I'm not quite as good of a painter as JustinOperable, but I'll do Carthage!the Greek ones look really good and are more believable than the model shotsIf you're up for it, what's to stop you? Quote Link to comment Share on other sites More sharing options...
quantumstate Posted March 15, 2013 Report Share Posted March 15, 2013 One thing to consider with unit portraits is that no portraits is better than 75% portraits for consistency so unless all the units get portraits made you may find a lot of work is unused. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 16, 2013 Report Share Posted March 16, 2013 Here's a rough of Alexander the great. I'll try to finish a bit of a repaint if ashoka and finish scipio as well soonish. I like the Helmet. Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 17, 2013 Report Share Posted March 17, 2013 One thing to consider with unit portraits is that no portraits is better than 75% portraits for consistency so unless all the units get portraits made you may find a lot of work is unused.Portraits styles can differ between cultures though right? If I do all of the Carthage units the styles should remain consistent with one another. Another artist can do Rome in a different style, if they choose to do so for example? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 17, 2013 Report Share Posted March 17, 2013 Portraits styles can differ between cultures though right? i thinking that when see your Carthaginian Portraits. Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 17, 2013 Report Share Posted March 17, 2013 As you're not going to play multiple civs at the same time that should not pose any problems. As long as there is a consistency within each civ. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 17, 2013 Report Share Posted March 17, 2013 As you're not going to play multiple civs at the same time that should not pose any problems. As long as there is a consistency within each civ. if you use cheat wolololo its possibly. Quote Link to comment Share on other sites More sharing options...
JustinOperable Posted March 18, 2013 Author Report Share Posted March 18, 2013 I'm not the art director but if i were, I would not have serious inconsistencies even between civs. it's not a big deal if different artists have slightly different painting styles, but intentionally framing or executing the portraits in much different ways will detract from the games aesthetic, but i'm not the art director. 2 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 18, 2013 Report Share Posted March 18, 2013 Ideally it would be important to get the same level of quality across the entire set of portraits. Minor differences in style can be compensated for, but they should all be a consistent quality and have a similar general look. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2013 Report Share Posted March 18, 2013 (edited) but intentionally framing or executing the portraits in much different ways will detract from the games aesthetic, that the problem. but, is a Free Project. you can not ask for Visual Unity Edited March 18, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
JustinOperable Posted March 18, 2013 Author Report Share Posted March 18, 2013 (edited) Wesnoth is a free project too, but they have quality standards, specific framing guidelines and a specific style. I think lord goods portraits are nice, though I would put them through a round of critiques or two, but I thought the issue was more one of framing than quality. Edited March 18, 2013 by JustinOperable 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2013 Report Share Posted March 18, 2013 I ont know that Project, my be use a Single Artist?, you could show some examples. may be you have right and we need some correction about Art Concept Style for Portraits. Thank you for the reply. Quote Link to comment Share on other sites More sharing options...
JustinOperable Posted March 18, 2013 Author Report Share Posted March 18, 2013 Battle for Wesnoth is a free and open source turn based strategy game. www.wesnoth.org. I have contirbuted to that project, they've had at least a dozen different portrait contributors, and the bulk of their portraits are standardized aside from some campaign specific ones that have yet to be replaced. 0ad has a high aesthetic standard and I don't think that should change, and most portraits should undergo revisions as a matter of course, although yes you are correct, it is a free project and care must be taken to keep artists on board. I'm sure the art director will be careful in committing only useful artworks. Wesnoth actually has it's own portrait director as a sub-art director specifically for their portraits (which are numerous). Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 11, 2013 Report Share Posted April 11, 2013 Battle for Wesnoth is a free and open source turn based strategy game. www.wesnoth.org. I have contirbuted to that project, they've had at least a dozen different portrait contributors, and the bulk of their portraits are standardized aside from some campaign specific ones that have yet to be replaced. 0ad has a high aesthetic standard and I don't think that should change, and most portraits should undergo revisions as a matter of course, although yes you are correct, it is a free project and care must be taken to keep artists on board. I'm sure the art director will be careful in committing only useful artworks. Wesnoth actually has it's own portrait director as a sub-art director specifically for their portraits (which are numerous).I like this approach. I am wondering if you'd consider being a possible "portrait director" for 0 A.D.I'm serious. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.