60and80 Posted February 23, 2013 Report Share Posted February 23, 2013 In my opinion, this would be amazing.The ability to create custom units and buildings, with the models sounds and animations which are already in the game.Editable stats, auras and active abilities.Custom buildings which can be built and can produce custom units, with editable costs, loaded in for individual maps.This would open so many doors for custom maps. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted February 23, 2013 Report Share Posted February 23, 2013 Our game is designed to be fully moddable, all the units in game and quite a lot of the gameplay logic are implemented as a "mod" currently. I think the plan is to have maps which are actually mods so custom units and buildings will come as part of that. Quote Link to comment Share on other sites More sharing options...
Not a Spartan Posted February 23, 2013 Report Share Posted February 23, 2013 This suggestion sounds fantastic. I remember the previous alpha had Hack Attack 60 naked fanatic placeholder units for the Mauryan special units. Quite fun to toy around with in custom scenarios- they'd absolutely destroy spear units. Quote Link to comment Share on other sites More sharing options...
60and80 Posted February 26, 2013 Author Report Share Posted February 26, 2013 Haha, but I have an issue with the Atlas editor. I can't use delete on my mac to delete selected units Quote Link to comment Share on other sites More sharing options...
60and80 Posted February 26, 2013 Author Report Share Posted February 26, 2013 Anyway, I'm glad to hear that the game will be moddable. But if you add this directly into the Atlas editor, there will be much more community input. Because otherwise, we gotta download a mod. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted February 26, 2013 Report Share Posted February 26, 2013 Anyway, I'm glad to hear that the game will be moddable. But if you add this directly into the Atlas editor, there will be much more community input. Because otherwise, we gotta download a mod.What's the difference? Maps you make in Atlas also don't arrive in the main game. Units you mod yourself don't arrive in the main game ... You all have to spread it yourself, or ask the designers if they want to get it in the main game.Btw, the game "WILL" not be moddable, the game "IS" moddable. The thing you play now is the public mod, the default mod of 0AD part 1.Also, please stick with the subject. We know you have problems with your delete key, you already made another post for it. Quote Link to comment Share on other sites More sharing options...
60and80 Posted February 26, 2013 Author Report Share Posted February 26, 2013 Maybe when the game goes on Steam (which it will- dev told me) all modding could be done through Steam Workshop Oh, yeah sorry about the mention of the delete key. It's just really bugging me. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted February 26, 2013 Report Share Posted February 26, 2013 Modding will probably be done in the same way we develop the game now. It seems very unlikely that we would tie ourselves to steam in any way. Steam would just be a another distribution channel. 1 Quote Link to comment Share on other sites More sharing options...
feneur Posted February 26, 2013 Report Share Posted February 26, 2013 Maybe when the game goes on Steam (which it will- dev told me) all modding could be done through Steam WorkshopOh, yeah sorry about the mention of the delete key. It's just really bugging me.I just said that we will try, there's no guarantee that Steam would accept us And I would assume that the same goes for Steam Workshop, even if the game would be accepted it doesn't mean that they would want to set up a workshop for it. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted February 26, 2013 Report Share Posted February 26, 2013 Believe me, but I do think customizable units and buildings would be awesome. Like you could choose whether your guy starts with a Thracian or a Corinthian style helmet. But I can only see customizable units/buildings in a mod of the game.Maybe one day I may create a 0 A.D. mod where you can choose through 50-100 looks for a single unit, and always see something different for every opponent and ally you play with. That would be freaking cool. Quote Link to comment Share on other sites More sharing options...
Burzum Posted March 2, 2013 Report Share Posted March 2, 2013 (edited) Steam can go get stuffed. They suck.And funny enough, I was just complaining about the Greek hoplites in my thread above.This would be a fantastic "Mod utility" as I come to understand, that's what you asking for?In a way it poses as something easy for the average user to mess around with, editing untis and textures here and there, but the game seems very easy to mod.But still it's a cool idea. Edited March 2, 2013 by Burzum Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 6, 2013 Report Share Posted March 6, 2013 Steam can go get stuffed. They suck.This would be a fantastic "Mod utility" as I come to understand, that's what you asking for? in empire earth in editor, you can change stats(in a editor interface) units building tokens Quote Link to comment Share on other sites More sharing options...
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